Specifications
n REV2 (Reverb 2)
This Effect Type creates a thicker density of the reverberation.
[Parameter]
(1) SHP (Shape): 0, 1, 2
This parameter determines the reverb effect from the three types of
shape. Setting this value to 0 selects the shape for the room type reverb,
to 1 reverses the shape, and to 2 selects that for the reverse type reverb.
(2) TIME (Time): 0 to 50
This parameter determines the time it takes for the reverberation to
decay, more precisely than for Reverb 1.
(3) MIX (Mix level): 0 to 10
This parameter determines the mix amount of the effect sound with the
direct sound.
32
Level Level Level
Direct Direct Direct
SHP=0 Time SHP=1 Time SHP=2
Time
Types of Shape for DLY2 (Delay 2)
This Effect Type is a ping-pong delay effect in which the delayed repeats alternate
between the left and right channels.
[Parameter]
(1) DECY (Decay): 0 to 10
This parameter determines the number of repetitions of the delay sound.
(2) TIME (Time): 0 to 44
This parameter determines the delay time (intervals between the delay
sounds). To obtain the actual delay time (in ms units), multiply the
parameter value by 10.
(3) MIX (Mix level): 0 to 10
This parameter determines the mix amount of the effect sound with the
direct sound. Setting this value to 0 outputs only the direct sound, while
setting this value to 10 gives the maximum of the effect sounds (delay
sounds).
n LVL (Level)
This function determines the volume of each Patch. Although, this is not an effect, it is
stored in memory as part of the Patches. Each Patch has it’s own volume setting relative
to the other Patches, and is a subset to the Master Volume setting for the overall sound
output.
[Parameter]
(1) LVL (Output level): 0 to 200
This parameter determines the output level of each Patch.
Helpful hint:
Setting the LEVEL parameter differs from that of the master volume control to be carried
out in the Play mode.










