OPERATION MANUAL © ZOOM Corporation Reproduction of this manual, in whole or in part, by any means, is prohibited.
Usage and safety precautions Usage and safety precautions SAFETY PRECAUTIONS In this manual, symbols are used to highlight warnings and cautions for you to read so that accidents can be prevented. The meanings of these symbols are as follows: This symbol indicates explanations about extremely dangerous matters. If users ignore this symbol and handle the device the wrong way, serious injury or death could result. This symbol indicates explanations about dangerous matters.
Introduction Multitrack recorder that can use up to 32 GB SDHC cards The R16 can record up to 8 tracks simultaneously. For example, recording a full band on individual tracks or multiple microphones placed around a drum kit. After making linear PCM recordings (WAV type) at 16/24-bit and 44.1-kHz sampling rate, you can transfer the recorded files to your computer to make use of them in your DAW software. You can even connect two R16s together with a USB cable, allowing you to record a maximum of 16 tracks.
R16 operation flow R16 operation flow Multitrack Recorder Preparation Re Make various settings for built-in microphones, connected musical instruments, other input sources, signals and tracks. Use the tuner and the metronome to prepare for a new project or a live performance. Project creation P.17 Prepare a new project to save and mix recordings. Connecting external equipment P.18, 19 The R16 can handle various types of instruments and equipment. • Built-in microphones P.19 • Hi-Z P.
ecording Mixing & Mixdown Use the various effects to process signals as they are input, during track playback and when outputting a mix. Mixer P.34 Adjust the recorded track using the track mixer. Edit & Output Project P.56 R16 operation flow Record 8 tracks of mono and stereo audio simultaneously. Select up to 330 effects. Recorded music files and settings for a song can be managed and stored as a project and then edited in various ways. Effects used on specific track signals 2.
Basic recording guide Let’s make a quick recording with the R16! Basic recording guide Here we explain how to record in stereo with the built-in microphones on the left and right side of the R16 and how to make a monaural recording of an electric guitar using the high impedance function. STEP 1 Insert an SD card and turn the power on. STEP 3 Using the built-in microphones (Stereo recording) STEP 2 Create a new project. 1 2 Press and hold until you return to the main screen. Press [PROJECT].
1 Adjust the input sensitivity, monitoring level and output Adjust the INPUT sensitivity with the [GAIN] knob. You should adjust the [GAIN] of each INPUT so that the PEAK indicator blinks occasionally. 2 3 STEP 5 Record—Complete—Play Record 1 Move to the beginning. Press [STOP] & [REW] at the same time. PRJ 003 PRJ003 00 00:00:00:000 Adjust the recording level. The red (0 dB) indicator of the level meter should not light when you apply an inser t effect to an INPUT.
Table of contents Table of contents Usage and safety precautions ➞P.1 Playback Introduction ➞P.2 Playback of a project ➞P.29 R16 operation flow ➞P.3 Repeat playback of a Basic recording guide ➞P.5 Names of parts ➞P.9 Connections ➞P.11 specific section (A-B repeat) ➞P.30 Using the counter and markers to move (locate) ➞P.31 SD card insertion ➞P.12 Preparing the power ➞P.13 Tool Turning the power on/off ➞P.14 Tuner ➞P.33 Date & time setting ➞P.14 Metronome ➞P.34 Switch and key operation ➞P.
USB Effect patch overview ➞P.45 Computer connection ➞P.72 Input/output of the insert Card reader ➞P.73 and send return effects ➞P.47 Insert effect insertion position ➞P.49 Patch editing ➞P.52 Using USB memory to Table of contents Effect save and import data ➞P.74 Audio interface/control surface ➞P.75 Patch save ➞P.53 Patch import ➞P.54 Using the insert effect only for monitoring ➞P.55 R16 Effect types and parameters ➞P.79 Effect patch list ➞P.89 Specifications ➞P.95 Project Troubleshooting ➞P.
Panel Layout and functions Panel Layout and functions Rear panel Level meters (1/9~8/16, MASTER) Input section Control section Fader section Built-in mic Transport section METRONOME indicator Display Display section Right side panel Bottom panel (not shown) Battery compartment SD card slot 9 USB HOST jack USB DEVICE jack
Input section [PHANTOM] switch PEAK indicators [METRONOME] switch [MIC] switch GAIN controls (1~8) BALANCE control Control section Fader section [PROJECT] key [INSERT EFFECT] key [SEND RETURN EFFECT] key Status keys (1/9~8/16, [MASTER]) Panel Layout and functions [Hi-Z] switch [TOOL] key PAN/EQ key Track indicator Master indicator 9-16Tr key 1-8Tr key [SWAP/BOUNCE] key [USB] key [UNDO/REDO] key Transport section [AUTO PUNCH IN/OUT] key MARKER [ ] key MARKER [ [REW] key [FF] key ] key
Connections Connections Refer to the instructions on this page when you connect instruments, microphones, audio equipment or a computer to the R16. OUTPUTS INPUTS Use the [METRONOME] switch to set whether the metronome is output to only the [PHONES] jack or also to the [OUTPUT] jacks. You can connect cables with XLR and monaural phone plugs (balanced or unbalanced) to the INPUT jacks. 1) Stereo system, speakers with built-in amplifiers, etc.
SD card installation An SD card is necessary for recording. Always turn the [POWER] switch OFF first (ordinary use) 1 1) Turn the [POWER] switch OFF and detach the cover of the SD card slot. NOTE • If you must change an SD card while the power is on, please follow the specific procedures described on page 69. • When inserting or ejecting an SD card make sure SD card installation The R16 saves recording data and settings on SD cards.
