& Operating Manual
Solution & Solution XL Operating Manual If a portable or temporary three phase mains supply is used to power this desk, we recommend that the desk mains plug is removed before connecting or disconnecting the supply. Serious damage will occur if the desk is connected across two phases. This equipment is designed for use as a lighting control desk only, and is unsuitable for any other purpose. It should only be used by, or under the supervision of, an appropriately qualified or trained person.
Contents Introduction ..............................................................5 Wide Operation ................................................. 77 Submasters ......................................................... 107 This Manual .........................................................5 Programming ......................................................... 78 Introduction ..................................................... 107 Conventions.....................................................
Contents Deleting a Palette ........................................... 126 Output Window ................................................ 139 Effects ................................................................. 127 DMX Output Window ....................................... 140 Introduction ..................................................... 127 External Keyboard Mapping ............................ 140 Effects Palette Window .................................. 127 Software Updates .............
Introduction Introduction Conventions Throughout this manual the following conventions are used: References to front panel controls, buttons and lights appear in capital letters, for example: GRAND MASTER, COLOUR, FIXTURES. Multi Function Keys (MFKs) and soft buttons which appear on the monitor screens are displayed as follows: [Patch], [Desk Setup], [Files], [Clear Options].
Introduction Fixtures Groups The Solution & Solution XL desks can control up to 200 fixtures. Fixtures can be a simple generic lamp or colour scroller, a moving mirror or moving head (eg Goldenscan, MAC 250), or any other item controllable via a standard DMX signal. The desk provides 400 user definable groups. Automatic groups for each fixture type can be generated from the Setup area, if required.
Introduction SMPTE/MIDI/CAN The desk provides SMPTE, MIDI and CAN connections as an optional upgrade card, which can be used to trigger memories with SMPTE or MIDI timecode triggers, or via ChilliNet. Remote The desk provides an optional remote control interface via six (6) contact closure inputs. These can be added via the optional SMPTE/MIDI/CAN upgrade card. Ethernet The desk has an Ethernet port capable of supporting Art-Net.
Introduction Front Panel Controls Master Faders Page Control & Display Multi Function Keys (MFKs) Preset Controls Wheel LCD & Control Wheels Submaster Controls Main LCD Playback X Controls Figure 1 - Solution desk layout This section of the manual describes the various controls and displays on the front panel of the Solution & Solution XL desk.
Introduction Preset Controls Preset Faders A and B Master Faders The Solution desk has 48 preset faders arranged as two rows of 24 faders and buttons. These control 24 dimmer channels in two preset mode or 48 dimmer channels in Wide mode. Two Preset Operation – The A MASTER fader controls the maximum output levels from the PRESET A FADERS. The B MASTER fader controls the maximum output levels from the PRESET B FADERS.
Introduction Page Controls, Mode Keys and Multi Function Keys (MFKs) This section of the front panel contains page controls and a seven segment display, a set of Mode keys (FIXTURE, GROUP, COLOUR, BEAMSHAPE, POSITION, EFFECTS, MACRO, SPECIAL) and a block of 20 Multi Function Keys (MFKs). Page Controls and Display The current Page (1-10) is indicated on the dual seven segment display. The PAGE UP and PAGE DOWN keys are used to select the required page.
Introduction The function of the Mode keys is summarised below: Multi Function Keys (MFKs) FIXTURE – turns the block of 20 MFK‟s into Fixture selection buttons. GROUP – turns the block of 20 MFK‟s into Group selection buttons. COLOUR – turns the block of 20 MFK‟s into Colour Palette selection buttons. BEAMSHAPE – turns the block of 20 MFK‟s into Beamshape Palette selection buttons.
Introduction Multi Function Key LCDs The LCDs above the MFKs typically display three lines of data. Example 1 - When the MFKs are assigned to colour palettes - The first line shows the number of the palette and the data stored. The second (and third if required) lines show the palette name. Page 12 Example 2 - When the MFKs are assigned to fixtures – The top line shows the fixture number. The second and third lines show the fixture name, eg Mac 300 : Mode 4.
Introduction Submaster Controls Submaster Faders The Submaster faders are used to output channel data (scenes) or chases. The fader controls the output level of the intensity channels and triggers the LTP channels in the programmed data. Submaster Page Controls and Display The current Submaster Page (1-20) is indicated on the dual seven segment display. The PAGE UP and PAGE DOWN keys are used to select the required submaster page.
Introduction Playback X Controls Playback X (Memory) Master Fader The MASTER fader controls the maximum output level of the memory being output on the Playback X. This fader only affects the dimmer and brightness fixture channels (if applicable). The Colour, Beamshape and Position fixture channels are not affected by the master fader. Go Button The GO button is used to initiate a crossfade between the memory currently being output and the Next memory in the memory stack as indicated on the Memories screen.
Introduction Main LCD The Main LCD provides part of the user interface on the front panel of the desk. The content, layout, operation and other information displayed on this screen is dependent on the current operation being carried out on the desk. In Setup, the Main LCD acts as a guide showing where you are in the Setup menu structure and gives instructions on what to do. When the Memories or Submasters screen are selected, the Main LCD acts as a small viewing portal on the Memories or Submasters window.
Introduction Other Keys and Controls Main LCD SETUP - used to enter Setup mode and display the Setup screen on the Main LCD and monitor. Also used for exiting Setup mode. MEMORIES - used to display the Memories screen on the Main LCD and monitor. SUBMASTERS - used to display the Submasters screen on the Main LCD and monitor. OUTPUTS - used to display the Outputs screen on the monitor. PGM WIN - used to display the Program Window (programmer) on the monitor.
Introduction RECORD - used for programming memories and submasters. COPY - used to copy items from one location to another (eg memories, submasters, groups, palettes etc.) Holding down SHIFT and pressing COPY is used to transfer a memory onto a submaster. INSERT - used to insert point memories, add or insert chase steps or add or insert duplicates when patching dimmers and fixtures. DELETE - used when deleting items (memories, submasters, groups, palettes etc.
Introduction Wheel LD and Control Wheels Wheel LCD The Wheel LCD is used to indicate which fixture parameters or other data are being controlled by each of the three control wheels. Example - When showing fixture parameter values - The Wheel LCD displays the parameter name (eg Colour1) and the value in %, DMX or the parameter detail name.
Quick Start Guide Solution & Solution XL Quick Start Guide Welcome to the Solution & Solution XL Quick Start Guide. This chapter is intended to get you started using your new desk – for full information, please see the relevant chapters of this User Manual. Getting Started Before you power up the desk, it is essential to attach all the peripherals you will be using. The desk has support for USB peripherals such as a Keyboard and Mouse and a VGA monitor (or touch screen).
Quick Start Guide Controlling Dimmers The default setup for the desk gives you control of dimmers 1 to 48 (DMX addresses 1 to 48 on Universe 1) on the generic preset faders 1 to 48 (1 to 96 on the Solution XL). This can be defined differently, but for now we will assume you‟re working with the default settings. Check that the GRAND MASTER fader is at the top (100%) and that the A and B MASTER faders are also at the top.
