Instruction manual

Memories
Page 90 Solution & Solution XL Operating Manual Issue 1.0
Memory Data
Each programmed memory (scene or chase) contains the following data:
Number The number associated with this memory, including upto two
decimal places as appropriate.
Name User defined name (optional).
Trigger GO button, Automatic, Real Time, SMPTE Time or MIDI Time.
Fade and Delay Times Each memory has a set of fade and delay times
which are applied to the dimmer and fixture channel data programmed in
the memory when the memory is triggered. The following times are
provided with each memory and may be left at their default values, as
defined in Setup, or adjusted as required:
o Intensity Delay Up, Fade Up, Delay Down, Fade
Down.
o Colour Colour Delay, Colour Fade.
o Beamshape Beamshape Delay, Beamshape Fade.
o Position Position Delay, Position Fade.
Chase Memories
A Chase memory consists of a number of steps (min = 2, max = 99). Each
chase step contains a set of channel data which includes dimmer and/or
fixture parameter levels.
A Chase memory also has a number of Modifiers which determine how the
steps are output when the chase is run from the Playback X or via a
submaster. The modifiers can be adjusted via the Memory Setup Window.
Direction The order in which the steps are output (Forward, Backward,
Bounce or Random)
Brightness Attack The transition of the dimmer and fixture brightness
channels between steps (Snap, Slow Attack, Slow Decay, or Crossfade)
Drive The method by which the next step is triggered (Auto, Manual,
Bass or Beat)
Speed The rate at which each step is output for an automatic chase
(Range: 1 600 bpm).
Colour Action The transition of colour channels between steps (Snap
or Fade).
Beamshape Action The transition of beamshape channels between
steps (Snap or Fade).
Position Action The transition of position channels between steps
(Snap or Fade).
Shots The number of times that the chase runs when triggered from the
Playback X or a submaster. Range: 0 255, where 0 = run continuously, 1
= run once, 2 = run twice etc.