Powering the R16 Please use the included AC ADAPTER that is designed for the R16 or six AA batteries (sold separately). Powering the R16 Using the included AC ADAPTER with an ordinary electricity supply 1 Make sure that [POWER] is OFF, and then plug the included AC ADAPTER into the back of the unit. Using batteries 1 2 Turn the [POWER] switch OFF and open the battery case cover on the bottom of the unit. Install six AA batteries and close the cover.
Powering the R16 · Date & time setting Precautions for starting-up and shutting down and how to set the date and time for files and data 1 ) M a k e s u re t h e p o w e r i s o ff o n a l l equipment. 2) Insert an SD card into the R16. Confirm that the connections for the power, instruments, and monitoring system (or stereo headphones) are correct. Turn [POWER] switch ON: Start-up 1 1 Turn power on for connected instruments and then for the monitoring system.
Switch and key operation overview Switch and key operation overview Here we explain how to use the keys of the R16 and their functions. Please look at the display for keys that have icons shown on the screen. Transport section Control section [REC] key Functions only when tracks are in recording standby. This key puts the R16 in recording standby mode. When in recording standby this key stops recording standby. [PLAY] key [PAN/EQ] key Press to access track mixer settings → P.
Display information Icon display area: active settings shown Display and indications Shown means active Not shown means inactive Information display area Usable directions The TOP screen shows the current projects.
Track recording R16 recording flow • Creating a new project R16 recording flow • Creating a new project With multitrack recording you can create a complete work of music using the R16. To begin, create a new project for each piece. Recording preparation Connect instruments to the appropriate INPUT jacks Create a new project PROJECT>NEW 1 Press [PROJECT]. Change menu PROJECT >SELECT Make project and track settings Create a new project 2 Select >NEW .
Track recording Connecting instruments and making monaural settings Connecting passive-type guitars Connect high impedance (Hi-Z) instruments to INPUT 1, and the turn the [Hi-Z] switch ON. Assign INPUT 1–8 connections to tracks 1–16 1 Connect instruments and microphones to jacks INPUT 1 – 8 Signal to INPUT 1 Connecting low-impedance instruments (monaural connection) Connect low impedance instruments to any of the INPUTS.
Track recording Instrument connections: stereo settings and status keys Instrument connections: stereo settings and status keys To make a stereo recording, you can create one stereo file by recording on the neighboring odd/even-numbered tracks and by setting a stereo link. The status key must be pushed to transfer the signal from an INPUT to a recording track. Using the built-in microphones Turn the [MIC] switch ON.
Track recording Stereo link STATUS KEYS and TRACK INDICATORS Stereo link Set STEREO LINK for tracks for recording in advance to create a stereo file of the recording. You can also assign stereo files. Stereo link PAN/EQ>STEREO LINK Press a STATUS KEY to change the color of the TRACK INDICATOR light and set the role of the track fader. The three TRACK INDICATOR colors show the track status. 1 Press [PAN/EQ]. Switch tracks.
Track recording Recording the first track Recording the first track After connecting instruments and completing all recording preparation, we can prepare the recorder and start recording the first track. Starting from the top screen of the new project 1 2 Return to the top screen. Adjusting the input level 3 Press and hold [EXIT] for more than 2 seconds. Return the counter to its head. Press [REW] & [Stop] at the same time to return the counter to its head. The top screen should look like this.
7 10 Start record standby. Press [REC]. 8 Playing back the first track Press [STOP]. Red light on Lights off Green light on Start recording. Press [PLAY]. Red light on Green light on 11 PRJ 001 PRJ001 00 00:00:00:123 9 Stop. Play the track. Press the [PLAY/MUTE/ REC] key of the TRACK to playback 1–2 times until the green light is on. Green light on: playback enabled [PLAY] The counter starts to move. 12 Stop recording. Press [STOP].
Track recording Track assignment Track assignment Here, after completing the first track recording, we record the next track while playing back the already recorded audio file. The preparation is almost identical to the first one, but we will conduct playback on a different track. Playback track preparation 1 NOTE Assign the playback file to a different tracks. Press [PROJECT]. 2 PROJECT >SELECT Select >FILE. Menu change PROJECT >FILE Press [ENTER].
Track assignment Switch two tracks (SWAP) 1 Press [SWAP/BOUNCE]. SWAP/BOUNCE >SWAP 2 Select >SWAP . SWAP/BOUNCE >SWAP Menu change Press [ENTER]. 3 Select the first track to swap. SELECT TRACK Indicators blink orange on tracks that can be selected. Press the track status key to select a track. Selectable: blinking orange Selected: lit orange 4 Select the second track to swap. SELECT TRACK TRACK1 Already selected track Indicators blink orange on tracks that can be selected.
Overdubbing Recording the second and later tracks Recording the second and later tracks After completing the first track recording, you can record the next track in turn while playing back recorded audio files. The preparation for recording is the same as for the first track, and you can playback on a different track. Playing back the already recorded track 1 ] Press the [PLAY/MUTE/ REC] of the TRACK for playback 1-2 times until the green light turns on.
1 Press the [PLAY/MUTE/ REC] keys 1-2 times on all TRACKS to be played until the green lights are on. Green light on: playback enabled [PLAY] 2 3 Press [REW] & [Stop] at the same time to return the counter to the head. Press [PLAY] to start playback. Recording the second and later tracks Playback all the tracks Green light on 4 Press [STOP] to stop playback. Green light on NOTE • When you move a file on a track, confirm that no files are assigned to the track to be recorded (“NOT ASSIGN”).
