Instruction manual
Movement Effects
Movement effects can be added to any
fixture which has both Pan and Tilt
parameters.
The total movement effect is defined
using six parameters (Effect, Size X,
Size Y, Offset, Rotation and Speed).
These parameters can be used to
provide a wide range of effects (circles,
squares, diamonds, lines etc.)
The movement effect parameters
appear as two additional groups of
parameters under POSITION.
To add a movement effect to a fixture:
1. Select the required fixture(s) and
the Position attribute.
2. Use the control wheels to set the
Pan and Tilt parameters to the
base position.
3. Press the WHEEL GROUP button
to select the first three movement
effect parameters.
4. Select the movement effect with
the thumb wheel, then adjust the
Size X and Size Y parameters
using the other control wheels.
5. Press the WHEEL GROUP button
to select the next three movement
effect parameters.
6. Adjust the Offset, Rotation and
Speed parameters as required
using the control wheels.
The Home Function
The HOME button is used as a quick
method for resetting all the parameters
of the selected fixture(s) to their home
values (ie. brightness to full, colour to
white, no gobo or effects, shutter open,
pan and tilt to mid position).
It is also possible to home parameters
for a single attribute as follows:
1. Select the required fixture(s).
2. Press and hold down an
ATTRIBUTE button
(BRIGHTNESS, COLOUR,
BEAMSHAPE, or POSITION).
3. Press the HOME button.
Copying Fixture Data
Fixture parameter data for a particular
attribute can be copied from one fixture
to another fixture as follows:
1. Set up the parameter levels for
the “source” fixture as normal.
2. Select the destination fixture(s).
3. Press and hold down an
ATTRIBUTE button
(BRIGHTNESS, COLOUR,
BEAMSHAPE, or POSITION).
4. Press the FIXTURE SELECTION
button of the source fixture.
5. Release the ATTRIBUTE button.
Programming a Scene
1. Set the PLAYBACK X MASTER
to zero and the GRAND MASTER
fader to full.
2. Select an unprogrammed
memory.
3. Set the levels of the generic
channels using the PRESET A
and PRESET B faders.
4. Set the fixture parameters to the
required values.
5. Add movement effects to fixtures,
if required.
6. If programming a Partial memory,
ensure that the required fixtures
are “tagged”.
7. If programming a Partial memory,
press and hold down the required
attribute button(s).
8. Press the PROGRAM button to
store the current output levels in
the memory.
The ‘*’ next to the memory
number on the LCD is replaced by
an ‘s’ to indicate the memory is
now a programmed scene.
The programmed memory
becomes the Current memory and
is output live on the DMX.
The Next memory automatically
increments, if the option has been
set in Desk Setup.
NOTES
Partial Memories
The output levels of generic and fixture
brightness channels are always recorded
regardless of the fixture tagging and attribute
selection.
To record only the brightness levels of the
fixtures, all fixtures must be untagged prior
to pressing the PROGRAM button.
To record all the LTP attributes for the
tagged fixtures (colour, beamshape and
position) simply press the PROGRAM button.
Frog Series 73-750-00 Issue 6 4 - 7
Memories