Instruction manual

Previewing Memories
Previewing a memory allows the user
to examine the generic channel data
and fixture data for a memory without
affecting the outputs.
Previewing a Scene Memory
1. Select a programmed scene
memory.
2. Press the PREVIEW button. The
light in the PREVIEW button
comes on, and the LCD changes
to the following:
Preview Memory 23
CHAN 1 50
CHAN 2 100
CHAN 3 75 v
3. Use the up and down arrow keys
to scroll up and down the list of
generic channels.
4. The programmed value of each
fixture parameter is shown after
the list of generic channels. They
are displayed as fixture number,
parameter name and DMX value.
For example:
Preview Memory 23
Fix 1 Cyan 255
Fix 1 Magenta 128
Fix 1 Yellow 0 v
5. To exit preview mode, press the
PREVIEW button on the front
panel. The light in the PREVIEW
button goes out and the LCD
returns to the Memories screen.
Previewing a Chase Memory
1. Select a programmed chase
memory.
2. Press the PREVIEW button. The
light in the PREVIEW button
comes on and the LCD changes
to the following:
PrevMem 23 Step< 1>
CHAN 1 50
CHAN 2 100
CHAN 3 75v
3. Use the + and - keys to select the
required step.
4. Use the up and down arrow keys
to scroll through the list of generic
channels for the selected step.
5. The programmed value of each
fixture parameter is shown after
the list of generic channels.
These are displayed as fixture
number, parameter name and
DMX value. For example:
PrevMem 23 Step< 1>
Fix 1 Cyan 255^
Fix 1 Magenta 128
Fix 1 Yellow 0v
6. To exit preview mode, press the
PREVIEW button on the front
panel. The light in the PREVIEW
button goes out and the LCD
returns to the Memories screen.
NOTES
Previewing Chases
The only active ‘gadget’ on the Preview Chase
Memory screen is the step number. Pressing
the up and down arrow keys will scroll up or
down the channel/fixture list, but the step
number will remain active. The + and - keys
will still change the step number, without
affecting the channels displayed on the LCD.
If a fixture is not programmed in a partial
memory, then the parameter values are
displayed as “---” on the Preview screen.
Naming Memories
A text description (name) can be given
to a programmed memory, if required.
The memory name only appears on
the Memories screen on the monitor.
1. Ensure that the main LCD is
showing one of the base screens
(Memories, Submasters,Outputs).
2. Press the F2 FUNCTION key.
The LCD shows the following:
**** Name Item *****
Select type of item
to name ...
[Cancel]
3. Press the MEMORIES button.
The LCD shows:
**** Name Item *****
Select Memory Number
Number: <xxx>
[OK] {Cancel}
4. Select the required memory by
using the + and - buttons, then
press the ENTER button. The
main LCD shows the memory:
**** Name Item *****
Memory xxx
<_ >
[OK] {Cancel}
5. Use the up and down keys to
move the cursor, and the + and -
keys to enter the text (or use
external keyboard, if fitted).
6. Press the ENTER key to complete
the naming action. The LCD
returns to the previous screen.
Clearing Memories
Select a programmed memory. Press
and hold the CLEAR button for approx.
1 second.
The memory is cleared and returns to
being unprogrammed (indicated by a ‘*’
next to memory number on the LCD).
If the cleared memory had been
transferred to a submaster, then the
submaster is automatically cleared.
If the Current memory is cleared, the
Current memory goes to memory zero.
4 - 14 Frog Series 73-750-00 Issue 6
Memories