Recording again Automatic punch-in/punch-out Automatic punch-in/punch-out The punch-in and punch-out functions enable you to pick already recorded portions of a recorded file and re-record them. You can set the beginning and ending points of the portion in advance and record automatically with punch-in at the beginning and punch-out at the ending. Prepare the track you want to re-record with punch-in/punch-out 1 Re-recording a track Raise the fader. Rehearse 1 Press [PLAY] to start playing.
Recording again Manual punch-in/punch-out Prepare the track for punch-in/ punch-out 1 2 Re-recording track Raise the fader Press [PLAY/MUTE/REC] 1-2 times until the red light turns on. Re-recording: punch-in/punch-out 4 5 Red light on: recording enabled 3 Adjust the recording level and the GAIN to be the same as the already recorded part. Using [REW], locate the point just before where you want to re-record. Press [PLAY] to start playback.
Playback Playback of a project Playback of a project Recorded audio files are assigned to tracks for storage. During playback, all the tracks that you have enabled for playback with their status keys (green lights on) will be played.
Playback Repeat playback of a specific section (A-B repeat) You can set and repeat playback between a beginning point (A) and an ending point (B) in a project. 1 2 Locate the beginning point. Press [A-B REPEAT] . A↔ blinks. 3 Locate the end point. 4 Press [A-B REPEAT] . A↔B icon A-B repeat: playback repeatedly 5 6 • When playback reaches point B, it automatically goes back to point A and continues playback. • While the A↔B icon is on, playback repeats continuously.
Using the counter and markers to move (locate) Using the counter and markers to move (locate) The counter indicates recording time and elapsed time in minute/second/millisecond and bar/beat/tick (1/48beat). Use it to set marks that you can then quickly move (locate) to in your project. Locate a time or position using the counter 1 Place a mark using the counter Preparation: Stop the recorder. Select the project. Start from the top screen. Start from the top screen.
1 With key operations you can move between marks 1 Delete a mark Press the forward or backward mark key until you reached the desired mark. PRJ01 PRJ001 03 00:12:00:037 Project Press the forward and backward mark keys until you reach the desired mark. PRJ01 PRJ001 03 00:12:00:037 2 Press [MARK/CLEAR]. PRJ01 PRJ001 02 00:12:00:037 The selected (highlighted) mark is erased and the preceding mark is shown (the counter does not move).
Tool Tuner Tool>Tuner The R16 has a multifunctional tuner that includes, for example, chromatic tuning that detects note names by semitones, standard guitar/bass tuning and half-step-down tuning. 1 2 Other tuner types Press [TOOL]. TOOL>TUNER>GUITER/BASS, etc. Press [PLAY/ MUTE/REC] 1-2 times until the red light turns on. 5 Red light on: recording enabled 3 GUITAR E Menu select 6 Press [ENTER].
Tool Metronome 1 ON/OFF: Set when active Settings Change menu TOOL >TUNER 2 MENU settings and setting values Press [TOOL]. Select TOOL >METRONOME During both playback & recording No metronome sound TEMPO: Set manually or by number Manual input 40.0~250.0 Initial value: 120.0 LEVEL: Change metronome volume Select each setting MENU.
Tool 16-track synchronized recording by connecting two R16s Tool>System>Sync rec If you want to record more then 8 tracks at the same time for a band performance, for example, you can increase the number of tracks by connecting two R16s with a USB cable. Make sender settings. Make receiver settings. Set the R16 that will be used for key control as the Master. Set the R16 that receives commands as the Slave. 1 2 Press [TOOL]. Select >SYSTEM. PROJECT >SYSTEM Change menus 1 2 Press [TOOL].
Mixing R16 mixing procedure flow NOTE Adjust volume, EQ and PAN of sounds • When you are using a stereo track, except for the phase setting, parameter values are shared by both L and R channels. HINT Select the SENDRETURN EFFECT patch What is the track mixer? • This mixer can mix audio tracks from the recorder into stereo. • You can adjust the sound volume and PAN and EQ parameters of each track using its fader.
Mixing Track settings for EQ, pan and send-return level Pan/EQ/Send-return effect This track mixer uses track parameters to adjust PAN (stereo position), EQ (equalizer) and SENDRETURN EFFECT of the recorder's audio tracks. 1 HINT Press [PAN/EQ]. Track Track1 EQ HI G=0dB Parameter Type (EQ is on) 2 • Using the track mixer, you can adjust each track element (track parameter), including PAN and the SEND-RETURN EFFECT settings to change the signal processing track by track.
Mixing Track parameters Parameters available to each track Display Parameter PAN PAN EQ HI Setting range: Initial value L100~ R100 Explanation Monaural tracks Stereo tracks Master track Adjusts a track’s PAN. In case of a stereo track adjusts the volume balance between the left and right tracks. EQ boost for high pitch/frequency range Adjust amount of boost/cut of high frequencies by −12~ -12 ~ +12 dB. This parameter is shown only when +12dB EQ HI is on.
Mix down/Bounce Combine multiple tracks into 1~2 tracks Bounce/Project>Rec setting>Bounce Combine multiple tracks into one monaural or stereo file. Using BOUNCE, this creates a new file in the same project. Settings for the bounced tracks PROJECT>REC SETTING>BOUNCE 1 Start from the top screen. 1 2 Set tracks that you want to bounce to playback. Press the [PLAY/MUTE/ REC] 1-2 times until the green light turns on. Press [PROJECT]. Select >REC SETTING .
