Instruction manual
Submasters with Chase
Memories
When a chase memory is transferred
onto a submaster, it does not run
immediately, but is ‘parked’ on step 1
of the chase.
When the submaster fader is raised
above the LTP Trigger Level, the
chase will start running.
When the submaster fader is brought
back down to zero, the chase will stop
running (unless it has already
completed by running n times).
The generic channels and fixture
brightness parameters are mixed in
with all other brightness outputs from
the presets, submasters and Playback
X on a HTP basis.
The LTP channels in the chase
(Colour, Beamshape, Position) are
only output if the LTP Trigger is
enabled and the submaster fader is
raised above the LTP trigger level.
Chase Drive Modifiers
Auto - the chase runs at the
programmed speed.
Vari - the chase runs at the
programmed speed, with additional
step triggers being provided by the
bass beat of the audio signal.
Bass - the step triggers are provided
by the bass beat of the audio signal.
Manual - the STEP button in the
Submaster section is used to manually
step through the chase.
Beat - the STEP button in the
Submaster section is used to set the
beat speed of the chase.
Live Adjustment of Chase
Modifiers
It is possible to adjust the modifiers of
chases running on submasters. This
can be done globally or individually.
Any live adjustments that are made to
chases are temporary changes and do
not change the programmed values of
the modifiers in the chase memories.
Global Adjustment of Chase
Modifiers
Global adjustment of chase modifiers
affects all chases that are currently
running on the Playback X and
Submasters.
The lights next to each modifier button
indicate the selected option.
Direction - Press the DIRECTION
button on the front panel to select the
Direction modifier of all the chases.
Attack - Press the ATTACK button on
the front panel to select the Attack
modifier of all the chases.
Colour Action - Press and hold the
COLOUR button, then press the
ATTACK button on the front panel to
select the colour action modifier of all
the chases.
Beamshape Action - Press and hold
the BEAMSHAPE button, then press
the ATTACK button on the front panel
to select the beamshape action
modifier of all the chases.
Position Action - Press and hold the
POSITION button, then press the
ATTACK button on the front panel to
select the position action modifier of all
the chases.
Drive - Press the DRIVE button on the
front panel to select the Drive modifier
of all the chases.
Speed - Use the SPEED control to
‘pick up’ the current speed of the chase
and then adjust the chase speed by
turning the control anticlockwise to
slow down or clockwise to speed up.
If several chases are running with
different speeds, it is necessary to ‘pick
up’ each chase in turn by moving the
SPEED control to a position that
matches its speed.
Individual Adjustment of
Chase Modifiers
Individual adjustment of chase
modifiers only affects the selected
chases running on the submasters.
Entering Live Adjustment Mode:
To initiate individual live adjustment of
chases - press the F3 button on the
front panel. The light in the F3 button
will be lit.
Chase Selection - Submasters:
Press the SUBMASTERS button on
the front panel. The light in the
SUBMASTERS button will flash
Any lights in the SUBMASTER FLASH
buttons which were previously lit
indicating page overlay will go out. The
SUBMASTER FLASH buttons now act
as submasters selection buttons.
Select the submaster(s) containing the
chase(s) as required. The lights in the
SUBMASTER FLASH buttons flash to
indicate the selected chases.
Adjusting the Chase Modifiers:
Once the chase(s) have been selected,
the DIRECTION, ATTACK and DRIVE
buttons and the SPEED control will be
used to adjust the chase modifiers live.
This uses the same method as
described for global adjustment
(see above) but will only affect the
selected chase(s).
Exiting Live Adjustment Mode:
To end individual live adjustment of
chases press the F3 button on the front
panel. The light in the F3 button will go
out.
Frog Series 73-750-00 Issue 6 5 - 9
Submasters