Specifications

Step 2: Recording the first track
ZOOM PS-04 21
When signal distortion occurs within the PS-04, the top segment
of the level meter stays on for a while. Reduce the fader setting in
such a case.
5.
When the setting is complete, press the [EXIT] key.
The AUDIO mode top screen returns.
2-2
Applying the insert effect
The insert effect is applied to a specific point in the signal path. It consists of a number of single effects
connected in series, such as compressor, amp simulator, chorus, etc. Immediately after creating a new
project, an effect program (patch) optimized for clean guitar is selected. In this example, we will select
the patch to be used and apply the desired effect to the input signal.
H
INT
To record without going through the insert effect, press the [TUNER/BYPASS] key to
activate the bypass condition.
1.
From the AUDIO mode top screen, press the [EFFECT] key.
The [EFFECT] key lights up and the PS-04 switches to EFFECT mode. The display shows the
insert effect top screen which lets you make various settings for the insert effect.
2.
Use the cursor up/down keys to select the algorithm that you want to use.
An "algorithm" is a combination of single effects which the insert effect lets you use
simultaneously. The type of single effect and the insertion point are decided by the algorithm
selection. The following algorithms are available.
N
OTE
The MASTERING algorithm is a special algorithm for producing the final stereo mix.
Because the insert effect is inserted directly before the [OUTPUT] jack, it cannot be used
for track recording.
Algorithm Description
GUITAR/BASS
An algorithm suitable for recording guitar/bass.
MIC
An algorithm suitable for vocals and other mic recordings.
LINE
An algorithm suitable mainly for recording stereo-output instruments such as a synthesizer.
DUAL
An algorithm suitable for recording two entirely separate channels, with mono input x 2 and
mono output x 2.
MASTERING
An algorithm suitable for processing a stereo mix signal during mixdown.
RECLVL
RECLVL
100
STNDRD
STNDRD
0