3 4 1 Press [SWAP/BOUNCE]. Select >BOUNCE. Change menus SWAP/BOUNCE > BOUNCE 2 Press [PLAY] to start playback. Adjust the mix balance including REC LEVEL, volume, PAN and EQ for each track. Press [ENTER]. 5 Select On. Make sure that the red (0 dB) signal does not light on the MASTER level meter. Set On/Off Bounce/Project>Rec setting>Bounce Adjust the mix balance (audition) Bounce (recording) BOUNCE On 3 Press [ENTER]. BOUNCE icon appears on display Press [STOP] to stop playback.
Mix down/Bounce Using a mastering effect Use a mastering algorithm as an insert effect on the master track that affects just the mix down. Using a mastering effect Insert an INSERT EFFECT before the [MASTER] fader. 1 7 Select the patch. MASTERING No.03:DiscoMst Audition the patches while listening to the tracks playback, and then select one. Press [INSERT EFFECT]. Change patch Effect ON/OFF switch If “INSERT EFFECT Off” is displayed, press [ENTER]. Change algorithms 2 CLEAN No.
Mix down/Bounce Recording to the master track Recording to the [MASTER] track. Preparation: Adjust the signal levels. 1 2 Play the master track 1 Press [REW] + [STOP] at the same time and then [PLAY] to start playback from the top. Play the tracks, and adjust the mix balance of the tracks. Adjust the level of the signal that passes through the master fader. Red Orange Green Green 3 Carefully control the level so as not to light the red indicator (clip=0dB).
Entering names Entering names You can change names when you create new data, use RENAME menu functions or edit patches. Whatever name change method you use, the handling of letter positions and letters is the same. Keys used for name changes Move letter position 1 Letter deletion Insert and select letter Select a letter. 3 PRJ001 Change the initial letter.
Error list: what to do when these messages appear on the screen Message Meaning Response Message when something is missing. No Card There is no card inserted. Make sure that an SD card is inserted correctly. No Project There is no project at all. Check that the project has not been deleted or changed to a different place. No File There is no file in the project. Check that the file has not been deleted or stored in a different place. No USB Device There is no USB connection.
Effect Effect patch overview Effect patch overview You can select patches in the R16, use effects easily, make fine adjustments to suit the music, and then edit and save patches. Effect patch use process Use effects Adjust the effect send level →INSERT EFFECT P.49 →SEND RETURN P.49 Adjust the effect send level →REV SEND P.41 →REV/DLY SEND P.41 Edit the modules Edit a patch Select the types →EDIT P.53 Patch selection →PATCH SELECT P.
The insert effects in one project include 330 patches classified into 9 algorithms. You can select the algorithms and patches according to your application and choose where to insert those patches. The send/return effect is internally connected in the SEND/RETURN at the MIXER section. There are 2 types of effects adjustable by their mixer SEND LEVELS (signal volumes sent to the effect) and they can be used together.
Effect Input/output of the insert and send return effects Insert effect/send return effect There are 2 types of effects processors built in to the R16—insert effects and send return effects. You can use them at the same time. INPUT 1-8 TRACK 1-16 INSERT EFFECT SEND RETURN EFFECT You can use insert effects on specific channels. The built-in effects in the send return effect of the mixer.
Insert effects and send return effects are selected and adjusted the same way. Select effect & patch Effect You can select the most appropriate modules from the algorithms, edit types and parameters and use saved patches. 1 There are a few major differences between the two types of effects when making settings. For an INSERT EFFECT, you select a patch and set the insertion point. For a SEND RETURN EFFECT, you adjust the send level of the signals using the mixer. 2 Press until the red light turns on.
Effect Insert effect insertion position Insert effect>Patch sel>Input source You can change the insert position of the Insert Effect. This menu is only for Insert Effect. 1 Press [INSERT EFFECT]. 4 Effect on/off switch. SOURCE . No.00:Standard >INPUT SOURCE Change menu If “INSERT EFFECT Off” is displayed, Press [ENTER]. press [ENTER]. Input Source INPUT1 Change input place 2 Select the algorithm/patch.
Inserting the INSERT EFFECT into 2 monaural inputs (DUAL algorithm) Oddnumbered INPUT or Track Evennumbered INPUT or Track INSERT EFFECT L Oddnumbered Track INSERT EFFECT R Evennumbered Track Insert effect>Patch sel>Input source インサートエフェクトの挿入位置 Insert position of insert effect Inserting an INSERT EFFECT into a stereo input (Stereo Master algorithm) Oddnumbered INPUT or Track or Master L Evennumbered INPUT INSERT EFFECT or Track or Master R Oddnumbered Track or Master Track (L) Evennumbered
Effect Insert effect Send return effect : Patch editing Insert effect/send return effect>Patch sel>Edit You can create patches that combine effects together, change effect types in patches, or change processing however you like by adjusting the depth of effects using their parameters. Press [INSERT EFFECT] or [SEND RETURN EFFECT]. or 1 2 3 4 Effect on/off switch. Edit effect modules 5 Turn the effect types on/off.
1 2 1 Select a parameter. Ensemble Depth=2 E Select TOTAL . TOTAL Patch Leve1=25 Change module Change parameters Set the value. Ensemble Depth=2 2 E Press [ ] until you see PATCH NAME. Press[ 3 ]. Patch Name Standard Change value Blinks Press [EXIT] to return. Change name 3 NOTE • You cannot edit an algorithm itself, including the combination and arrangement of the effect modules.