Quick Start Guide Use the MFKs to enter the memory name as required, then select the [OK] button to complete the operation. Playing Back Memories Figure 3 - Load Memories Window Select the [OK] button to load the memory into the Program Window. The levels from this memory will be output. Now you can make changes using the preset faders and fixture controls, and press the UPDATE key. The Update Options Window is displayed on the monitor. Select the [OK] button to complete the edit.
Quick Start Guide Selecting the Next Memory After a cue is run, the selected (highlighted in yellow) memory will automatically move on to select the next programmed memory. To select a different memory to be output next – move the cursor to the Next memory number field, then use the + and – keys or the UP and DOWN arrow keys to select the next memory to be output. The Next memory to be output is highlighted by a yellow bar.
Quick Start Guide Submasters Once you have set up a scene (or part of a scene) that you like you can then record that onto a submaster. Recording a Submaster Press the SUBMASTERS key to display the Submasters Window, then select the submaster number to be programmed by pressing the relevant flash button under the submaster. Note that there are 20 pages of submasters available so check the page indicator is on 1 before continuing. To store the Submaster, simply press the RECORD key.
Quick Start Guide Playing Back Submasters Before playing back submasters, it is important to clear the Program Window by pressing the CLEAR button. This prevents any unprogrammed data from affecting the outuput of the submasters. Raising a submaster fader will bring the data programmed on the submaster to the outputs. For attributes, the submaster will trigger at 5% a crossfade to the new values. For dimmers, the submaster fader provides intensity control.
Quick Start Guide Program Window Setting Up the Desk The Program Window is central to the programming functionality on the Solution & Solution XL desk. It is recommended (but not mandatory) that the Program Window is displayed on the monitor screen when setting up memories, submasters or palettes. Now you‟ve grasped the basics of the desk, it‟s time to venture into the Setup area of the desk.
Quick Start Guide Setup gives you access to the core settings for the desk such as the patch, default fade times and output settings. As such you shouldn't normally need to enter the Setup area during a show. It is, however also used for saving and loading of show files and updating the desk software, so you should be familiar with it even if you are only using generic lights. The MFKs and monitor then display a list of fixture types for that manufacturer.
Quick Start Guide Assigning Fixture Type to MFKs Having selected the required fixture type and specified a DMX start address, you now tell the desk where you would like these fixtures to be. Press the MFK for the fixture you require – the LCD above it will change to show the fixture assigned to the MFK and the DMX address for this fixture. There are 10 pages of 20 fixtures available. When you have assigned the fixture type to the required fixture selection key(s), press ENTER to return to the Patch options.
Quick Start Guide Desk Setup Displays – Adjust the brightness and contrast of the Main LCD and other LCDs on the front panel; calibration of external touch screen monitor; screen timeout. Peripheral - Allow mouse or trackball to control pan and tilt parameters; adjust control wheel sensitivity. Inputs – Set up SMPTE and MIDI Timecode; Set CAN mode; MIDI Notes; Configure Remote Switches. Outputs – Map DMX universe to the physical DMX outputs on the desk.
Quick Start Guide Saving Shows Loading Shows The Solution & Solution XL saves the show automatically to its internal memory at regular intervals. External backups of the show data can be made to a USB Storage Device (eg memory stick). Note: Loading a show file will clear any existing show data from the desk so ensure that you have backed up your previous show before you load another one onto the desk. Connect your storage device to one of the USB ports on the desk.
Quick Start Guide Clear Options This section of Setup allows you to clear (delete) various components which make up the show file (memories, submasters, groups, palettes etc.) There is also a Reset Desk option which clears the show completely, resets the desk and returns the setup parameters and DMX patch to the factory defaults. Figure 12 - Clear Options Exiting Setup Once you have finished making changes to the setup, press the SETUP key to exit setup.
Quick Start Guide Controlling Fixtures Once you have added your fixtures to the desk, you are ready to start controlling them. Selecting Fixtures Press the FIXTURES key. The MFKs become fixture selection buttons and the LCDs above the keys indicate what fixture has been assigned to which MFK. Press the MFK to select the fixture; press it again to deselect the fixture.
Quick Start Guide Palettes Recording Palettes The Solution & Solution XL desk provides four sets of 400 palettes. The palettes are stored under the headings of Colour, Beamshape, Position and Effects. When an attribute has been selected last (eg Colour key was pressed and the wheels are showing Cyan, Magenta and Yellow parameters), the MFKs display the Colour palettes. Programming a palette is simple. Set up the fixture outputs as required, ensuring that the correct parameters are tagged.
Quick Start Guide Note – Outputting a Palette over Time Holding down the TIME key and pressing a palette MFK will crossfade to the palette output values in the internal Fade Time. The internal Fade Time can be found and adjusted on Special Page 1 of the MFKs. Solution & Solution XL Operating Manual – Issue 1.
Setup Setup In Setup the desk provides functions for setting up the desk - assigning, patching and editing fixtures, saving and loading shows, clearing show data, resetting the desk etc. Press the SETUP key to display the Setup options on the MFKs and the Setup Window on the monitor.
Setup Patch The Patch option allows you to assign fixture types to the fixture selection buttons, patch them to the DMX outputs, adjust parameter default, home and topset values, adjust fixture alignment values (pan/tilt reverse and swap) and a number of other associated functions. The complete Zero 88 Fixture Library is stored on the desk, but it is also possible to load additional fixture types from a memory stick.
Setup Selecting a Fixture – Manufacturer, Fixture Type and Mode Press [Add Fixtures], then select the first letter for the required manufacturer (eg M) then the manufacturer (eg MARTIN) using the MFKs or directly from the list on the popup window on the monitor.
Setup Setting the DMX Start Address Once you have selected the required fixture type (eg MARTIN MAC 500 Mode 4), you then have the option of selecting the DMX start address for the fixture(s): Assigning Fixture Type to MFKs Having selected the required fixture type specified a DMX start address, you can now assign your fixtures to the Fixture MFKs. There are 10 pages of 20 MFKs available, giving a total of 200 fixtures patchable.
Setup Editing Fixtures The Edit Fixtures screen allows you to customise a number of different parameters for the fixtures in the fixture schedule. These functions are summarised below: Default – These settings edit the fixture parameter default values which are output when a fixture is released. Home – Home Values are applied when a fixture is homed or highlighted. Topset – Allows you to set upper limits for fixture parameter values.
Setup Editing Default / Home / Topset Values Press the [Default] or [Home] or [Topset] button as required on the monitor (if not already selected). Use the cursor keys to move the cursor to the individual field to edit or use the ALL row to edit the value for all of the selected fixtures. Select the Yes or No option as required and press ENTER. Once all changes have been made, press the [OK] key to return to the Patch screen.
Setup Select the Universe by clicking on the [Universe] button and selecting the universe from the drop down menu. Enter the required DMX address in the Address field provided or press the [Next Address] button to automatically pick up the next available patch address in the selected universe. Press the [OK] button to complete the patching operation or the [CANCEL] button to cancel.
