Instruction manual

Palettes
The Fat Frog desk provides three
palette libraries (Colour, Beamshape
and Position), each containing 24
user-programmable palettes.
The Leap Frog desk provides three
palette libraries (Colour, Beamshape
and Position), each containing 24
user-programmable palettes.
The Bull Frog desk provides three
palette libraries (Colour, Beamshape
and Position), each containing 48
user-programmable palettes.
A palette contains fixture channel
levels for a single attribute (eg Colour),
and can be referenced from memories
or submaster channel data.
Editing a palette will therefore affect all
the memories and submasters which
reference that palette.
Palettes can also be output live for
quick hands-on operation of fixtures
(eg select fixtures 1-6 and change
them all to red).
Initially, or after being cleared, palettes
will be “unprogrammed”. This applies
in both Full and Partial Mode.
Programming a Palette
The following method describes how to
program a Colour palette. The same
method applies to programming
Beamshape and Position palettes.
1. Use the FIXTURE SELECTION
buttons to select the required
fixture(s).
2. Press the COLOUR button.
The WHEEL LCD shows the
appropriate colour parameters.
3. Use the control wheels to adjust
the fixture channels to the
required levels.
4. Repeat steps 1 - 3 for additional
fixtures, if required.
5. If programming in Partial mode,
ensure that all the fixtures to be
programmed in the palette are
“tagged”.
6. Press and hold down the
COLOUR button.
This turns the CHANNEL FLASH
buttons into palette selection
buttons. The red lights in the
CHANNEL FLASH buttons
indicate which palettes are
already programmed (if any).
7. Press and hold down the required
palette selection button for
approximately 1 second.
8. If the selected palette is empty,
the red light in the button comes
on. Release the COLOUR and
palette selection buttons. The
palette is now programmed.
9. If the selected palette is
programmed - the red light in the
button flashes and the LCD
shows the following:
Colour Palette xx
{PRG} {CLR} [CANCEL]
10. Release the COLOUR and palette
selection buttons. To program the
palette, press the PROGRAM
button on the front panel, or use
the cursor keys to select the PRG
button and press the ENTER key
Naming a Palette
A text description (name) can be given
to a programmed palette, if required.
The palette name only appears on the
monitor screen.
1. Ensure that the main LCD is
showing one of the base screens
(Memories, Submasters,Outputs).
2. Press the F2 FUNCTION key.
The LCD changes to the
following:
**** Name Item *****
Select type of item
to name ...
[Cancel]
3. Select the required attribute by
pressing the COLOUR,
BEAMSHHAPE or POSITION
button. The LCD changes to the
following:
**** Name Item *****
Select colour
palette to name ...
[Cancel]
4. Select the required palette by
pressing the corresponding
palette selection button.The
selected palette is shown on the
main LCD:
**** Name Item *****
Colour Palette 23
<_ >
[OK] {Cancel}
5. Use the up and down keys to
move the cursor, and the + and -
keys to enter the text (or use
external keyboard, if fitted).
6. Press the ENTER key to complete
the naming action. The LCD
returns to the previous screen.
7 - 6 Frog Series 73-750-00 Issue 6
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