Effect Insert effect Send return effect : Patch save Insert effect/send return effect>Patch sel>Save Once you have edited a patch, use “SAVE” to save it. You can save a patch at any place within the same algorithm. 1 Press [INSERT EFFECT] or [SEND RETURN EFFECT]. or Effect ON/OFF switch When “INSERT EFFECT Off” is displayed, press [ENTER]. 2 Select the algorithm/patch. Change algorithm CLEAN No.15:Standard E Patch has been edited 3 4 Change patch Press [ ]. Select >SAVE . No.
Effect Insert effect Send return effect : Patch import Import one or all patches that have been created in another project to use in the current project. 4 Select >IMPORT . No.00:Standard >IMPORT Change menu Import one patch. IMPORT>PATCH 1 Press [ENTER]. 5 PATCH IMPORT >PATCH Change item Press [ENTER]. Change menu. Select import method.
Effect Using the insert effect only for monitoring By applying an insert effect only to monitoring, unaffected input signals can be recorded to tracks. Insert effect> Patch sel >Rec signal 1 Press [INSERT EFFECT]. 4 Effect ON/OFF switch Select >REC SIGNAL . No.00:Standard >REC SIGNAL Press [ENTER]. When “INSERT EFFECT Off” is displayed, press [ENTER]. 2 Select the Algorithm/Patch. CLEAN No.15:Standard E Change algorithm 5 Select DRY . Change setting REC SIGNAL Dry Press [ENTER].
Project Project overview & project protection All elements of a piece of music are stored in a project as one unit, including audio files, information about track assignments, and mixer, effect, metronome and tuner settings. The unit can handle a maximum of 1000 projects on a single card. Create a new project for each new piece of music.
Project Create a new project Project>New With the R16 you can create up to 1000 projects on a single card. You can also transfer the settings of the previous project to a new project. 1 NOTE Press [PROJECT]. Change menu PROJECT >SELECT You can use the settings and values of the last project in the new one or use the R16 default settings. Settings carried over with CONTINUE 2 Select • BIT LENGTH setting • INSERT EFFECT settings >NEW .
Project Selecting projects and files Select a project Select a file PROJECT>SELECT 1 2 PROJECT>FILE 1 Press [PROJECT]. Select >SELECT . PROJECT >SELECT Change menu 2 4 3 Select the project. PROJECT SELECT No.002:PRJ002 Press [ENTER]. Select >FILE . Change menu PROJECT >FILE Press [ENTER]. Press [ENTER]. 3 Press [PROJECT]. Project>Select/Project>File You can select a project for recording, playback and editing from the top screen.
Project Project and file information Project>Information/Project>File>Information You can display information about the currently loaded project and files including creation dates and times, capacities, recording lengths and file formats. Project information File information PROJECT>INFORMATION PROJECT>FILE>INFORMATION 1 Press [PROJECT]. 2 Select >INFORMATION . 1 2 Change menu PROJECT >INFORMATION Select >FILE. Change menu PROJECT >FILE Press [ENTER].
Project Copying projects and files Project copy File copy PROJECT>EDIT>COPY 1 2 PROJECT>FILE>EDIT>COPY Press [PROJECT]. Select >EDIT. Change menu PROJECT >EDIT 1 2 Press [PROJECT]. Select 3 3 >COPY . Change menu PROJECT >COPY Select the file to copy. TRACK 1 VOCAL.WAV 4 Select the project to copy. PROJECT COPY No.002:PRJ002 Select Change menu Press [ENTER]. The new project number of the copy is shown. 5 Select >COPY . Change menu VOCAL.WAV >COPY Press [ENTER]. 6 Press [ENTER].
Project Renaming files and projects Change the name of the currently loaded project and files. Project>Edit>Rename/Project>File>Edit>Rename Project name change File name change PROJECT>EDIT>RENAME 1 2 PROJECT>FILE>EDIT>RENAME Press [PROJECT]. Select >EDIT. Change menu PROJECT >EDIT 1 2 Press [ENTER]. 3 Select >RENAME . PROJECT >RENAME Press [PROJECT]. Select 4 PROJECT PRJ002 RENAME Delete character 3 Delete character 4 Change position Change track Select the file name.
Project Deleting files and projects Delete selected files and projects. Delete a file PROJECT>EDIT>DELETE 1 2 PROJECT>FILE>EDIT>DELETE 1 Press [PROJECT]. Select >EDIT. PROJECT >EDIT Change menu 2 Press [PROJECT]. Select Press [ENTER]. 3 Select Change menu 3 Select the file name. TRACK1 MONO-000 Press[ Press [ENTER]. 4 Change menu Press [ENTER]. >DELETE . PROJECT >DELETE >FILE. PROJECT >FILE 4 Select the project to delete. PROJECT DELETE No.
Project Dividing files Project>File>Edit>Divide You can divide a file at any point to make two files. Do this to delete unnecessary portions of recordings or to divide long recordings. 1 2 8 Press [PROJECT]. Select Press [ENTER]. Change menu When you set the dividing point, you can use the following keys to listen to the file. 5 Playback: [PLAY] key Change track Select a file. TRACK15 MONO-000.WAV Select file 4 MONO-000.WAV Divide? >FILE. PROJECT >FILE Press [ENTER]. 3 Divide.
