Specifications
or triggering the gate repeatedly for a sound whose level
is relatively constant.
a
PreD (Reverb pre-delay time):
0
-
200
Determines the time lag between the direct sound and the
gate reverb sound.
@
Dens (Reverb density): 0
-
10
@
Tone (Gate reverb tone): 0
-
10
Page
31
a
Sens (Gate sensitivity):
1
-
100
Determines the sensitivity of the gate trigger to the input
signal. Higher values allow lower level input signals to
trigger the gate. This parameter has no effect unless the
CTL
(Control source) parameter below is set to "Sig
LR"
or "SigR".
@
CTL
(Control
source):
SigLR (Input signal of
both
L
and R channels)
SigR (Input signal of
R
channel only)
Int. (TRIGGER key or input from CONTROL
IN
jack)
MIDI
(MIDI control change message greater than
64)
Note (MIDI note on message)
Determines the control source for the gate trigger.
Use
"Sig
LR"
source when you want the audio source itself to trigger
the gate. For most purposes, this
setting
should
be
enough.
The
other settings are for more specialized applications,
such
as
when you want to manually control the gate (by
pressing the TRIGGER key or by pressing a footswitch
connected to the CONTROL IN jack), or for using a
sequencer to automatically trigger the gate via
MIDI
(either
with a control change message or note on data).
INPUT
OUTPUT
In
a
common studio recording application,
a
slightly
sloppy bass track could be locked in more
tightly
to kick
drum by gating
the
bass and using the drum sound to
trigger the gate (or, if you wish, by manually pressing the
TRIGGER key in time with the drum). Alternately, if the
kick
drum
is part of a sequencer
track,
the
MIDI note
corresponding to the drum could
be
made
to
gate the
bass
and lock the two together.
For the above application
in
which the kick
drum
input triggers the gate for the bass, make the
following settings:
I.
Route the bass signal
to
the left channel input, and
the kick drum sound to the right.
2.
Set the Reverb Time (RevT; Page
I)
to
0.0.
3.
Set Tone (Page
2)
to
10,
to make sure the
frequency response of the bass signalflat.
4.
Set the Control Source parameter
(CTL;
Page
3)
to
"SigR", so that the right channel is separated
from the
lefr
and routed to control the gate.
Another interesting use of the gate effect and the trigger
feature of the
9120
is to use a CD or other audio sound
source
as
a kind of "sampled" sound, played from a
MIDI
keyboard. First, connect a MIDI keyboard to the
9120
and set the MIDI channels appropriately. Also, connect
the audio outputs of the
CD
player
to
the left and right
channel inputs of the
9120.
Set the Reverb Time and
Tone parameters as desired. Finally, set the Control
Source Parameter
(CTL;
Page
3)
to "Note". Now, when
you play the
CD,
the sound will
be
gated each time you
press
a
key on the MIDI keyboard.
E/R
(Early Reflection)
This reverb effect emphasizes the distinct early
reflections over the reverberant wash. It is useful for
creating a spacious ambience without sacrificing the
clarity and definition of the original sound. Early
Reflection is
good
for simulating outdoor echo effects,
such
as
the sound reflections off surrounding buildings,
or the ambience of an open amphitheater or large
auditorium. It is also effective in adding subtle room
"Space" around dry signals (such as digital samples),
enhancing brass parts,
and
creating special effects
as reverse reverb.
such
@
Size
(EIR
room size): 0
-
100
Possible applications of these include triggering the gate
at
a
point not possible with the automatic "Sig" setting,
Determines the apparent size of the room or plate by
adjusting the duration of the early reflection sound.
Section
III
:
Effects
and
and
Their Parameters
13










