Instruction manual
LCD Display – Memories
Programming, editing, copying,
transferring, deleting and playing back
memories are performed via the
Memories screen on the main LCD.
To display the Memories screen on the
LCD, press the MEMORIES button on
the front panel. For example:
Current: 1 s
Next: < 2 s>
Fade Up: <00:03.0>
Fade Down:<00:03.0>v
The up and down arrow keys move the
flashing cursor (< > ) through the
editable fields on the screen.
The + and - keys are used to modify
the data in the field indicated by the
flashing cursor.
The fields on the Memories screen are
described in the following section.
The LTP Fade, Colour, Beamshape
and Position fields are not displayed
for the Frog as they are not applicable.
In Partial programming mode, the
Colour, Beamshape and Position
action fields are only editable if the
attribute is programmed in the
memory.
If the attribute is not programmed in
the memory the value is shown as “---”
and is not editable.
Memories Screen Data
Current - The current memory on the
Playback X, together with a status
character (s = scene, c = chase).
Note - This field is not editable.
Next - The next memory on the
Playback X, together with a status
character ( * = unprogrammed,
s = scene, c = chase).
Fade Up - the fade up time for the
Next memory.
Fade Down - the fade down time for
the Next memory.
LTP Fade - The LTP fade time for the
Next memory.
Colour - The action of the colour
fixture channels for the Next memory.
Beamshape - The action of the
beamshape fixture channels for the
Next memory.
Position - The action of the position
fixture channels for the Next memory.
Dwell - The dwell time for the Next
memory.
Trigger - The trigger for the Next
memory (Go, Auto, Real Time or
Timecode).
Time - If the Trigger is set to Real
Time or Timecode, the actual time at
which the memory will be triggered.
The time is displayed as HH:MM:SS
for Real Time and HH:MM:SS:FF for
Timecode.
Jump - The memory number to jump
to on completion of the Next memory.
Selecting a Memory
1. Press the MEMORIES button to
display the Memories screen on
the main LCD.
2. Use the up and down arrow keys
to select the Next memory field
(if not already selected).
3. Use the + and - keys to select the
required memory.
When selecting the Next memory on
the Memories screen:
If the memory is unprogrammed the
chase modifier lights are all off.
If the memory is a programmed scene
the chase modifier lights are all off.
If the memory is a programmed chase
the chase modifier lights indicate the
values programmed into that memory.
NOTES
Selecting Memories
Pressing the MEMORIES key moves the
cursor to the Next field on the Memories
screen on the LCD.
When the cursor is on the Next field on the
Memories screen, pressing the + and - keys
together will select the first programmed
memory.
SMPTE/MIDI Timecode Triggers
Memories programmed with SMPTE or MIDI
timecode triggers will only be triggered by an
incoming SMPTE or MIDI timecode signal
when the show is played back on a Frog Box.
Frog Series 73-750-00 Issue 6 4 - 3
Memories