Setup Repatching Fixtures Move the cursor to the DMX or Duplicate N column for the required fixture and press the ENTER key. The Patch Fixture popup window is displayed on the monitor screen with the current patch address in the DMX Address field, for example: Multi-Part Fixtures For multi-part fixtures (eg Lamp + Scroller) the different parts of the fixture are displayed on separate lines in the Edit Fixtures table.
Setup Fixture Location The Location field shows where each Fixture is located (MFK, Preset or DMXIn). If a Fixture‟s Location is specified as DMX-In, you cannot change the DMX-In field for that fixture, it will be locked at the same value as its location. Clicking on an entry in the Location column will allow you to change (move) the location of the fixture.
Setup This field may be blank (ie no DMX In control), or a value between 1 and 512. Clicking on an entry in this column allows you to change the DMX In address assigned to the fixture. Figure 28 - DMX In Fixtures in Edit Fixtures Changing Fixture Type This option allows you to swap one fixture type for another. Individual fixtures or groups of fixtures may be changed in one operation.
Setup Press the [Create Auto Groups] MFK or select the [Create Auto Groups] option from the drop down menu on the monitor. The desk then generates an All Fixtures group, a group for each fixture type on the desk, including dimmers, plus an „odd‟ and „even‟ group for each different fixture type in the schedule. These groups can be used for selecting the fixtures quickly, using the MFKs or monitor.
Setup Position Palettes The desk generates a single Home Position palette which sets the Pan and Tilt parameters to a value of 50%. Effects Palettes The desk generates a number of standard effect palettes (see Effects chapter for details). Auto Macros Press the [Auto Menus] MFK or select the [Auto Menus] button on the Setup Window Press the [Create Auto Macros] MFK or select the [Create Auto Macros] option from the drop down menu on the monitor.
Setup Fixtures View Channel View This patch view lists all the dimmers and fixtures in the schedule together with their alignment data and DMX patch address(es). This patch view shows the dimmer or fixture type, fixture number and parameter (eg Iris) patched to each DMX address in each of the DMX universes, for example: Alignment data (Invert Pan, Invert Tilt and Swap Pan/Tilt) is only displayed if it has been changed from the defaults.
Setup Solution & Solution XL Operating Manual – Issue 1.
Setup Desk Setup The Desk Setup function allows you to configure or customise the settings on the desk to your own requirements. Desk Setup is divided into several sections which are accessed by pressing the corresponding MFK or selecting the option on the monitor screen: Figure 33 - Desk Setup Event Monitor – Allows you to test and view any software events, for debugging purposes. Peripheral - Allow mouse or trackball to control pan and tilt parameters; adjust control wheel sensitivity.
Setup Displays Press the [Displays] MFK or select the [Displays] button on the monitor. The various options are shown on the MFKs and monitor. These are summarised below: Figure 34 - Desk Setup (Displays) Colour Scheme – allows you to select a new colour scheme, if required. Screen Timeout (mins) – This is the time after which the Main LCD, Wheel LCD, MFK LCDs, Submaster LCDs and external monitor screen will be turned off if the desk has not been used. If set to 0, the desk will never time out.
Setup Peripheral Press the [Peripheral] MFK or select the [Peripheral] button on the monitor. The various options are shown on the MFKs and monitor. These are summarised below: Figure 35 - Desk Setup (Peripheral) Mouse Controls Pan/Tilt - If the mouse or trackball is set to control pan and tilt parameters, this will only take effect when fixtures are selected and the Position attribute is selected. In this situation, the mouse pointer is removed temporarily from the monitor screen.
Setup Inputs Press the [Inputs] MFK or select the [Inputs] button on the monitor. The various options are shown on the MFKs and monitor. These are summarised below: SMPTE Timecode – Enables the reception of SMPTE timecode at all supported frame rates (24, 25, 30 Frames per Second). MIDI Timecode – Enables the reception of MIDI timecode at all supported frame rates (24, 25, 30 Frames per Second). CAN – Disabled, iCAN or Chillinet.
Setup Outputs Press the [Outputs] MFK or button on the monitor. The various options are shown on the MFKs and monitor. These are summarised below: Figure 37 - Desk Setup (Outputs) DMX Output 1 to DMX Output 4 – The four DMX outputs on the rear of the desk can be configured as Universes 1 to 4, individually. Default is Universe 1 from Output 1 through to Universe 4 from Output 4.
Setup Behaviour Press the [Behaviour] MFK or select the [Behaviour] button on the monitor. The various options are shown on the MFKs and monitor. These are summarised below: Figure 38 - Desk Setup (Behaviour) Confirm Overwrites – When this option is set to Yes a confirmation window will appear on the monitor screen when overwriting a memory, submaster, palette, effect, macro etc.
Setup Event Monitor The Event Monitor section of Setup is used for debugging purposes. It will report any hardware events detected, such as fader or wheel movement, and button pushes. This screen can be useful for fault finding. Warning: Once in Desk Setup, an external USB mouse or touchscreen is required to exit. Click the X in the top right hand corner to exit. Page 54 Solution & Solution XL Operating Manual – Issue 1.
Setup Memory Defaults Press the [Memory Defaults] MFK or select the [Memory Defaults] button on the monitor. The various options are shown on the MFKs and monitor. These are summarised below: Intensity Delay Up/Down – defines the delay up and down time used for intensities by default when a memory is recorded. Intensity Fade Up/Down - defines the fade up and down time used for intensities by default when a memory is recorded.
Setup Submaster Defaults Press the [Submaster Defaults] MFK or select the [Submaster Defaults] button on the monitor. The options are shown on the MFKs and monitor. These are summarised below: Flash Button Action – Flash, Solo, Latch, Go or Off Trigger Level Units – Percentage or DMX. Trigger Level – This is the point at which the moving light attribute parameters are triggered on a submaster.
Setup Set Date Set Time Press the [Set Date] MFK or select the [Set Date] button on the monitor. The Set Date window is displayed on the monitor: Press the [Set Time] MFK or select the [Set Time] button on the monitor.
Setup Files This section of Setup allows you to save and load show files, load User Fixture Types (UFT) from a memory stick, clear UFTs from the desk, update the desk software and display desk information. Saving Shows To save a copy of your show, you first need a storage media. The Solution & Solution XL desk is supplied with a USB flash memory stick, although other storage media may be used with the console. Connect your media to a USB port on the desk (any port will do).
Setup Loading Shows To load a show, connect the storage media to the USB port on the desk (any port). If you‟re using an external floppy drive, remember to insert the floppy disk into the drive. Press the [Files] MFK or select the [Files] button on the Setup Window. Press the [Load Show] MFK or select the [Load Show] button on the monitor. The Load Show window is displayed on the monitor: Select the required source device. A list of show files found on the selected device is displayed in the window.
Setup Export CSV ZerOS offers the ability to export your show file to a Comma Seperated Values (CSV) file. This file format is supported by almost all spreadsheet and database packages, making it ideal for a portable copy of the cue data from your Solution & Solution XL console. Figure 46 - Files (Export CSV) Page 60 To export a CSV file, simply enter a file name in the Export window.