Project Import files from other projects Import files from projects other than the current project. 2 6 Press [PROJECT]. >FILE. FILE IMPORT LEADGTR.WAV Cursor blinks Change menu PROJECT >FILE Select a file. TRACK15 MONO-000.WAV Select file 4 5 Confirm the file. Change the name to be saved. Select Press [ENTER]. 3 Project>File>Import 1 Change track Press [ENTER]. 7 Import the file. ACOGTR.WAV Import? Press [ENTER]. or use [1-8] and [MASTER] status keys Press [ ]. Select. >IMPORT.
Project Sequential playback of projects Project >Sequence play The playback order of multiple projects can be registered and managed in playlists. This is useful for playing back several songs consecutively, live play accompaniment and output to an external recorder. Play a playlist 1 Edit a playlist PROJECT>SEQUENCE PLAY>EDIT Press [PROJECT]. Change menu PROJECT >SELECT 2 Select >SEQUENCE 4 5 PLAY . PROJECT >SEQUENCE PLAY Press [ ]. Select >EDIT .
PROJECT>SEQUENCE PLAY>DELETE 4 Remove a project from a list 6 Select a project to remove. No.002 : PRJ002 004:00:01 Press [ 7 Change track 3/5 ]. 5 Change project Press [ ]. List1:2Songs >EDIT Change menu Project >Sequence play Delete a Playlist Select >DELETE . List1:2Songs >DELETE Change menu Press [ENTER]. Change item No.002:PRJ002 INSERT [DELETE] 6 Select DELETE . Press [ENTER]. Delete. List1:2Songs Delete? Press [ENTER]. No.
System Recording format bit rate setting Project>Rec setting>Bit length Usually CDs are recorded in 16-bit, 44.1 kHz format, but with the R16 you can also use higher quality 24-bit recording. Setting and changing the bit rate PROJECT>REC SETTING>BIT RATE 1 2 Press [PROJECT]. Select >REC SETTING . PROJECT >REC SETTING Change menu Press [ENTER]. 3 Select >BIT LENGTH. REC SETTING >BIT LENGTH Change menu Press [ENTER]. 4 Select bit number. BIT LENGTH 16bit Press [ENTER].
System Adjusting the display You can adjust the backlight and contrast. Adjusting the contrast TOOL>SYSTEM>LCD>LIGHT 1 Press [TOOL]. TOOL >TUNER 2 TOOL>SYSTEM>LCD>CONTRAST Change menu 1 TOOL >TUNER 2 Select >SYSTEM . TOOL >SYSTEM Press [ENTER]. 3 Select >LCD . SYSTEM >LCD Select >LIGHT . LCD >LIGHT Change menu 3 Select ON/OFF . Change menu TOOL >SYSTEM Select >LCD . SYSTEM >LCD Change menu 4 Select >CONTRAST . LCD >CONTRAST Change menu Press [ENTER].
SD card Changing the SD card while the power is on Tool>SD card>Exchange You can change the SD card with the power on. You might need to change an SD card when using the R16 if the remaining capacity of the inserted card becomes low, or when you need to import data from a previously recorded SD card. 1 2 Load the SD card to use in the R16 Press [TOOL]. Select >SD SD CARD DATA>LOAD SD card formatted for the R16 CARD . 6 TOOL >SD CARD Press [ENTER].
SD card Formatting SD cards and verifying card capacities Format SD card and delete all data TOOL>SD CARD>FORMAT 1 2 Press [TOOL]. Select >SD CARD . TOOL >SD CARD Change menu Verify SD card remaining capacity TOOL>SD CARD>REMAIN 1 2 Press [TOOL]. Select >SD Select >FORMAT . SD CARD >FORMAT Change menu Press [ENTER]. Press [ENTER]. 3 CARD . TOOL >SD CARD Change menu 3 Select >REMAIN . SD CARD >REMAIN SD CARD Format? Press [ENTER].
System Confirming the version & setting the battery type Tool>System>System version/Battery type You can confirm the current version of the system software. If you set the battery type, the remaining battery charge will be displayed more accurately. Confirming the system version TOOL>SYSTEM>SYSTEM VERSION 1 Press [TOOL]. Change menu TOOL >TUNER 2 Set the type of batteries TOOL>SYSTEM>BATTERY TYPE 1 TOOL >SYSTEM Select >SYSTEM . TOOL >SYSTEM Press [ENTER]. 3 Select Press [ENTER].
USB Computer connection Use USB to connect an R16 to a computer (Windows or Macintosh OS) . Computer connection By connecting this unit to a computer, you can use it as an SD card reader, an audio interface for sound input and output and a control surface to control DAW software. NOTE • To import an audio file into the R16, its format must be WAV with a sampling frequency of 44.1 kHz and a bit rate of 16 or 24. • File names should use only capital letters, numbers and the "_" (underscore).
USB Card reader You can access the R16 SD card through a computer to backup, read and import various data, projects and files. USB>Card reader Using as an SD card reader Disconnecting USB>CARD READER 1 2 3 Connect the R16 with a computer by USB (DEVICE JACK). Press [USB]. Select >CARD READER . Change USB >CARD READER To properly disconnect the R16 from your computer, follow your operating system's procedure for removing hardware. 2 or Press to disconnect the R16 as a card reader.
USB Using USB memory to save and import data Saving to USB memory Importing from USB MEMORY USB>USB STRAGE>SAVE 1 2 3 USB>USB STRAGE>LOAD Connect the USB memory to the USB Host Jack of the R16. Press [USB]. Select >USB STRAGE . USB >USB STRAGE Change menu 1 2 3 Press [ENTER]. 4 Select >SAVE . USB STRAGE >SAVE Change menu Select project with data to save. DATA SAVE No.001:PRJ001 Press [ENTER]. 6 7 8 Change project ACOGTR.WAV Save? Change menu Press [ENTER]. Select >LOAD .
