Instruction manual
Modifying Chases
This section deals with modifying
programmed chase memories.
Editing chase memories is performed
on two different levels:
The first level of editing is for inserting,
overwriting or deleting steps and
adjusting the chase modifiers.
The second level is for editing the
channel data of a single chase step.
Entering Edit Mode (Live)
1. Select a programmed chase
memory.
2. Press the EDIT button. The light
in the EDIT button flashes.
The first step of the selected
memory is faded up and output
live on the DMX (ensure that the
Playback X MASTER is at full).
Any outputs resulting from the
Current memory on Playback X
are faded out.
Any outputs from the preset
faders or submasters are mixed in
as normal.
Therefore to ensure that only the
selected memory is output live, all
presets and submasters should
be set to zero.
The main LCD shows:
Edit Memory: 23
Step: <1>
(Set Modifiers)
[Finish]
3. Use the + and - keys to select the
required step. The selected step
is output live on the DMX.
Entering Edit Mode (Blind)
1. Select a programmed chase
memory.
2. Press the PREVIEW button on
the front panel.
3. Press the EDIT button on the front
panel.
The main LCD shows:
Edit Blind Mem:123
Step: < 1 >
Col Action: <Snap>
B/S Action: <Snap> v
Inserting a Step
1. Select a programmed chase and
enter Edit mode (see earlier).
2. Use the + and - keys to select the
step before where you wish to
insert the new step. For example,
to insert a step after step 4, select
step 4:
Edit Memory: 23
Step: <4>
(Set Modifiers)
[Finish]
3. Press the INSERT key. A new
unprogrammed step is inserted
after the current step. The LCD
displays the new step:
Edit Memory: 23
Step: <5*>
(Set Modifiers)
[Finish]
4. Set the levels of the generic
channels in the same way as
programming a step in a new
chase memory (see page 4-5).
5. Set the levels of the fixture
channels as required.
6. Add movement effects, if
required.
7. Press the PROGRAM button to
save the output data.
The ‘*’ is removed from the step
number to indicate it is now
programmed. Any original steps in
the chase after the inserted step
are renumbered accordingly.
NOTES
Partial Memories
When entering Edit Mode, the yellow lights
in the FIXTURE SELECTION buttons indicate
which of the fixtures are programmed
(”tagged”) in the memory.
Inserting Steps
The INSERT button can only be used to
insert a step after the current step.
If an attempt is made to insert a step into a
chase which already has the maximum
number of steps programmed, an error
message is displayed on the LCD.
Editing Channel Data
1. Select a programmed chase and
enter Edit mode (see earlier).
2. Use the + and - keys to select the
step to edit.
3. Press the EDIT button. The LED
in the EDIT button changes to on
and the LCD shows the following:
Edit Step: 1
Channel Level (%)
1 < 50>
2 <100> v
4. Individual generic channels can
now be edited as follows:
5. Use the SHIFT button to select
the required set of channels.
6. Press and hold down the
corresponding CHANNEL FLASH
button. The cursor on the LCD
moves to the selected channel.
7. Pick up the existing level by
bringing the PRESET fader
through its programmed level.
8. Set the channel level using the
PRESET fader. The current
output level is shown in the LCD.
9. Release the CHANNEL FLASH
button to store the new channel
level in the memory.
10. Modify the fixture parameter
levels and movement effects
11. Press the EDIT button to exit Edit
channel mode.
12. Full Mode - the LCD shows:
***** WARNING ******
Data modified
Save Changes ?
{Yes} {No}
13. Select the Yes or No button as
required, then press ENTER.
14. Partial Mode - the LCD shows:
*** DATA MODIFIED **
Attributes recorded:
C{Yes} B{ No} P{ No}
Save ? {Yes} {No}
15. To save edits - use the up and
down arrow keys and + and - keys
or the attribute buttons on the
front panel to change the attribute
selection, if required. Press the
ENTER button.
16. The light in the EDIT button
changes to flashing and the LCD
returns to the memory step.
4 - 10 Frog Series 73-750-00 Issue 6
Memories