Setup Loading User Fixture Types The desk provides a method for loading fixture types which are not in the fixture library stored on the desk, ie user fixture types which are stored on a memory stick. Any fixtures which are not in the library can be made using our Fixture Tools – see our support website at http://support.zero88.com for full information and to obtain the free software. To load a user fixture type file, connect the storage media to a USB port on the desk.
Setup Updating the Fixture File The desk provides a method for updating the fixture library file stored on the desk. Connect the storage media containing the fixture library file to a USB port on the desk. Press the [Files] MFK or select the [Files] button on the Setup Window. Press the [Update Fixture File] MFK or select the [Update Fixture File] button on the monitor. The Select GFT File window is displayed on the monitor: Figure 51 - Loading a Global Fixture Library Select the required Source Device.
Setup Desk Information Press the [Files] MFK or select the [Files] button on the Setup Window. Press the [Desk Information] MFK or select the [Desk Information] button on the monitor.
Setup Clear Options This option allows you to clear (delete) various components of a show file (eg palettes, groups, memories, submasters etc.), clear the whole show, or reset the desk back to factory defaults. Press [Clear Options] MFK. The various clear options are displayed as follows: Figure 53 - Clear Options Clear Options and Reset Desk Select the required option. A confirmation window is displayed. Select the [Yes] button to confirm the clear option or the [No] button to cancel the operation.
Setup Network The Solution & Solution XL support various Ethernet communication protocols, for connecting to visualisation tools, PDA remote controls, etc. Details of these protocols are found in this section: IP Addresses Ethernet Basics Unlike DMX, Ethernet operates in a different topology. DMX is daisy chained from fixture to fixture, whereas Ethernet data is connected using a Star topology. IP Addresses are a devices identity on an Ethernet network.
Setup Changing an IP Address In Mac OS X, to set an IP address, first click the Apple (top left hand corner) and then select System Preferences. Choose Network, and then click Advanced. On Windows XP, to configure the IP address of a PC, first select Start, Connect To, Show All Connections… Find the connection for the Network Adaptor you want to use (usually “Local Area Connection”) and right click on it, selecting “Properties”.
Setup Art-Net Art-Net is a lighting protocol which sends DMX data over Ethernet. The standard allows for multiple DMX universes to be sent over a single Ethernet cable. The ZerOS consoles can output upto 4 universes of DMX data via Art-Net. Each Art-Net device needs an IP address starting with a 2.x.x.x or a 10.x.x.x, and this setting must match on the desk itself.
Setup sACN (ANSI-E1.31) Solution & Solution XL can output DMX via the Streaming ACN standard for DMX over Ethernet transport. This standard is approved by ANSI and ESTA as the new DMX over Ethernet standard and allows ZerOS to communicate with a multitude of sACN enabled devices already out there. In Setup, choose the Network tab and then select sACN: Figure 55 - sACN Configuration Each DMX universe is offered as a line item with configuration options for each universe.
Setup Remote ZerOS Remote offers the ability to remotely control various areas of the desk. The remote device can be a PC (running Microsoft Windows), a Windows Mobile, Android or Apple iOS Device to enable remote control of the console via a wireless network. The ideal setup for this system is as follows: The console is connected to a Wireless Router via an Ethernet connection.
Setup this stage, you should see the Zero 88 network listed. Select it and choose connect (if you added security, you'll need to enter these details here). Once the smartphone is connected and the desk is connected, on the desk go to Setup / Network / Remote. Choose Enabled Remote - Yes, and Use DHCP Address - Yes.
Setup Tracking Backup It is possible to connect ZerOS consoles together, or a console and an offline editor, to create a master and backup system. This tracking backup option is ideal for show-critical scenarios where a backup solution must be provided. For this purpose Phantom ZerOS can be considered to be a fully functioning console, with the presence of a ZerOS Unlock Dongle (Catalogue Number 00887-00). The two consoles are connected together via an Ethernet network.
Setup Light Converse (http://www.lightconverse.net) The Light Converse visualiser uses Art-Net to communicate with the desk software, hence the presence of the visualisation configuration settings in the Art-Net tab of Network Setup. The rules of Art-Net (above) apply when configuring a Light Converse setup. Capture (CITP) (http://www.capturesweden.com) Capture 2005 visualising software communicates with the desk via a protocol known as CITP.
Setup WYSIWYG (http://www.castlighting.
Setup Zero Wire Zero Wire DMX is a wireless DMX transmission system from Zero 88. The system can be output directly from the console via the [Network] options in Setup, and can then be routed via a Wireless Access Point to Zero Wire DMX boxes which decode the signal to DMX for linking to fixtures and dimmers, etc. Wings It is possible to connect Ethernet based playback wings to the Solution & Solution XL. These wings can then be mapped to expand the front panel controls of the console.
Preset Operation Preset Operation Figure 60 - Preset Faders The Solution desk has 48 preset faders which control 24 dimmer channels in Two Preset mode or 48 dimmer channels in Wide mode. The Solution XL desk has 96 preset faders which control 48 dimmer channels in Two Preset mode or 96 dimmer channels in Wide mode. The configuration and operation of the PRESET FADERS and the A MASTER and B MASTER faders is determined by the operating mode of the desk, the WIDE and PRESET CONTROL keys.
Preset Operation Outputting a Scene Set the required output levels on the PRESET A faders, then move the A MASTER fader to full or set the required output levels on the PRESET B faders, then move the B MASTER fader to full. Manual Fading Between Scenes To return to scene A, quickly move the A MASTER to full and the B MASTER to zero. The output will crossfade from Scene B to Scene A in the Crossfade Time (providing the time taken to move the master faders was less than the indicated time).
Preset Operation The CHANNEL FLASH buttons below the PRESET A or PRESET B faders are then used to latch individual channels. Successive presses of the CHANNEL FLASH buttons latch the channel on and off. When a channel is latched on, the LED in the CHANNEL FLASH button is on. When a channel is latched off, the LED in the CHANNEL FLASH button is off. Wide Operation Outputting scenes from the preset faders or stored scene, manual or timed crossfades between scenes (faders and stored).
Programming Programming This section of the manual covers the basic functionality of programming which involves selecting fixtures, adjusting one or more of their parameters to the required values, and then recording the information into a memory, submaster or palette. Operating Modes The Solution & Solution XL offer 3 different programming modes to cater for different knowledge levels and styles of show.
Programming The other way of changing the operating mode is through the main desk controls. The Tracking/Non Tracking mode switch is found in SETUP, Desk Setup, Memory Defaults. Figure 63 - Smart Tags Enabled Figure 62 - Tracking Mode (Memory Defaults) This setting allows you to switch between Non-Tracking and the two Tracking modes. The setting to define the behaviour of Tracking-Basic or Tracking-Advanced forms part of the Smart Tag function, which is detailed later in this chapter (page 83).
