TABLE OF CONTENTS Safety Precautions Precautions Terms Used in the Manual 3 4 5 Names and Functions of the Controls and Connectors Front Panel Rear Panel Right Panel 7 7 9 9 Connection Examples 10 Play Mode Selecting a Patch Turning On and Off the Amplifier Simulator Adjusting the Master Volume Control Bypassing the Effects Tuning the Musical Instruments Calibrating the Tuner Storing the Desired Patch in a Different Bank 12 12 13 13 14 14 15 16 Edit Mode Entering the Edit Mode Editing Patches Turnin
Congratulations and thank you for purchasing the ZOOM 9000 Advanced Guitar Effects Processor (hereafter called “9000”). The 9000 is a sophisticated multi-effects device with the following features and functions: · A total of 21 basic individual effects, which are built into the 9000. Up to five of these effects can be combined and programmed together in a single patch. Up to 20 programs can be stored in memory.
Safety Precautions Keep in mind the following safety tips and precautions for optimum safe use of the 9000. Power Requirements A special AC adapter is designed to for use only with the 9000. Make sure to use six AA size batteries or the AC adapter AD0001 (optional). Use of another AC adapter can cause malfunction or damage.
Precautions Electrical Interference The 9000 uses digital circuitry that may cause interference and noise if placed too close to other electrical equipment, such as TV sets and radio receivers. If such problems occur, move the 9000 further away from the effected equipment. Also, when fluorescent lights or devices with built-in motors are in close proximity to the 9000, the 9000 may not function properly. Cleaning Use a soft, dry cloth to clean the 9000. If necessary, a slightly damp cloth can also be used.
Terms Used in the Manual This manual has been written using easy terms so that it can be understood with ease by first time users. However, the 9000 has several, special functions which are not available with a conventional single compact fader. This section, therefore, explains some of the terms used throughout the manual to describe the special functions of the 9000. Effect Module The 9000 consists of basic Effect groups, which are listed below. Each group is referred to as an “Effect Module.
Bank The 9000 calls the desired Patch from a group of four main groups. Each main group is referred to as a Bank. Use Bank numbers 0 to 4 and Patch numbers 0 to 4 to select the desired Patch from the desired Bank. Parameter The elements which determine the sound of an effect are referred to as parameters. Parameter values can be set for each Effect Module for making desired Patches with the 9000. Mode The functions of the 9000 can be roughly divided into two different groups of functions.
Names and Functions of the Controls and Connectors Front Panel (9) (1) (2) (3) (8) (4) (5) (6) (1) Display This display shows the information necessary for operating the 9000, such as Banks, Patch numbers, effect parameter values and other messages. (2) Store key This key allows you to store the edited Patch in memory.
(3) EDIT/CANCEL key This key allows you to put the 9000 in the Edit mode. Pressing this key allows you also to cancel the store and some other operations. (4) AMP/LINE (PARAMETER) key · · In the play mode, this key allows you to select the tone of the 9000 in accordance with the playback equipment used. In the Edit mode, this key allows you to call up the parameter to be edited. (5) BANK DOWN/UP key This key allows you to select the desired Bank from Banks 0 to 4.
Rear Panel (4) (3) (2) (1) (1) IN/POWER (input/power) connector This is the guitar input jack. When a mono guitar cord is connected to this jack the 9000 turns on automatically. Note that power will not be turned on when a stereo plug is used. (2) DC-7.5V (AC adapter) jack For connection of the optional AC adapter (AD-0001) when supplying power from the AC adapter. (3) OUT L/R connector For connection to the guitar amplifier(s), a PA system, or recording mixer.
Connection Examples Connection with only one amplifier (Connection example 1) To use the 9000 with only one guitar amplifier, connect the output from the musical instrument to the IN/POWER connector of the 9000, and the OUT L connector of the 9000 to the amplifier. With this connection, stereo effects such as reverb, stereo chorus, etc. are output as monaural.
Connection with a CD player or a cassette player (Connection Example 3) By connecting the phones output from the CD player or the cassette tape player to the MIX IN jack of the 9000, a mixed sound of the source sound of the CD or tape, and the sound of the musical instrument can be output. This mixed sound through the headphones can be used when you use the musical instrument in the night or can be used for the purpose of record copying.
