Instruction manual
Programming Fixtures
Once a palette has been programmed,
it can be used (or referenced) when
programming memories or submaster
channel data.
The following method describes how to
reference a Colour palette. The same
method applies to Beamshape and
Position palettes.
1. Select an unprogrammed memory
or submaster as required.
2. Use the FIXTURE SELECTION
buttons to select the required
fixture(s).
3. Press and hold down the
COLOUR attribute button.
This turns the CHANNEL FLASH
buttons into palette selection
buttons. The red lights in the
CHANNEL FLASH buttons
indicate the programmed palettes.
4. Press the required palette
selection button. This sets all the
channels for the for the selected
fixtures and attribute to reference
the selected palette.
The palette reference (eg “P12”)
is displayed under the parameter
names on the WHEEL LCD in
place of the normal DMX values.
5. Repeat steps 1 - 4 for additional
fixtures and attributes, as
required.
6. Press the PROGRAM button to
save the channel data into the
memory or submaster.
Notes
Programming in Partial Mode
When a fixture’s parameters are associated
with a palette, the fixture is automatically
“tagged”.
Fixture parameters which reference a palette
can be dereferenced by moving the
corresponding control wheel.
When referencing a palette, the parameters
of any selected fixtures not programmed in
the palette will remain at their current
output values.
Editing Fixture Channel Data
Fixture channels may be changed from
normal values to palette references or
vice versa when editing memories or
channel data on submasters.
The required fixture channels are set to
normal values or palette references
using the methods described earlier.
Previewing Fixture Channels
When previewing a scene memory,
chase memory or channel data on a
submaster, the programmed value for
each fixture parameter is shown on the
LCD.
If a channel has been programmed as
a palette reference rather than a
specific value, the LCD will show the
palette number instead of the normal
DMX value.
Example 1 - Previewing a Scene:
Preview Memory 23
Fix 1 Cyan P12^
Fix 1 Magenta P12
Fix 1 Yellow P12v
Example 2 - Previewing a Chase:
PrevMem 49 Step < 1>
Fix 1 Cyan P17^
Fix 1 Magenta P17
Fix 1 Yellow P17v
Example 3 - Previewing Channel Data
on a Submaster:
Preview Sub 5-7
(Channel Data)
Fix 1 Cyan P10^
Fix 1 Magenta P10v
Outputting Palettes Live
To output a Colour, Beamshape or
Position palette live.
1. Use the FIXTURE SELECTION
buttons to select the required
fixture(s).
2. Press and hold down the
COLOUR, BEAMSHAPE or
POSITION button, as required.
This turns the CHANNEL FLASH
buttons into palette selection
buttons. The red lights in the
CHANNEL FLASH buttons
indicate the programmed palettes.
3. Press the required palette
selection button. This sets all the
channels for the selected
fixture(s) and attribute to the
palette values.
Palette Lock
Hold F1 down and press the COLOUR,
BEAMSHAPE or POSITION button.
This locks the CHANNEL FLASH
buttons to operate as palette selection
buttons. The light in F1 is lit.
Press COLOUR, BEAMSHAPE or
POSITION to swap between the
different palettes.
Press F1 to unlock the palettes.
Clearing a Palette
1. Press and hold down the
appropriate attribute button. This
turns the CHANNEL FLASH
buttons into palette selection
buttons. The red lights in the
CHANNEL FLASH buttons
indicate which palettes are
already programmed (if any).
2. Press and hold down the required
palette selection button for
approx. 1 second, until the red
light in the button flashes, and the
LCD changes to the following:
Colour Palette xx
{PRG} {CLR} [CANCEL]
3. Release the attribute and palette
selection buttons. Press the
CLEAR button on the front panel,
or use the cursor keys to select
the CLR button and press the
ENTER key
Frog Series 73-750-00 Issue 6 7 - 7
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