Programming The Program Window The Program Window is central to the programming functionality on the Solution & Solution XL desk. It is recommended (but not mandatory) that the Program Window is displayed on the monitor screen when programming memories, submasters and palettes. This is particularly important in TrackingAdvanced mode, to determine what will be programmed. To display the Program Window, if it is not already active, press the PGM WIN key.
Programming Window Setup The Program Window (and Output Window) have a variety of Setup options to determine their style and display options. These are accessed using the Window Setup button. the window will show the actual numerical values in DMX (0-255 or 0 – 65535). Hide Unpatched The Hide Unpatched option can be used to remove unpatched dimmers from the Program and Output windows to clear the display up. This option is enabled by default. Window View There are several window views available.
Programming Selecting Fixtures Command Line – Numeric Entry of Intensity Values Before fixtures can be controlled by the desk they need to be selected. Press the FIXTURES key. The MFKs become fixture selection buttons and the LCDs above the keys indivate what fixture has been assigned to which MFK. Press the MFK to select the fixture; press it again to deselect the fixture. It is also possible to enter levels for dimmers and fixture intensity parameters via a command line syntax.
Programming Tagging Parameters Fixture parameters must be „tagged‟ for them to be recorded when programming memories, submasters and palettes. The tag status of each fixture parameter is indicated in the Program Window by it‟s background colour: grey = untagged; light blue = tagged, and also on the Wheel LCD: normal video = untagged; inverse video = tagged.
Programming Cue Only Option Cue Only is only applicable in Tracking Mode. The Cue Only option which is selectable via the [Cue Only] MFK on Special Page 1 and in the Update Options Window allows you to program new cues or to make changes to cues without affecting any subsequent cues in the memory stack. Operation Notes Press the HOME key Complete home of all selected fixtures; removes all effects.
Programming Highlight Function Default Wheel Editing Modes The Highlight function provides a quick method of locating a fixture (or fixtures) and allows you to adjust the position (pan and tilt parameters) without tagging any of the other parameters. This can be particularly useful when creating position palettes (see later). Each attribute has its own default wheel editing modes as defined in the table below: To highlight the selected fixture(s) – Hold down the SHIFT key and press the HOME key.
Programming Fan Middle Mode Relative Mode The parameter value on each of the selected fixtures increases or decreases by the same amount from its original value. This mode is most often used for adjusting position parameters (pan and tilt).
Programming Fan V Mode Changing Wheel Editing Modes The parameter value on each of the selected fixtures increases or decreases by a different amount from their original values, depending on the fixture number. The value of the middle selected fixture will be locked.
Programming Any changes you make in Blind Mode will happen without affecting the live outputs (playback can still take place from the Go button and the submasters). Blind Mode Blind mode allows you to program and edit memories, submasters etc without affecting the live DMX outputs from the desk. There are effectively two Program Windows - a 'live' one, which is normally used, and a 'blind' one which is used when Blind Mode is engaged.
Memories Memories Introduction Memory Numbers A Memory is the basic unit for storing dimmer and fixture parameter values on the desk. They may be played back sequentially on the memory stack (Playback X) or individually via submasters. User programmed memories may be numbered from 1 – 999. It is also possible to insert up to a maximum of 99 memories between each integral memory number. Memory Zero Memory Zero is a special scene memory.
Memories Memory Data Each programmed memory (scene or chase) contains the following data: Number – The number associated with this memory, including upto two decimal places as appropriate. Name – User defined name (optional). Trigger – GO button, Automatic, Real Time, SMPTE Time or MIDI Time. Fade and Delay Times – Each memory has a set of fade and delay times which are applied to the dimmer and fixture channel data programmed in the memory when the memory is triggered.
Memories The Memories Window Press the MEMORIES key to display the Memories Window on the Main LCD and monitor screen. The Memories Window on the monitor shows the programmed memories and the next unprogrammed memory. Memories are displayed in increasing number order down the screen. Each line in the window displays the data for a single memory, for example: Comments – This field contains additional information on the memory, where applicable: Memory with Auto Trigger – the memory Wait Time.
Memories Navigating the Memories Window The Memory Setup Window On the monitor, the cursor is indicated by a red background. The UP, DOWN, LEFT and RIGHT arrow keys on the front panel (or external keyboard) are used to move the cursor around the field in the Memories Window. The Memory Setup Window allows you to do the following: Change the memory trigger, wait time or timecode, if appropriate.
Memories Figure 73 - Memory Setup Window (Jumps) Figure 72 - Memory Setup Window (Auto Trigger) If the Trigger is set to Real Time – select the [Trigger Timecode] option and enter the required Real Time Trigger. If the Trigger is set to SMPTE – select the [Trigger Timecode] option and enter the required SMPTE Timecode. If the Trigger is set to MIDI – select the [Trigger Timecode] option and enter the required MIDI Timecode.
Memories Triggering Macros from a Memory Don’t Move Macros The Macro option in the Memory Setup Window allows you to specify a user defined macro to be run when the associated memory is triggered on the memory stack. There are also a number of don‟t move macros which can be set for a particular memory as required. The “don‟t move” macros are used to prevent the desk updating the colour, beamshape or position channel values where it would normally do so as part of the move on dark operation.
Memories Chase Modifiers Example Memory Setup Window for a chase: Select the [Direction] option, then select the required direction (Forwards, Backwards, Bounce or Random). Select the [Drive] option, then select the required drive (Auto, Manual, Bass or Beat). Select the [Speed] option, then enter the chase speed (1 – 600 beats per minute). This can be set using the fixture wheels, as well as numerically.
Memories Programming Memories Programming a Scene Memory Press the MEMORIES key to display the Memories Window. Select the memory number to be programmed, if different to the one already selected see Note below. Note – Recording a Memory if not on the Memories Window If the Memories Window is not selected (active) and you press the RECORD key, the Record popup window is displayed.
Memories Programming a Chase Memory First program a scene memory (see previous section). Select the programmed scene memory. This scene will become the first step of the chase memory. Set the levels of the dimmer channels using the preset faders. Set the levels of the fixture parameters using the MFKs and control wheels. Press the RECORD key. A warning is displayed on the monitor and Main LCD with the following options: [Overwrite Scene], [Turn into Chase] and [Cancel].
Memories Once the times are split (ie different) the control wheel on its own adjusts the fade up time. Holding down the SHIFT key and moving the wheel adjusts the fade down time. To re-join the two times – set the fade down time to the same value as the fade up time, release the SHIFT key and then move the wheel.
Memories Editing Memories Editing memories is carried out by loading the required scene or chase step into the Programmer, adjusting the dimmer and fixture parameter levels as required, and then updating to save the edited scene or chase step back to it‟s original location. Editing a Scene Memory Press the MEMORIES key to display the Memories Window. Select the memory to be edited, then press the LOAD key.
Memories Editing a Chase Step Adding a Chase Step Press the MEMORIES key to display the Memories Window. Select the memory to be edited, then press the LOAD key. The Load Window is displayed on the monitor: Press the MEMORIES key to display the Memories Window on the monitor. Select the chase memory to be edited. Move the cursor to the Step field. Use the +/- keys to select the step before the point at which you wish to insert a new step (eg to insert a step after step 4, select step 4).