Selecting a Patch · Connect the 9000 to the musical instrument and the amplifier, and then turn on the amplifier. The 9000 is turned on automatically when the cable is connected to the IN/POWER connector of the 9000. · Select a Bank with the BANK DOWN/UP keys. There are four groups of patches with the 9000. Each group is called a Bank. Press the BANK DOWN/UP key(s) from 0 to 4 to select the desired bank. In this case, the corresponding bank number will flash.
Turning On and Off of the Amplifier Simulator The 9000 is equipped with the amplifier simulator function for obtaining bright sound when played back with a high-fidelity audio amplifier system. · In the Play mode, press the AMP/LINE key. Every time you press the AMP/LINE key, “LINE” and “AMP” on the display switches by turn.
Bypassing the Effects The 9000 can bypass all the effects, (turned off temporarily) in a Patch. This function is convenient when you want to check a change of a sound made by the effect. In Bypass status, the built-in automatic tuning function can be used. · In the Play mode, press the BYPASS/Tuner key. This operation bypasses all the effects, and the 9000 outputs the direct sound. The display changes as follows. “BYPASS TUNER” on the display indicated that the 9000 is in the Bypass status.
E n 31 If you lower the pitch a little further, the effect mark disappears, and the guide appears at both sides, indicating that the precise tuning has been accomplished. E 31 Note: This tuning function is designed exclusively for the use with a guitar. If you want to tune a bass, apply harmonic techniques. Calibrating the Tuner The calibration function adjusts finely the reference pitch for tuning. The 9000 sets pitch A4 to either 440 Hz, 441 Hz, or 442 Hz.
Storing the Desired Patch in a Different Bank The desired Bank number must be specified when selecting the desired Patch on the 9000. Setting the required Patches, which are to be used in a piece of music, in the same Bank makes the operation easy. The section explains how to move a Patch from one Bank to another, and how to store the Patch with a different Patch number. · In the Play mode, select the desired Patch to be stored in the different Bank. · Press the STORE key.
Edit Mode In the Edit mode, an Effect Module which comprises the Patches of the 9000 is called one after another, and the desired parameters for each Patch can be set. Entering the Edit Mode · In the Play mode, select the Patch to be edited, and then press the EDIT/CANCEL key. The 9000 goes into the Edit mode, and the display shows “EDIT.” Pressing the EDIT/CANCEL key again sets the 9000 back in the Play mode. n LVL100 n 23 n n Editing Patches Edit the Patches in the following simple steps: 1.
In the Edit mode, the BANK DOWN/UP key(s) and the PATCH 1 to 4 Key(s) are assigned to the five Effect Modules ant to the LEVEL parameter. To edit the desired Patch, select the Effect Module or the LEVEL parameter to be edited, using these keys. Key Arrangements for Selecting the Effects Module · Selecting the Effects Module which is off – shows “OFF” on the display. · Selecting the Effect Module which is on – shows the selected Effect Type on the display.
For example, while the REV Effect Module is selected from REV1, pressing the VALUE - / + key(s) changes the Effect Type as shown in the following figure. Press the PARAMETER (AMP/LINE) key, select the parameter to be changed. Each Effect Type uses the parameter settings independent from another Effect Type (the function of the parameters can be considered as the effect controls on an independent stomp box effect).
Turning On and OFF Effect Modules in a Patch. Each effect can be turned on or off independently for each of the patches. · In the Edit mode, using the BANK DOWN/UP key(s) and the PATCH 1 to 4 keys, select the desired Effect Module to turn On or Off. · Press the same key again to toggle that Effect On and Off.. This operation changes the on/off status of the selected Effect Module. The display shows “OFF” when the Effect Module is turned off.
Storing the Edited Patch The old parameters in a Patch will be deleted and replaced when another Patch or Edit is selected for Store in that position (if it has not been copied elsewhere in memory). Store the Patch you have created (using the Edit mode), in a deliberate location of your choosing. · When setting of each parameter has been completed in the Edit mode, press the STORE key. This operation puts the 9000 in the Store Standby status, and the Bank number and the Patch number start flashing.
Factory-set Patches The 9000 has the original Patch data which is the same as the factory-set Patch data, in the ROM (Read-Only-Memory) of the 9000. If you have accidentally deleted or changed the factory-set Patches, the factory-set Patch data for any individual Patch or the entire set, can be retrieved and stored from the ROM. · In the Play mode, press the AMP/LINE key for ONE SECOND or more, while holding down the EDIT/CANCEL key. The display contents change as shown in the following figure.
