Instruction manual
Programming a Chase
1. Set the PLAYBACK X MASTER
to zero and the GRAND MASTER
fader to full.
2. Select an unprogrammed
memory.
3. Press and hold the MEMORY
TYPE button for 1 second to
change the memory type to
Chase (as indicated by the red
light next to the button).
The LCD changes to show the
current memory and step number
being programmed as follows:
Memory: 10
Step: <1*>
(Set Modifiers)
[Finish]
4. Set the levels of the generic
channels using the PRESET A
and PRESET B faders.
5. Set the fixture parameters to the
required values (if applicable).
6. Add movement effects to fixtures,
if required.
7. If programming a Partial memory,
ensure that the required fixtures
are “tagged”.
8. If programming a Partial memory,
press and hold down the required
attribute button(s).
9. Press the PROGRAM button to
store the current output levels in
the first step of the chase.
10. The next step is automatically
inserted into the chase. The LCD
changes to show the next
(unprogrammed) step:
Memory: 10
Step: <2*>
(Set Modifiers)
[Finish]
11. Set the levels for the generic
channels and fixture parameters
as described for the first step.
12. Press the PROGRAM button to
save the output levels into the
current step.
13. Repeat the above procedure until
all the steps in the chase have
been programmed.
14. Press the down arrow key to
move to the Col Action field
(see note). Set the action to Snap
or Fade as required.
15. Press the down arrow key to
move to the B/S Action field.
(see note) Set the action to Snap
or Fade as required.
16. Press the down arrow key to
move to the Pos Action field.
(see note). Set the action to Snap
or Fade as required.
17. Press the down arrow key to
move to the Shots field.
(see note). Set the value to the
required number.
18. Press the down arrow key to
move the flashing cursor onto the
Set Modifiers field.
Ensure that the PLAYBACK X
MASTER fader is set to full.
The chase now runs live on the
outputs according to the current
modifier settings. The Step
number changes with the outputs.
Memory: 10
Step: <12>
(Set Modifiers)
[Finish]
19. Adjust the Direction, Attack and
Drive modifiers using the front
panel buttons.
The red lights next to each of the
modifier buttons indicate the
current settings (see note).
20. Adjust the Speed modifier using
the SPEED control.
21. Press the down arrow key to
move the cursor onto the Finish
button. Press the ENTER key to
return to the Memories screen.
The ‘*’ next to the memory
number on the LCD is replaced by
a ‘c’ to indicate the memory is
now a programmed chase.
The programmed chase memory
becomes the Current memory and
is output on the Playback X.
The Next memory automatically
increments, if the option has been
set in Desk Setup.
NOTES
Programming Chases
The chase will also run live on the outputs
when the cursor is on the Col Action, B/S
Action, Pos Action or Shots field on the LCD.
When running the chase live and editing the
modifiers, the Playback X MASTER fader
should be at full.
In a Partial chase memory, the “tagged”
fixtures and attribute selection applies to ALL
the steps in the chase.
Beat Drive
The Beat Drive option is indicated on the
front panel by having both the BASS and
MAN lights lit.
When programming a chase memory, set the
Drive modifier to Beat, and then set the
actual beat speed by tapping the STEP
button in the Playback X section of the front
panel.
4 - 8 Frog Series 73-750-00 Issue 6
Memories