Memories Inserting Memories Notes - Inserting Memories A memory cannot be inserted in the following places: The Solution & Solution XL desk provides the facility to insert up to a maximum of 99 point memories between two whole number memories. Between a whole number memory and its first insert (eg 2 and 2.01) The point memories are referenced using decimal notation. For example, the point memories that could be inserted between memory numbers 3 and 4 would be 3.01, 3.02 … 3.09, 3.1, 3.11, 3.12 … 3.
Memories The single memory transfer is the default option. The start and end memory numbers are both set to the selected memory and the cursor is displayed in the Submaster field as shown in the example above. To Transfer a Single Memory Use the + and – keys or the PAGE UP, PAGE DOWN and SUBMASTER FLASH keys to select the submaster to transfer the memory to. Select the [OK] button. If the selected submaster is unprogrammed – the memory is transferred to the submaster.
Memories Naming Memories Deleting Memories Press the MEMORIES key to display the Memories Window on the Main LCD and monitor. Press the MEMORIES key to display the Memories Window on the Main LCD and monitor. Select a programmed memory to be named. Press the NAME key. The Name Window is displayed on the monitor: Select a programmed memory to be deleted. Press the DELETE key. The Delete Window is displayed on the monitor: Figure 85 - Delete Memory Figure 84 - Name a Memory Select the [OK] button.
Memories Playing Back Memories The Playback X controls on the front panel together with the Memories Window on the Main LCD and monitor are used to play back the programmed memories in the memory stack. Override Control Playback Fader Pause Button Step Button Go Button Memories Window The Memories Window on the Main LCD and monitor displays the Current and Next memories on the memory stack.
Memories Alternatively, the Next memory may also be selected by moving the cursor to the No field, pressing the ENTER key, entering the required memory number and pressing ENTER. Notes – GO Key Operation Starting the Show Holding down the SHIFT key and pressing GO snaps to the Next cue in the cue stack (ie all delay and fade time information is ignored). Set the Playback X MASTER and GRAND MASTER faders to full. Ensure that Blackout is not active. Set the OVERRIDE control to it‟s central position.
Memories Pause Key Pressing the PAUSE key temporarily halts progression through the memory stack; the LED in the PAUSE key flashes. Pressing the PAUSE key again steps backwards through the memory stack (one memory per key press). The fade times for the current memory are used. Any wait and delay times defined for the memory are ignored. Holding down the SHIFT key and pressing the PAUSE key snaps to the previous memory (ie ignores all timing information).
Submasters Submasters Introduction The Solution desk has 20 pages of 10 submasters. The Solution XL desk has 20 pages of 30 submasters. Submasters may be programmed directly with a scene or chase. Submasters may also be programmed by transferring a single scene or chase memory or a range of programmed memories. Flash Button Action – Defines the action of the flash button below the submaster fader. Flash, Solo, Latch, Go or Off.
Submasters The various fields in the Submasters Window (monitor) are as follows: No – The submaster number in the form “Page # – Submaster #” (eg 1-1). Submasters with Scenes are suffixed with an „S‟. Submasters with Chases are suffixed with a „C‟. Unprogrammed submasters are suffixed with a „*‟. Name – User defined name for the submaster (optional) or name of transferred memory or range of transferred memories. Step - The current step number – Direct Chase or transferred Chase memory only.
Submasters Figure 88 - Submaster Setup Window To display the Submaster Setup Window on the monitor and change the MFKs to display the submaster setup options – hold down the SETUP key and press the corresponding SUBMASTER FLASH key. The actual options presented are dependent on the submaster selected. Use the MFKs or options in the popup window on the monitor to select the fields to edit and adjust the options or values as required.
Submasters When the submaster is raised - At the Trigger Level, the Beamshape parameters will crossfade to their programmed values in the programmed time. As the fader travels upwards, the programmed position and colour channels will crossfade to their programmed values, relative to the level of the fader (eg at 50%, the position and colour channels will be 50% of the way between their old values and the ones programmed into the submaster).
Submasters Select the [Direction] option, then select the required direction (Forward, Backward, Bounce or Random). Programming Submasters Select the [Drive] option, then select the required drive (Auto, Manual, Bass or Beat). Programming a Scene Directly Select the [Speed] option, then enter the chase speed (1 – 600 beats per minute). Select the [Brightness Attack] option, then select the required attack (Snap, Slow Attack, Slow Decay or Crossfade).
Submasters Note – Recording a Submaster if not on the Submasters Window If the Submasters Window is not selected (active) and you press the RECORD key, the Record popup window is displayed. Select the [Submaster] option, if not already selected, enter the required submaster number in the field provided and click on the [OK] button. Figure 93 - Recording a Chase Submaster Select the [Turn into Chase] option. All the tagged data in the programmer is recorded into step two of the chase.
Submasters Editing Submasters Set the update options as required and then select the [OK] button to complete the edit. Editing submasters is carried out by first loading the required scene or chase step on the submaster into the Programmer, then adjusting the dimmer and fixture parameter levels as required, and finally updating to save the edited scene or chase step back to it‟s original location.
Submasters Adding a Chase Step Press the SUBMASTERS key to display the Submasters Window on the monitor. Select the submaster with direct chase to be edited. Move the cursor to the Step field. Use the +/- keys to select the step before the point at which you wish to insert a new step (eg to insert a step after step 4, select step 4). Press the INSERT key. A new unprogrammed step is added into the chase after the selected step. Set the levels of the dimmer channels using the preset faders.
Submasters A warning message is displayed on the Main LCD and monitor telling you that you are about to edit the memory that has been transferred to the submaster. Enter the source (From) or destination (To) submaster number in the corresponding field and then select the [OK] button to confirm the operation. Select the [OK] button to continue with editing the chase memory. Details of editing a chase memory can be found in the Memories chapter.
Submasters Deleting a Submaster Playing Back Submasters Press the SUBMASTERS key to display the Submasters Window on the Main LCD and monitor. Select a programmed submaster to be deleted. Press the DELETE key. The Delete Window is displayed on the monitor: The dimmer and fixture data programmed directly onto a submaster or in a transferred memory is output by raising the submaster fader to the required level or using the corresponding SUBMASTER FLASH button.
Submasters Page Overlay on Submasters It is possible to output scene or chase data from several submasters on different pages at the same time provided that they are not controlled by the same physical fader (eg you can output data from submasters 1-1, 2-2, 3-3 and 4-4 at the same time but not data on submasters 1-1, 2-1, 3-1 and 4-1 as they are all controlled by the submaster 1 fader).
Submasters When the submaster fader is brought back down to zero, the Brightness and LTP chases are stopped, and the Colour, Beamshape and Position channels are released. Notes – Drive Modifiers Auto - the chase runs at the programmed speed. Bass - a suitable audio input is required to provide the bass beat to drive the chase.