Restoring Patch settings to the factory-set status (Re-Initialize) Initialize is a special function which sets all the Patches and other settings of the 9000 back to the factory-set status. Note that when you carry out the initializing function, all the Patches stored in memory will be deleted, and replaced back to the original factory settings. · In the Play mode, hold down the STORE key for ONE SECOND or more, while holding down the EDIT/CANCEL key.
Effect Types and Parameters This section explains all of the effects available on the 9000. However, the explanation does not overlap for the use of parameters which is common to another Effect Type. g Effect Module 1: Compressor+Distortion (COMP+DIST) This Effect Module uses the compressor and distortion effects. The compressor is an effect which maintains the volume at a certain level without loosing a sense of tone and attack.
g Effects Module 2: Equalizer (EQ) This Effect Module includes two Effect Types to control the tone of sounds. n EQ (Equalizer) This Effect Type is a tone-control-type equalizer which boosts or cuts high frequencies and low frequencies independently. [Parameter] (1) LO (Low): -7 to +7 This parameter adjusts the sound of the low frequencies. (2) HI (High): -7 to +7 This parameter adjusts the sound of the high frequencies. Helpful hint: It should be noted that equalizers make bad amplifiers.
g Effect Module 3: Modulation (MOD) This Effect Module has 11 Effect Types which change tone in time. n PITCH (Pitch) This effect Type adds the effect sound with shifted pitch within a range of on octave above, and/or one octave lower from the original sound, to the direct sound. [Parameter] (1) PIT (Pitch): -12 to +12 This parameter determines the difference of pitch at a chromatic interval. The range which is settable is up and down to one octave.
n FLANGE (Flanger) This Effect Type adds an effect sound which is delayed by some 10 ms to the direct sound, and changes the delay time periodically. This effect obtains an intense sound. When combined with distortion, a swirling flanger sound called “jet sound” is obtained. [Parameter] (1) DEPT (Depth): 0 to 10 This parameter determines the depth of the flanger effect. (2) RATE (Rate): 0 to 50 This parameter determines the speed of the modulation to the flanger effect.
n TREMOL (Tremolo) This Effect Type changes the volume of the sound periodically. This gives a tremolo effect in a range from the conventional tremolo effect, up to a strong clipping effect of the sound. [Parameter] (1) DEPT (Depth): 0 to 10 This parameter determines the depth of the tremolo effect. (2) RATE (Rate): 0 to 50 This parameter determines the speed of the tremolo effect.
n CRY This Effect Type is a unique Auto-Wah effect in which every tone of the sound changes according to the strength of the picking attack. This can also give a talking-wah-type effect to the sound. [Parameter] (1) SENS (Sense): 0 to 10 This parameter determines the sensitivity of the Wah effect to the input signal. The higher this parameter value is, the deeper the Wah effect is obtained even with light picking. (2) DIR (Direction): 0 to 1 This parameter determines the direction of the tone change.
g Effect Module 4: Delay (DLY) This Effect Module adds an echo sound to the direct sound. Only one Effect Type is available. n DLY1 (Delay 1) This Effect Type is a conventional digital delay in which the delay time can be set up to 480 ms. [Parameter] (1) DECY (Decay): 0 to 10 This parameter determines the number of repetitions of the delay sound. The higher the value is, the more repetition time is obtained (about 1 to 1 in terms of echoes).
g Effect Module 5: Reverb (REV) This Effect Module includes three Effect Types which give a reverb effect to the sound. n REV1 (Reverb 1) This Effect Type is a Hall-type reverb effect, suited to adding rich ambience to the sound. [Parameter] (1) TIME (Time): 1 to 10 This parameter determines the time it takes for the reverberation to decay. Increasing this value creates a larger apparent room size.
n REV2 (Reverb 2) This Effect Type creates a thicker density of the reverberation. [Parameter] (1) SHP (Shape): 0, 1, 2 This parameter determines the reverb effect from the three types of shape. Setting this value to 0 selects the shape for the room type reverb, to 1 reverses the shape, and to 2 selects that for the reverse type reverb. (2) TIME (Time): 0 to 50 This parameter determines the time it takes for the reverberation to decay, more precisely than for Reverb 1.
Application Example Remote Control Using The Foot Controller Using the optional foot controller FC01, the Patch selection and on/off of the Bypass function can be controlled by the foot. Making Connections to the Foot Controller · Using the cable supplied with the FC01, connect the FC01 to the REMOTE connector (on the bottom of the panel) of the 9000.
