Specifications

Explanation
(2) Time (x100)
Determines delay time in 100 ms units.
(3) TmFine (Time Fine)
Determines the delay time in 1 ms units. The settings of
(2) and (3) combine to produce the final delay time.
(Maximm: 1000 ms)
(4) F.B (Feedback)
Determines the amount of the delay sound.
(5) Balance
Determines the balance between the effect sound and the
direct sound. When the setting is 0, only the direct sound
is output; when the setting is 10, only the effect sound is
output.
This is a stereo delay whereby the left and right stereo
sounds are output alternatively.
Parameter 2 Time (x100ms) 0 – 10
Parameter 3 TmFine (x1ms) 0 – 99
Parameter 4 F.B 0 – 10
Parameter 5 Balance 0 – 10
Explanation
(2) Time (x100) (Time)
Determines the delay time in 100 ms units.
(3) TmFine (Time Fine)
Determines the delay time in 1 ms units. The settings of
(2) and (3) combine to produce the final delay
time.(Maximm: 1000 ms)
(4) F.B (Feedback)
Determines the amount of the delay sound.
(5) Balance
Determines the balance between the effect sound and the
direct sound. When the setting is 0, only the direct sound
is output; when the setting is 10, only the effect sound is
output.
When using the 3030 in monaural, only the shortest
delay sound is output to the OUTPUT L/MONO jack.
Delay Time can be input by Tap input.
This effect module supports three types of stereo effects for
adding reverberation to the sound.
Parameter 1 Type 1 – 3
Explanation
(1) Type
The effect types can be selected from among the
following. (The contents of Parameters 2 – 5 differ
depending on the effect type selected.)
1: HALL
2: ROOM
3: PINGPONG DLY
This effect simulates the reverberation of a hall. The sound
acquires a natural, expansive feel.
Parameter 2 Time 1 – 10
Parameter 3 Pre-DLY 0 – 10
Parameter 4 Tone 0 – 10
Parameter 5 Mix 0 – 10
Explanation
(2) Time
Determines the reverberation time (the length of the
reverberation). The larger the value, the longer the
reverberation time, giving a deep and expansive
ambience.
(3) Pre-Delay
Determines the time for the first reverberation sound to
be produced. When this is made longer, the size of the
simulated hall becomes larger.
(4) Tone
Determines the tonal quality of the effect. The larger the
value, the brighter the reverberation sound.
(5) Mix
Determines the balance between the effect sound and the
direct sound. When the setting is 0, only the direct sound
is output; the higher the setting, the louder the effect
sound becomes.
This effect simulates a room with short reverberation.
Parameter 2 Time 1 – 10
Parameter 3 Pre-DLY 0 – 10
Parameter 4 Tone 0 – 10
Parameter 5 Mix 0 – 10
Produces the same effect as with Effect Module 2 (except
that the maximum delay time is 900 ms), but outputs in the
exact opposite phase as that of Effect Module 2.
Parameter 2 Time (x10) 0 – 90
Parameter 3 F.B 0 – 10
Parameter 4 Mode 1 – 2
Parameter 5 Mix 0 – 10
Explanation
(2) Time (x10)
Determines the delay time in 10 ms units.
3: PINGPONG DLY (PINGPONG Delay)
2: ROOM
1: HALL
Effect Module 7:
REVERB
NOTE
4: PINGPONG DLY (PINGPONG Delay)
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EFFECT TYPES AND PARAMETERS