Specifications

Effects
and
Their
Parameters
The parameters of all effects of the
9120
and their setting
ranges are described here according to the order of the
display pages. For brevity, repeated listing of the same
parameters of that occur
in
different effects has been kept
to a minimum. The numbers in circles
a
-
@
indicate
the parameters of each page as well
as
the corresponding
Data
Entry controls used to adjust them.
Hall
The
Hall
effect is used to simulate
the
ambience of large,
enclosed spaces, such as concert halls, auditoriums
and
stadiums. It is effective in making acoustic ensembles
sound larger, enhancing dramatic film soundtrack effects,
and making a huge drum sound.
Hall features two different types. The parameters on all
pages are the same for both types.
[
Page
1
l
@
Type (Hall reverb type): Hall 1, Hall
2
This selects the basic type or configuration of the Hall
reverb effect.
(The type name
is
displayed in
the
spaces
normally taken up by parameters
2
and
3.)
Hall 1
provides a warm reverb sound, while Hall
2
provides a
bright sound.
@
RevT (Reverb time):
0.3
-
10 seconds
This
determine the time it takes for the reverberation to
decay. Increasing this value creates a larger apparent
room size.
a
PreD
(Pre-delay
time):
0
-
100 ms
This determines the pre-delay time, or the time
elapses between the direct sound and the onset of
reverb sound.
@
HDmp (Reverb high damp):
0
-
15
Determines the degree to which high frequencies
that
'
the
are
filtered out of the
reverb signal over time. The higher the
value, the more rapidly the high frequencies decay.
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a....
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.......
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I
PAGE
@
Dens (Reverb density):
0
-
15
Determines the reverberation density. The higher the
value, the more detailed or dense the reverberation
becomes.
@
Re& (Early reflection level):
0
-
l00
Determines the level of the early reflection sound.
@
RefT (Early reflection time):
0
-
100
ms
Determines the time lag
between
the direct sound and the
fist of the
early
reflections.
The Room reverb effect simulates the acoustic
characteristics
of
various types
and
sizes of rooms, from
subtle ambiences to
tiled
room reverberation. Room is
especially effective in giving more body to
dry
sampled
piano sounds, putting "space" around sampled drums,
making vocal chorus and choirs sound thicker and larger
without resorting to electronic chorus, and in general
adding the natural sound of a room environment (i.e.,
large, live studio, or small club) to nearly any
dry
source.
Room features two different types. The parameters on all
pages are the same for both types.
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.
.
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.
........:
....
"
........
.S.
..a......
.....................
I
PAGE
@
Type (Room reverb type): Room 1, Room
2
This selects the basic type or configuration of the Room
reverb effect. Room
1
provides a warm reverb sound,
while Room
2
provides
a
bright sound.
[
Page
2
l
a
RevT (Reverb time): 0.3
-
10 seconds
@
PreD (Pre-delay time):
0
-
100 ms
@
HDmp (Reverb high
damp):
0
-
15
Section
III
:
Effects
and
and
Their Parameters
If