USB Audio interface/control surface Interface/controller Connect the R16 by USB to a computer to use it as a controller and as an audio interface with DAW software. Connecting the R16 as an audio interface/control surface 1. Audio interface mode By using the R16 as an interface between a computer and other audio equipment and instruments, you can record and edit audio signals with DAW software. You can also connect instruments that require Hi-Z or phantom power. 2.
Connecting and setting the R16 1 Press [USB]. 2 Select >AUDIO 1 INTERFACE. Change menu USB >AUDIO INTERFACE Disconnecting 2 Press [USB]. Disconnect. AUDIO INTERFACE Terminate? Press [ENTER]. Press [ENTER]. 3 Interface/controller Follow these procedures from the second time connecting Confirm. Change menu AUDIO INTERFACE Enter? 3 Unplug the USB cable. Press [ENTER]. 4 Select whether to use previous settings.
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R16 effect types and parameters 1 Effect parameters R16 effect types and parameters Insert effect CLEAN, DISTORTION, ACO/BASS SIM algorithms COMP/LIMITER module Type Compressor Rack Comp Limiter Parameters/Descriptions Sense Attack Tone MXR Dynacomp type compressor. Threshold Ratio Attack Compressor with more detailed adjustments. Threshold Ratio Release Limiter for suppressing signal peaks above a certain level.
R16 effect types and parameters 2 PREAMP module Parameters/Descriptions Clean sound of Fender Twin Reverb ('65 model) favored by guitarists of many music styles. VX Clean JC Clean Clean sound of combo amp VOX AC-30 operating in class A. Clean sound of Roland JC series with built-in chorus which gives a broad, clear tone. Clean sound of legendary all-tube Hiwatt Custom 100 from Britain.
R16 effect types and parameters 3 Depth Rate Tone Effect with automatic vibrato. Depth Rate Resonance Step Special effect that changes the sound in a staircase pattern. Range Resonance Sense Cry Varies the sound like a talking modulator. Frequency Depth Low Boost Exciter Enhances the sound outline, making it more prominent. Size Reflex Tone Air Recreates the airy ambience of a room, with a feeling of depth. Time Feedback Hi Damp Delay Delay effect with a maximum setting of 2000 ms.
R16 effect types and parameters 4 BASS algorithm Type Rack Comp Limiter Parameters/Descriptions For an explanation of types and parameters, see CLEAN, DISTORTION, ACO/BASS SIM algorithms. EFX module Type Auto Wah Tremolo Phaser Ring Modulator Slow Attack Fix-Wah Parameters/Descriptions Position Sense Resonance This effect varies the wah action according to the intensity of the input signal. Dry Mix Level For an explanation of types and parameters, see CLEAN, DISTORTION, ACO/BASS SIM algorithms.
R16 effect types and parameters 5 MIC algorithm R16 effect types and parameters COMP/LIMITER module Type Rack Comp Limiter Parameters/Descriptions For an explanation of types and parameters, see CLEAN, DISTORTION, ACO/BASS SIM algorithms. EFX module Type Parameters/Descriptions Tremolo Phaser Ring Modulator For an explanation of types and parameters, see CLEAN, DISTORTION, ACO/BASS SIM algorithms.
R16 effect types and parameters 6 0~10 2~100 Adjusts attack rate of compressor. Adjusts module output level. Release 0~10 Adjusts speed of limiter release after signal falls below threshold level. MIC PREAMP L module Type Mic Pre L Parameters/Description For an explanation of types and parameters, see MIC algorithm. 3BAND EQ L module Type 3Band EQ L Parameters/Description For an explanation of types and parameters, see CLEAN, DISTORTION, ACO/BASS SIM algorithms.
R16 effect types and parameters 7 Tone R16 effect types and parameters EFX Level Dry Level 0~10 0~100 Adjusts tonal quality. Adjusts effect sound level. 0~100 Adjusts original sound level. ISO/MIC MODEL module Type Parameters/Descriptions Xover Lo Xover Hi Mix High Mix Mid Mix Low Divides the signal into three frequency bands and allows individual adjustment of the mixing ratio for each band. Mic Type Mic Modeling Changes the character of the built-in microphones.
R16 effect types and parameters 8 0~50 Rate (P.86 Table 1) 0~10 −12~12,24 For an explanation of types and parameters, see CLEAN, DISTORTION, ACO/BASS SIM algorithms. Delay, Echo: 1~2000ms (P.86 Table 1) Doubling: 1~100ms Time 0~100 0~100 Feedback Mix Tone Fine Adjusts feedback amount. Adjusts mix ratio of effect sound to original sound. 0~10 −25~25 Balance Rise1 Rise2 Freq Offset Adjusts delay time. Adjusts tonal quality. Adjust pitch shift amount in cent (1/100 semitone) units.
R16 effect types and parameters 9 8x Comp EQ algorithm R16 effect types and parameters Modules 1~8 Unit Type HPF 1-8 HPF COMP/LIMITER 1-8 3BAND EQ 1-8 Rack Comp Limiter 3Band EQ Parameter Frequency High-pass filter blocks the low range and passes high frequencies. For an explanation of types and parameters, see CLEAN, DISTORTION, ACO/BASS SIM algorithms. Parameter description Parameter name Frequency Setting range 80~240Hz Description Adjusts cutoff frequency.