Bypassing the Effects · Step on the BANK switch several times until the LED of the FC01 displays “P.” The LED starts flashing. · Press one of the Patch 1 to 4 keys. The LED stops flashing and the 9000 shows the bank before entering the Bypass status. The BYPASS LED lights up. FC01 9000 VOL10023 P 2 -- 23 Bypass Operation To release the 9000 from the Bypass status, using the Bank and Patch keys of the FC01, select any of the Patches.
9000 SPECIFICATIONS Effect Programs: 21 programs Patch Memory: 20 (programmable) Input: Guitar Input ¼” phone jack X 1 (input impedance 470W) mini stereo jack X 1 MIX IN Output: Main Output Phones ¼” phone jack X 2 (max 4Vp-p, 10kW) mini stereo jack X 1 (max 50mW, 32W) Display: Custom LCD X 1 POWER Indicator LED X 1 Control In/Out: Remote In Power Supply: DC7.5V 200mA AC adapter AD0001 (optional) Dimensions: 106.3(W) X 162(L) X 47(H) mm Weight: 250g (without batteries) Battery 1.
Patch List Bank 0 / Patch 1 - NAME : Soft Chorus COMP+DIST EQUALIZER þ CLEAN TYPE RHYTHM EQ CRUNCH par1 Lo OVERDRV -3 DISTORTION par2 Hi COMP / 1 +5 Bank 0 / Patch 2 - NAME : REVERB TYPE Reverb 1 par1 Time 6 par2 Mix 4 PATCH LVL 22 REVERB TYPE Reverb 1 par1 Time 3 par2 Mix 4 PATCH LVL 20 DELAY REVERB TYPE Reverb 1 par1 Time 5 par2 Mix 3 PATCH LVL 24 DELAY REVERB TYPE Reverb 1 par1 Time 3 par2 Mix 4 PATCH LVL 24 REVERB TYPE Delay 2 par1 Decay 0 par2 Time 36 par3 Mix 6 PATCH LVL 22 DECAY 10 TI
Bank 1 / Patch 3 - NAME : Squeeze COMP+DIST EQUALIZER CLEAN TYPE RHYTHM Eq CRUNCH par1 Lo OVERDRV -4 þ DISTORTION par2 Hi COMP / 1 +5 Bank 1 / Patch 4 - NAME : REVERB TYPE Reverb 1 par1 Time 0 par2 Mix 3 PATCH LVL 12 DELAY REVERB TYPE Reverb 1 par1 Time 4 par2 Mix 4 PATCH LVL 54 DELAY REVERB TYPE Delay 2 par1 Decay 7 par2 Time 6 par3 Mix 10 PATCH LVL 14 REVERB TYPE Reverb 1 par1 Time 7 par2 Mix 2 PATCH LVL 24 REVERB TYPE Reverb 1 par1 Time 4 par2 Mix 4 PATCH LVL 22 DECAY 3 TIME 35 MIX 4 MOD
Bank 3 / Patch 1 - NAME : Smooth Chorus COMP+DIST EQUALIZER þ CLEAN TYPE RHYTHM Enhance CRUNCH par1 Depth OVERDRV 10 DISTORTION par2 Freq COMP / 1 10 Bank 3 / Patch 2 - NAME : COMP+DIST CLEAN RHYTHM þ CRUNCH OVERDRV DISTORTION COMP / 2 REVERB TYPE Reverb 2 par1 Shape 0 par2 Time 0 par3 Mix 3 PATCH LVL 36 DELAY REVERB TYPE Reverb 1 par1 Time 5 par2 Mix 4 PATCH LVL 24 DELAY REVERB TYPE Reverb 2 par1 Shape 0 par2 Time 10 par3 Mix 7 PATCH LVL 26 REVERB TYPE Reverb 1 par1 Time 7 par2 Mix 2 PATCH LV
Bank 4 / Patch 3 - NAME : Honky Tonk Lead COMP+DIST EQUALIZER CLEAN TYPE RHYTHM Eq CRUNCH par1 Lo OVERDRV -6 þ DISTORTION par2 Hi COMP / 2 +4 Bank 4 / Patch 4 - NAME : MODULATION TYPE Tremolo par1 Depth 4 par2 Rate 18 par3 Edge DELAY REVERB TYPE Reverb 1 par1 Time 3 par2 Mix 4 PATCH LVL 42 DECAY 4 TIME 1 MIX MODULATION TYPE Chorus 2 par1 Depth 1 par2 Rate 30 par3 Mix 6 DELAY REVERB TYPE Reverb 1 par1 Time 7 par2 Mix 2 PATCH LVL 52 MODULATION TYPE Pitch par1 Pit 0 par2 Fin +4 par3 Bal 5 DELAY
