Specifications
converter 1.5
2000 - 2005 urr Sound Technologies Inc.
38
core realtime engine settings
root : realtime settings : core realtime settings
[ Alt+Escape – F6 – F5 ]
midi input processor
Enables or disables (bypasses) the midi processor, which is used only for incoming midi data (coming
from the ‘midi in’ connector on your midi interface). This parameter can be left at the ‘on’ position at all
times.
view processed data
Selects whether the display panels show data after or before passing through the midi input processor.
By setting this parameter off, the raw input (unprocessed) midi data is displayed.
midi clock generator
Enables or disables the midi clock generation functionality of converter. This parameter must be set to
‘enabled’ in order to make use of converter’s internal clock generator. If converter’s internal clock
engine isn’t required for the current application, it is recommended that it be disabled. The clock
generator is disabled by default.
default clock tempo
defines the tempo of the midi clock generator, in BPM. Valid values are between 1 and 700.
audio input
Enables or disables all audio input midi conversion (including the audio filter channels). Note that audio
signals will still appear in the oscilloscope and audio / hardware settings display panels, and incoming
audio streams can still be used as modulation sources for the midi input processor. By disabling this
parameter, all audio channels no longer generate their own midi streams or trigger data.
audio main filters
Enables or disables the use of the bandpass filters associated with the main audio input channels.
audio left filters / audio right filters
Enables or disables the left or right filter channels.
Note
: the audio input
audio inputaudio input
audio input parameter must be enabled in order to use the filter channels. If midi data
conversion from the main/bandpass channels is not desired, simply set their conversion mode to ‘no
conversion’ in the
audio midi data settings
menu.
gameport input
Enables or disables input from the PC’s gameport. By disabling this input, system speed is increased
on slower machines, due to the computing-cycle-wasting requirements of the analog gameport. Unless
gameport input is being used, it is recommended that gameport input be disabled. Also note that
gameport input is automatically disabled when converter is run in audio mode with a buffer size less
than 72 bytes – otherwise audio interrupts occur so frequently that converter cannot accurately acquire
proper axis readings.