Instruction manual

Overwriting a Step
1. Select a programmed chase and
enter Edit mode (see earlier).
2. Use the + and - keys to select the
step to be overwritten.
3. Set the levels for the generic
channels using the PRESET
faders.
4. Set the levels for the fixtures, as
required.
5. If programming a Partial memory,
ensure that the required fixtures
are “tagged”.
6. If programming a Partial memory,
press and hold down the required
attribute button(s).
7. Press the PROGRAM button to
save the current output levels into
the step. The LCD shows:
***** WARNING ******
Step is programmed
overwrite step ?
[YES] {NO}
8. Press the ENTER key to select
the YES button. The contents of
the step will be overwritten with
the current output values.
Alternatively, select the NO button
and press the ENTER key. The
contents of the step are left
unaltered.
Deleting a Step
1. Select a programmed chase and
enter Edit mode (see earlier).
2. Use the + and - keys to select the
step to be deleted. For example,
to delete step 4, select step 4 as
shown below:
Edit Memory: 23
Step: <4>
(Set Modifiers)
[Finish]
3. Press and hold the CLEAR button
for 1 second. The selected step
will be deleted from the chase.
Any steps after the deleted step
will be renumbered acccordingly.
The LCD shows the previous step
number, except when step 1 is
deleted, when it flashes the step
number and then displays step 1.
Editing Modifiers
1. Select a programmed chase and
enter Edit mode (see earlier).
2. Press the down arrow key to
move to the Col Action field. Use
+ or - keys to set to Snap or Fade.
3. Press the down arrow key to
move to the B/S Action field. Use
+ or - keys to set to Snap or Fade.
4. Press the down arrow key to
move to the Pos Action field. Use
+ or - keys to set to Snap or Fade.
5. Press the down arrow key to
move to the Shots field. Use + or -
keys to set the number of shots.
6. Press the down arrow key to
move to the Set Modifiers field.
The chase runs live on the
outputs (if editing live).The step
number on line two of the LCD
changes with the outputs.
Edit Memory: 23
Step: < 1 >
(Set Modifiers)
[Finish]
7. Adjust the Direction, Attack and
Drive modifiers using the front
panel buttons.
8. To adjust the Speed modifier, first
move the SPEED control to the
programmed speed (the red light
stops flashing and remains on).
9. Once the current speed has been
picked up, move the SPEED
control to the required value.
Exiting Edit Mode
1. To exit edit mode, use the down
arrow key to move the cursor on
the LCD to Finish.
Edit Memory: 23
Step: < 1 >
(Set Modifiers)
[Finish]
2. Press the ENTER button on the
front panel. The light in the EDIT
button stops flashing.
3. If editing blind - press the
PREVIEW button.
4. The LCD returns to the Memories
screen, and the edited memory
becomes the Current memory.
Editing Fade Times etc.
1. Select a programmed chase.
2. Use the up or down arrow keys to
select the required fade time on
the Memories screen.
Current: 11 s
Next: < 12 c>
Fade Up: <00:03.0>
Fade Down:<00:03.0>v
3. Use the + and - keys to adjust the
fade time, as required.
4. Use the up and down arrow keys
to select the LTP Fade time or an
LTP action.
5. Use the + and - keys to adjust the
value as required.
6. Use the up and down arrow keys
to select Dwell Time or Trigger.
7. Use the + and - keys to adjust the
value as required.
Changing Memory Type
The type of a programmed memory
can be changed from a scene to a
chase or vice versa.
Select a programmed memory and
press and hold the MEMORY TYPE
button for approx. 1 second.
When a scene is changed to a chase:
the generic and fixture channel levels
are copied into step 1 of the chase.
The chase modifers are set to default
values (Forwards, Snap, Auto, 60bpm).
When a chase is changed to a scene:
the generic and fixture channel levels
of the first step in the chase are copied
into the scene. All other chase steps
are lost.
NOTE
Editing Chase Modifiers
When running the chase live and editing the
modifiers, the Playback X MASTER fader
should be set to full.
The red light next to the SPEED control is
used to indicate if the control is above, below
or at the programmed chase speed:
Slow Flash - below programmed speed
Light On - at the programmed speed
Fast Flash - above programmed speed.
Frog Series 73-750-00 Issue 6 4 - 11
Memories