Bank ? / Patch ? - NAME : Heavy Distortion + Delay COMP+DIST EQUALIZER CLEAN TYPE RHYTHM Enhance CRUNCH par1 Depth OVERDRV 6 þ DISTORTION par2 Freq COMP / 1 10 Bank ? / Patch ? - NAME : MODULATION TYPE Phase par1 Depth 6 par2 Rate 1 DELAY REVERB TYPE Reverb 1 par1 Time 0 par2 Mix 2 PATCH LVL 46 MODULATION TYPE DELAY REVERB TYPE Reverb 1 par1 Time 0 par2 Mix 2 PATCH LVL 40 DECAY 0 TIME 8 MIX 8 MODULATION TYPE DELAY REVERB TYPE Reverb 1 par1 Time 0 par2 Mix 3 PATCH LVL 28 DECAY 0 TIME 9 MIX 8
Bank ? / Patch ? - NAME : Funk Lead COMP+DIST EQUALIZER þ CLEAN TYPE RHYTHM Eq CRUNCH par1 Lo OVERDRV -3 DISTORTION par2 Hi COMP / 2 +7 Bank ? / Patch ? - NAME : REVERB TYPE Reverb 2 par1 Shape 0 par2 Time 20 par3 Mix 10 PATCH LVL 26 DELAY REVERB TYPE Reverb 1 par1 Time 5 par2 Mix 3 PATCH LVL 34 DELAY REVERB TYPE Reverb 2 par1 Shape 0 par2 Time 8 par3 Mix 3 PATCH LVL 30 REVERB TYPE Reverb 1 par1 Time 3 par2 Mix 3 PATCH LVL 48 REVERB TYPE Reverb 1 par1 Time 0 par2 Mix 5 PATCH LVL 22 DECAY 0 T
Bank____ / Patch____ NAME : COMP+DIST EQUALIZER CLEAN TYPE RHYTHM CRUNCH par1 OVERDRV DISTORTION par2 COMP / MODULATION TYPE DECAY par1 TIME par2 par3 MIX par3 COMP+DIST EQUALIZER CLEAN TYPE RHYTHM CRUNCH par1 OVERDRV DISTORTION par2 COMP / REVERB TYPE DECAY par1 par2 TIME par2 par3 MIX par3 PATCH LVL _________________________________ MODULATION TYPE DELAY REVERB TYPE par1 DECAY par1 par2 TIME par2 par3 MIX par3 PATCH LVL _________________________________ MODULATION TYPE
Bank____ / Patch____ NAME : COMP+DIST EQUALIZER CLEAN TYPE RHYTHM CRUNCH par1 OVERDRV DISTORTION par2 COMP / DECAY par1 TIME par2 par3 MIX par3 COMP+DIST EQUALIZER CLEAN TYPE RHYTHM CRUNCH par1 OVERDRV DISTORTION par2 COMP / REVERB TYPE DECAY par1 par2 TIME par2 par3 MIX par3 PATCH LVL _________________________________ MODULATION TYPE DELAY REVERB TYPE par1 DECAY par1 par2 TIME par2 par3 MIX par3 PATCH LVL _________________________________ MODULATION TYPE DELAY REVERB TYP
Bank____ / Patch____ NAME : COMP+DIST EQUALIZER CLEAN TYPE RHYTHM CRUNCH par1 OVERDRV DISTORTION par2 COMP / DECAY par1 TIME par2 par3 MIX par3 COMP+DIST EQUALIZER CLEAN TYPE RHYTHM CRUNCH par1 OVERDRV DISTORTION par2 COMP / REVERB TYPE DECAY par1 par2 TIME par2 par3 MIX par3 PATCH LVL _________________________________ MODULATION TYPE DELAY REVERB TYPE par1 DECAY par1 par2 TIME par2 par3 MIX par3 PATCH LVL _________________________________ MODULATION TYPE DELAY REVERB TYP