Instruction manual

Playback of Memories
This section describes how to play
back the programmed memories on
the memory stack.
The memories can be output in
ascending numerical order by using
the GO button, or a particular memory
can be selected and then output.
Setting up for Playback
Press the MEMORIES button on the
front panel to display the Memories
screen on the LCD:
Current: 1 s
Next: < 2 s>
Fade Up: <00:03.0>
Fade Down:<00:03.0>
The LCD indicates the Current and
Next memories, plus the Fade Up and
Fade Down times of the next memory.
Selecting the Next Memory
Use the up and down arrow keys to
move the flashing cursor (<>) onto the
Next memory field:
Current: 1 s
Next: <2 s>
Fade Up: <00:03.0>
Fade Down: <00:03.0>
Use the + and - keys to select the next
memory to be output.
Starting the Show
Set the Playback X MASTER and
GRAND MASTER faders to full. Set
the OVERRIDE control to its central
position. Ensure Blackout is not active.
Select the first programmed memory
and press the GO button. The memory
will fade up on the outputs according to
its programmed fade times.
Using the Go Button
To output the Next memory, as
indicated on the Memories screen,
press the GO button.
This initiates a crossfade to the Next
memory. When the GO button is
pressed the Current and Next
memories are incremented
automatically.
The outputs fade to the next memory
according to its programmed fade
times and LTP actions (if applicable).
During the fade the light next to the GO
button is on.
Using the Override Control
The OVERRIDE control is used to slow
down or speed up the fade between
the current and next memories.
Turn the OVERRIDE control
anti-clockwise to slow down the
crossfade, clockwise to speed it up.
Using the Pause Button
The PAUSE button is used to pause a
crossfade between the current and
next memories.
The red light in the PAUSE button
flashes when the crossfade has been
paused. Pressing the PAUSE button
again releases the pause.
Using the Master Fader
The Playback X MASTER controls the
maximum output levels of the generic
channels and brightness fixture
channels only in the memories.
Using the Step Button
When the Current memory is a chase
with a manual drive, the STEP button
will manually step through the chase.
When the Current memory is a chase
with a beat drive, tapping the STEP
button twice will set the beat speed.
Frog Series 73-750-00 Issue 6 4 - 15
Memories
Figure 4 - 3: Playback X Controls