Instruction manual

Modifying Scenes
This section deals with modifying
programmed scene memories.
The channel data and fixture data for
the whole memory can be overwritten,
or individual channels and fixtures can
be edited live or blind, as required.
The up and down fade times, LTP fade
time and LTP actions (if applicable),
dwell time and trigger can all be
adjusted from the Memories screen.
Overwriting a Scene Memory
1. Select a programmed scene
memory.
2. Set the levels of the generic
channels using the PRESET A
and PRESET B faders.
3. Modify the parameter levels of the
assigned fixtures, if required.
4. Add or modify movement effects,
if required.
5. If programming in Partial mode,
ensure all relevant fixtures are
tagged.
6. If programming in Partial mode,
press and hold down the required
attribute button(s).
7. Press the PROGRAM button to
store the current output levels in
the memory. A warning message
is displayed on the LCD:
***** WARNING ******
Memory is programmed
Overwrite memory ?
[YES] {NO}
8. Press the ENTER key to select
the YES button. The contents of
the memory are overwritten with
the current output values.
9. Alternatively, select the NO button
and press the ENTER key. The
contents of the memory are left
unaltered.
Editing Channel Data Live
1. Select a programmed scene
memory.
2. Press the EDIT button. The light
in the EDIT button is lit and the
contents of the scene memory are
output live on the DMX.
Outputs from the PRESET faders
and the Current memory on the
Playback X are faded out. Any
outputs from submasters are still
mixed in as normal.
The LCD display changes to the
following, for example:
Edit Memory: 23
Channel Level (%)
1 < 50>
2 <100> v
3. Individual generic channels can
now be edited as follows:
4. Use the SHIFT button to select
the required set of channels.
5. Press and hold down the
corresponding CHANNEL FLASH
button. The cursor on the LCD
moves to the selected channel.
For example - channel 23:
Edit Memory: 23
Channel Level(%)
23 <100> ^
24 < 75> v
6. Pick up the existing level by
bringing the PRESET fader
through the programmed level.
The fader now controls the output
level of the channel.
7. Set the channel level using the
PRESET fader. The current
output level is shown in the LCD.
8. Release the CHANNEL FLASH
button to store the new channel
level in the memory.
9. Repeat the above procedure for
each generic channel which
requires editing.
10. Modify the fixture parameters and
movement effects, as required.
11. Press the EDIT button to exit Edit
mode.
12. Full Mode - the following warning
is displayed on the LCD:
***** WARNING ******
Data modified
Save Changes ?
{Yes} {No}
13. Select the Yes or No button as
required, then press ENTER.
14. Partial Mode - the following
warning is displayed on the LCD:
*** DATA MODIFIED **
Attributes recorded:
C{Yes} B{ No} P{ No}
Save ? {Yes} {No}
15. To save edits - use the up and
down arrow keys and + and - keys
or the attribute buttons on the
front panel to change the attribute
selection, if required. Press the
ENTER button.
16. The edited memory becomes the
Current memory. Any outputs
from the PRESET faders are
faded back in.
Editing Channel Data Blind
1. Select a programmed scene
memory.
2. Press the PREVIEW button. The
light in the PREVIEW button is lit.
3. Press the EDIT button. The light
in the EDIT button is lit.
4. Edit the generic channels and
fixture parameters, as required
(see Edit Live).
5. Press the EDIT button to exit edit
blind mode.
Editing Fade Times etc.
1. Select a programmed scene
memory.
2. Use the up or down arrow keys to
select the required fade time on
the Memories screen.
Current: 1 s
Next: < 2 s>
Fade Up: <00:03.0>
Fade Down:<00:03.0>v
3. Use the + and - keys to adjust the
fade time, as required.
4. Use the up and down arrow keys
to select the LTP Fade Time or
one of the LTP actions (Colour,
Beamshape or Position). Use the
+ and - keys to adjust the value as
required.
5. Use the up and down arrow keys
to select the Dwell or Trigger field.
Use the + and - keys to adjust the
value as required.
Frog Series 73-750-00 Issue 6 4 - 9
Memories