Instruction manual
Memories
Solution & Solution XL Operating Manual – Issue 1.0 Page 89
Memories
Introduction
A Memory is the basic unit for storing dimmer and fixture parameter values on
the desk. They may be played back sequentially on the memory stack
(Playback X) or individually via submasters.
Figure 68 - Memories Window
Memory Types
The desk provides two types of memory for use in the memory stack – Scene
and Chase. A Scene contains as single set of dimmer and/or fixture
parameter data; a Chase contains between 2 and 99 sets of channel data.
Memory Stack
The desk provides a user-programmable memory stack (Playback X) which
contains the programmed memories in increasing numerical order. The
memory stack is played back using the front panel controls which include a
MASTER fader and GO, PAUSE, OVERRIDE and STEP controls.
Memory Numbers
User programmed memories may be numbered from 1 – 999. It is also
possible to insert up to a maximum of 99 memories between each integral
memory number.
Memory Zero
Memory Zero is a special scene memory. All dimmer and fixture brightness
channels are programmed at zero; all fixture colour, beamshape and position
channels are programmed at their home values. All fade and delay times are
set to zero.
Memory Zero is displayed on the Memories screen as „- -„. It can be selected,
output or copied, but it cannot be edited or deleted.