Submasters The fixture Colour, Beamshape and Position channels are automatically triggered and snap to their programmed levels (providing the submaster fader is below the LTP trigger level). On release of the SUBMASTER FLASH button: The dimmers and fixture brightness channels programmed in thsubmaster return to zero (or the level corresponding to the submaster fader level if the fader is avove zero).
Groups Groups Introduction The Solution & Solution XL desk provides 400 user definable Groups. Groups are most commonly used when selecting fixtures and programming data to be recorded in memories, submasters and palettes. Automatic Groups - In Setup, there is an option to generate a set of automatic groups based on the fixture types in the schedule.
Groups Recording a Group Copying a Group Press the FIXTURES key (if the MFKs are not already fixture selection keys). Hold down the SHIFT key and press the GROUP key to display the Group Window. Select a programmed group to be copied. Press the COPY key. The Copy Window is displayed on the monitor: Select the fixtures to be recorded into the group. Press the GROUP key to make the MFKs group selection keys. Use the PAGE UP or PAGE DOWN keys to select the required page.
Groups Deleting a Group Hold down the SHIFT key and press the GROUP key to display the Group Window. Select a programmed group to be deleted. Press the DELETE key. The Delete Window is displayed on the monitor: Figure 104 - Deleting a Group Select the [OK] button. A confirmation window is displayed. You can then confirm the deletion or cancel the operation. Page 122 Solution & Solution XL Operating Manual – Issue 1.
Palettes Palettes Introduction The Solution & Solution XL desk provides four sets of 400 palettes. The palettes are stored under the headings of Colour, Beamshape, Position and Effects. This chapter deals with Colour, Beamshape and Position palettes. The following chapter deals with Effects. Automatic Palettes - In Setup, there is an option to generate a set of automatic palettes based on the fixture types in the schedule.
Palettes Editing a Palette Editing a palette is carried out by first loading the palette into the Programmer, adjusting the dimmer and fixture parameter values as required, and finally updating to save the edited palette back to it‟s original location. Naming a Palette Display the appropriate palette window on the monitor. Select a programmed palette to be named. Press the NAME key. The Name Window is displayed on the monitor: Display the appropriate palette window on the monitor.
Palettes Copying a Palette Outputting a Palette Display the appropriate palette window on the monitor. Select a programmed palette to be copied. Press the COPY key. The Copy Window is displayed on the monitor: Select the required fixture(s). Press the COLOUR, BEAMSHAPE or POSITION key to make the MFKs Palette Selection Keys. Use the PAGE UP or PAGE DOWN key to select the required page. Press the Palette MFK to output the data recorded in that palette for the selected fixture(s).
Palettes Deleting a Palette Display the appropriate palette window on the monitor. Select a programmed palette to be deleted. Press the DELETE key. The Delete Window is displayed on the monitor: Figure 109 - Deleting a Colour Palette Select the [OK] button. A confirmation window is displayed. You can then confirm the deletion or cancel the operation. Page 126 Solution & Solution XL Operating Manual – Issue 1.
Effects Effects Effects Palette Window Introduction The Solution & Solution XL desk provides a powerful effects generator with a number of standard effects. By adjusting the size, speed and offset values, a wide range of movement and other effects can be generated quickly and easily. Automatic Effects - In Setup, there is an option to generate a set of automatic palettes based on the fixture types in the schedule.
Effects Effect Window Automatic Effects The Effect Window can be used to manipulate a running effect, or to create a new effect. Push the Effect Window button at the top of the Effect Palette window to open the Effect Window. The following standard effects are generated by selecting the [Create Auto Palettes] option from the [Auto Menus] option in Setup: Movement Effects Intensity / Movement Effects Circle, Square, Step Square, Triangle, Figure 8, Vert Line, Horiz Line. Fly In, Fly Out.
Effects Effect Parameters Effect Parameters on the Wheels There are a number of effect parameters that control the speed, size etc of an effect. These are summarised in the following table: When the effect wheel groups are active (ie the EFFECTS LED is lit), the wheels control the speed, size, offset and rotation parameters.
Effects Editing an Effect Editing an effect is carried out by first loading the effect into the Programmer, adjusting the effect parameter values as required, and finally updating to save the edited effect back to it‟s original location, or a new location if required. Naming an Effect Display the Effect palette window on the monitor. Select a programmed effect to be named. Press the NAME key. The Name Window is displayed on the monitor: Display the Effect palette window on the monitor.
Effects Copying an Effect Outputting an Effect Display the Effect Palette window on the monitor. Select a programmed effect to be copied. Press the COPY key. The Copy Window is displayed on the monitor: Select the required fixture(s). Press the EFFECTS key to make the MFKs Effect Selection Keys. Use the PAGE UP or PAGE DOWN key to select the required page. Press the Effect MFK to output the data recorded in that effect for the selected fixture(s).
Effects Deleting an Effect Display the Effect Palette window on the monitor. Select a programmed effect to be deleted. Press the DELETE key. The Delete Window is displayed on the monitor: Figure 115 - Deleting an Effect Select the [OK] button. A confirmation window is displayed. You can then confirm the deletion or cancel the operation. Page 132 Solution & Solution XL Operating Manual – Issue 1.
Macros Macros Introduction The Solution & Solution XL desk provides up to 400 user programmable macros. Automatic Macros - When you select the [Create Auto Macros] option in Setup, the desk generates a number of fixture related macros (Reset, Lamp On, Lamp Off). User Defined Macros - The desk provides the function for you to record your own macros. The Macro Window To display the Macro Window on the monitor, hold down the SHIFT key and then press the MACRO key.
Macros Recording a Macro Setting Up a Macro To record a macro carry out the following operations: You can set the speed of a macro to run either Fast or Slow. For some more complex macros, particularly those involving copying, recording or deleting large parts of data, the slow option may improve the reliability of the macro. Press the MACRO key. Press and hold a macro MFK for 1 second until the LED in the MFK comes on. This indicates that the desk is now in macro record mode.
Macros Naming a Macro Copying a Macro Display the Macro window on the monitor. Select a programmed macro to be named. Press the NAME key. The Name Window is displayed on the monitor: Display the Macro window on the monitor. Select a programmed macro to be copied. Figure 120 - Naming a Macro Figure 121 - Copying a Macro Use the MFKs or external keyboard to enter the macro name as required, then select the [OK] button to complete the operation.
Macros Running a Macro Deleting a Macro A macro can be run using any of the following methods: Display the Macro window on the monitor. Select a programmed macro to be deleted. Click on the macro in the Macro Window on the monitor. Use the cursor keys to select the macro in the Macro Window and then press the ENTER key. Press the MACRO key to make the MFKs macro selection keys. Use the PAGE UP or PAGE DOWN keys to select the required page. Press the macro MFK.
Other Features Other Features Monitor Windows The Solution & Solution XL desk allows you to display a number of different windows on the monitor screen at the same time and to select, resize and delete windows, as required.
Other Features Screen Navigation Keys The desk provides a number of screen navigation keys which are available via the MFKs on Special Page 1. The function of these keys is summarised in the table below: Key CLOSE Example of several windows displayed on the monitor: Functions Closes the selected (active) window. SIZE Configures the selected (active) window to one of the nine display positions. SELECT Selects a window by cycling through the windows on the monitor.
