Instruction manual
Submasters
Page 114 Solution & Solution XL Operating Manual – Issue 1.0
Adding a Chase Step
Press the SUBMASTERS key to display the Submasters Window on the
monitor. Select the submaster with direct chase to be edited. Move the cursor
to the Step field. Use the +/- keys to select the step before the point at which
you wish to insert a new step (eg to insert a step after step 4, select step 4).
Press the INSERT key. A new unprogrammed step is added into the chase
after the selected step.
Set the levels of the dimmer channels using the preset faders. Set the levels
of the fixture parameters using the MFKs and control wheels.
Press the RECORD key to record the data into the new step of the chase. Any
original steps in the chase after the inserted step are renumbered accordingly.
Deleting a Chase Step
Press the SUBMASTERS key to display the Submasters Window on the
monitor.
Select the submaster with direct chase to be edited. Move the cursor to the
Step field. Use the +/- keys to select the step to be deleted.
Press the DELETE key. A confirmation window is displayed. Confirm the
step deletion.
Any original steps in the chase after the deleted step are renumbered
accordingly.
Editing a Submaster with a Transferred Scene Memory
Press the SUBMASTERS key to display the Submasters Window. Select the
submaster to be edited, then press the LOAD key. The Load Options Window
is displayed on the monitor:
Figure 96 - Loading a Transferred Scene Submaster
Select the [OK] button to load the submaster into the programmer.
A warning message is displayed on the Main LCD and monitor telling you that
you are about to edit the memory that has been transferred to the submaster.
Select the [OK] button to continue with editing the scene memory. Details of
editing a scene memory can be found in the Memories chapter.
Editing a Submaster with a Transferred Chase Memory
Press the SUBMASTERS key to display the Submasters Window. Select the
submaster to be edited, then press the LOAD key. The Load Options Window
is displayed on the monitor:
Figure 97 - Loading a Transferred Chase Submaster
Select the [OK] button to load the submaster into the programmer.