R16 effect types and parameters 10 Send/return effect Type Chorus Delay Parameters/Descriptions LFO Type Depth Rate Pre Delay EFX Level Mixes a variable pitch-shifted component with the original sound, resulting in full-bodied resonating tone. Time Feedback Hi Damp Pan EFX Level Rev Send Delay effect with a maximum setting of 2000 ms.
Effect patch list 1 Effect Patch List R16 effect patch list Insert effect CLEAN algorithm No. 0 Patch name Standard Description Standard clean sound optimized for line-level equipment. 1 Ensemble Transparent sound with ensemble effect. 2 CompPlus Universal compressor with a wide range of uses. 3 R&Roll 4 CutPhase 5 Hi-WT 6 DlyLead 7 Blues 8 MultiFLG 9 DaDaFunk 10 Tremolo 11 BeatRock Get into the Merseybeat for rock bands.
Effect patch list 2 5thPitch Synthesizer-like pitch sound with fifth-down for ad-libbing. 27 375 DLY Dotted eighth delay at 120 bpm creates a gimmicky sound for solo play. 28 PsycheVB 29 D’live 30 NicePick 31 X’over Slick semi-acoustic sound with overdrive. 32 Combo Crunch sound in the boogie combo style. 33 MildTone 34 Bright 35 OLD DLY Lead tone flavored with analog delay. 36 Tweed Tweed amp sound with a clear edge. 37 BoxBody Old-style semi-acoustic fusion sound.
Effect patch list 3 Long DLY Long delay sound for vocals (2-beat at 120 bpm) 5 InTheBOX This effect seems to put the entire sound into a small box 6 Limiter Limiter effect that is very useful for recording 7 AG MIC Preamp tone that is great for recording acoustic guitar 8 AG Dub Doubling sound that gives a stroke more of a pick feeling 9 12st Cho Chorus sound for 12-string guitar 10 AG-Jumbo Increases the apparent body size of an acoustic guitar 11 AG-Small Reduces the apparent body si
Effect patch list 4 STEREO algorithm Name Syn-Lead For synthesizer single note lead 1 OrganPha Phaser for synthesizer/organ 2 OrgaRock Boomy distortion for rock organ 3 EP-Chor Beautiful chorus for electric piano 4 ClavFlg Wah for clavinet 5 Concert Concert hall effect for piano 6 Honkey Honky-tonk piano simulation 7 PowerBD Gives a bass drum more power 8 DrumFlng Conventional flanger for drum 9 LiveDrum Simulates outdoor live doubling 10 JetDrum Phaser for 16-beat hi-hat 11
Effect patch list 5 R16 effect patch list 3 1ManBand For private recording studio 4 StdDrum Standard sound for recording each sound of a drum kit 5 VtgDrum 1970s drum sound with enhanced hi-hat 6 7 EhcdDrum Percus Punchy compressed drum sound Suitable for recording individual percussion sounds 8 CompLtr Versatile, mellow sound 9 A Capla For a cappella group 10-19 MASTERING algorithm 93 Name PlusAlfa Enhances the overall power 1 All-Pops Conventional mastering 2 StWide 3 Disc
Effect patch list 6 Send/return effect No.
Specifications Specifications Section Track count R16 16 (monaural) Maximum number of 8 simultaneous recording tracks Maximum number of 16 audio + metronome simultaneous playback tracks Recorder Audio interface Mixer Recording data format Maximum recording time 44.
Troubleshooting If you have any problems during operation of the R16, check the following points first. Moving the fader does not affect the volume. • On channels for which stereo link is turned on, the fader of the even-numbered channel will have no effect. Either turn stereo link off (→P.20), or use the fader of the odd-numbered channel in the pair. No sound from input signal, or sound is very weak. • Make sure that the [GAIN] control for the respective input is increased.
Index A Delete files ➞P.62 Index File information ➞P.59 A-B repeat function ➞P.30 Point A ➞P.30 Import files ➞P.64 Point B ➞P.30 Select files ➞P.58 Algorithm ➞P.45 Formatting an SD card ➞P.70 Audio interface ➞P.75 G Auto punch in/out ➞P.27 GAIN ➞P.21 B H Bit rate ➞P.67 Hi-Z ➞P.18 Bounce ➞P.39 I Built-in microphone ➞P.11, 19 Import C File import ➞P.64 Changing names ➞P.43, 61 Patch import ➞P.54 Chromatic tuner ➞P.33 Project import ➞P.64 Connections ➞P.11 USB memory import ➞P.
Card reader ➞P.73 Pan ➞P.37 Changing card with power on ➞P.69 Patches Formatting a card ➞P.70 Insertion ➞P.12 Change patch names ➞P.51 Edit patches ➞P.51 Selecting and using jacks ➞P.11, 18, 19 Format patches ➞PDF Send return effect Patches ➞P.51-54 Import patches ➞P.53 Track send level setting ➞P.37 Patch list ➞P.89-94 Save and change patches ➞P.53 Sequential project playback ➞P.65 Select patches ➞P.51 Shutdown ➞P.13 Power Specifications ➞P.95 Power On/Off ➞P.13-14 Stereo link ➞P.
FCC regulation warning (for U.S.A.) This equipment has been tested and found to comply with the limits for a Class B digital device, pursuant to Part 15 of the FCC Rules. These limits are designed to provide reasonable protection against harmful interference in a residential installation. This equipment generates, uses, and can radiate radio frequency energy and, if not installed and used in accordance with the instructions, may cause harmful interference to radio communications.