Other Features Desktop Source Button The desktop button in the bottom left of the monitor can be used to switch between multiple monitor layouts. By using the SCREEN softkey on Special MFK Page 1, you can move monitor windows to other desktops once remote monitors are connected.
Other Features DMX Output Window The DMX Output Window displays the outputs of all 512 channels from one of the four DMX universes, or the incoming DMX universe. Soft keys are provided in the window to select which universe to view. To display the DMX Output Window on the monitor press the [DMX Window] button in the Output Window.
Other Features Software Updates Twitter When software updates become available for the Solution & Solution XL desk, announcements will be posted on the Zero 88 Product Support Forum. Follow @zero88 on twitter for all the latest news on the Solution & Solution XL. Zero 88 consoles have a long history of user-inspired development.
Other Features Page 142 Solution & Solution XL Operating Manual – Issue 1.
Glossary Remote Remote Devices A number of different devices can be connected to an ORB series console using the Ethernet connection. Using specially designed applications, these devices provide remote monitor and remote control functionality. For information on connecting the devices, see page 69. Windows Remote Monitor The Windows Remote Monitor is an application found on the CD supplied with the desk. It can also be downloaded from the Zero 88 website.
Glossary Handheld Mode There are various different options including the Palettes windows, Output Window and Wheels view. Each view has the dropdown box at the bottom to select a new view. Figure 129 - Handheld Remote Connected The dropdown box at the bottom of the window allows you to select a different screen of the remote. Figure 131 - Colour Palettes Remote Figure 132 - Wheels Remote Figure 130 - Selecting Remote Screen Page 144 Solution & Solution XL Operating Manual – Issue 1.
Glossary The coloured LED at the bottom of the window indicates the connection status – should the connection fail for whatever reason, this will first turn yellow and then red. After 20 seconds, the screen will change to show that the connection has failed: Monitor Mode When you connect using Monitor mode, the desk first asks you which Desktop you would like to view. There are 7 choices – Desktop 1 to 5, Panel and Wheels. After selection your choice, the desk will connect and display your chosen screen.
Glossary Each Desktop displays the windows contained within it, so setting the Remote Monitor to Desktop 3 will give you a third monitor on which to display windows (likewise Desktop 4 and 5). Using Desktop 1 will show the outputs from the VGA connector on the back of the console, assuming these have been left as Desktop 1 . Page 146 Solution & Solution XL Operating Manual – Issue 1.
Glossary iPad Remote Monitor The iPad app is available from the iTunes Store and can be purchased in the same way as any other iPad application. Once installed, the iPad must be connected to a wireless network, shared with the desk. Start the iPad app using the shortcut icon The app will start and ask you to select a desk to Once a desktop has been selected, the remote application will connect and display the monitor screen selected. Rotating the iPad will rescale the monitor window as required.
Glossary Once the screen is selected, the iPad will redraw the monitor screen To change which desktop is being displayed, press the Desktop button in the bottom left of the screen and select a new view screen. Page 148 Solution & Solution XL Operating Manual – Issue 1.
Glossary Glossary Alignment A function in Setup which allows the user to invert pan and/or tilt or swap pan/tilt parameters for individual fixtures. Direction The Chase Modifier which determines which order the steps are output when a Chase is run (forwards, backwards, bounce, random). DMX-512 Standard communications protocol for moving heads and dimmers.
Glossary Flashdisk A USB device with storage capabilities. Go The GO key is used to manually trigger memories on the stack. Grand Master The GRAND MASTER fader on the front panel controls the final output values of all dimmer and fixture intensity channels. Group A collection of fixtures. Groups can be Auto Groups or User Defined Groups. Highlight A function which automatically sends the fixture parameters (except pan and tilt) to their „home‟ values.
Glossary Program Window The window on the monitor that shows selected fixtures and parameters which have been changed (tagged). Release Remove control of parameters from Program Window, Playback X or Submaster to allow another area of the desk to regain control of the parameters. Shift The SHIFT key on the front panel is used in conjunction with a number of other front panel keys to provide a wide range of additional functions, for example, opening windows on the monitor screen.
Technical Specification Technical Specification SMPTE (Optional Upgrade) Power Supply A separate inline transformer with 4 pin male XLR connector on the desk. The desk is fitted with a power on/off switch on the back panel. Mains Voltage Mains Frequency Mains Inlet Connector Power Consumption 90 – 253 VAC 47 – 63 Hz CEE22 < 100 W Connector 3 pin XLR input and output. Output 0dBm. Input 0dBm +/- 10dBm. 47 kOhm input impedance. Maximum 50V RMS.
Technical Specification External Storage Devices USB Ports The primary method of storage for the Solution & Solution XL is via USB Memory Sticks (also known as Flash Disks or Mass Storage Devices). These can be connected via the USB ports. Four external USB ports are fitted to the desk (one on front panel, three on rear panel). Mouse MIDI (Optional Upgrade) The desk provides a mouse interface via one of the USB ports (see above). 2 x 5 pin DIN connectors providing MIDI input and MIDI thru.
Technical Specification DMX Input Remote Switches (Optional Upgrade) 5 pin XLR, not isolated, with voltage protection. Data on channels 1 - 512 only. Connector Pin Number DMX Output 1 Signal Ground (0V) 2 DMX Drive Complement (1-) 3 DMX Drive True (1+) 4 Not Connected 5 Not Connected DMX Output Four DMX universes each consisting of dual 5 pin XLR, isolated, with voltage protection and data output indicator. Data on channels 1 – 512 only.
Index Supported Touchscreens A number of external touchscreens are supported by the Solution & Solution XL. These screens connect into the desk using the USB connection. Screens with a serial connection will not work via a USB-Serial converter. The screen needs to have a direct USB connection. It is recommended only to purchase one of the known working screens from the list below, for use with your Solution & Solution XL.
Supported Touchscreens Index A Adding Fixtures ......................................................... 35 Advanced Tracking, Mode ..................................................... 78 Art-Net .......................................................... 9, 66, 142 Subnet ................................................................... 66 Audio Port ...............................................................145 Auto Groups ..............................................................
Index Saving Shows ........................................................ 57 Update Fixture File................................................ 61 Fixtures ....................................................................... 8 Selecting................................................................ 82 Flash Mode Off/Select .............................................................. 82 Front Panel Controls ................................................. 10 G Glossary .............................
Index Phantom ................................................................... 71 Playback X Controls................................................... 16 Plus and Minus Keys ................................................. 17 Power Supply ..........................................................145 Preset Controls ......................................................... 11 Preset Operation ...................................................... 75 Program Window ......................................
Index Default Modes ...................................................... 85 Fan First Mode ...................................................... 86 Fan Last Mode ...................................................... 86 Fan Middle Mode.................................................. 86 Fan V Mode ........................................................... 86 Relative Mode ....................................................... 85 Wheel LCD ...............................................................
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