Instruction manual
Introduction 
Frog 2 Operating Manual – Issue 4.3  Page 9 
Cues, Cue Stacks and Playbacks 
The  desk  allows  you  to record  cues, for use  in any of the 1000 user programmable  cue 
stacks. Each cue has a number, name (optional), trigger, a wait time (auto cues) and a set 
of  delay,  and  fade  times.  It  is  possible  to  give  each  parameter  of  each  fixture  their  own 
individual fade and delay times. 
The desk provides 100 pages of playbacks, each page containing 10 playbacks. The 1000 
cue stacks are mapped 1:1 with the 100 pages of playbacks. 
Groups 
The  desk provides 200 user definable groups.   Automatic groups  for each fixture type in 
the schedule can be generated from the Setup area, if required. 
Palettes 
The desk provides 200 user programmable palettes for each
 of the four attributes (Colour, 
Beamshape, Position and Effects). 
User Definable Faders (UDF) 
The desk provides 100 pages of 10 User Definable Faders, with associated ‘flash’ buttons. 
The User Definable Faders may be assigned to Groups, Cues, single fixture parameters or 
channel  data.  They  can  also  be  assigned  to  Time,  Override  or  Virtual  Playback  Master 
Fader functions. 
User Definable Keys (UDK) 
The  desk provides 100 pages of 20 User Definable Keys. The User Definable Keys may 
be assigned to Groups, Fixtures, Palettes, Effects, Cues, or channel data. 
Output Processing on the Frog 2 Desk 
The  Frog  2  has  two  distinct  channel  types:  Intensity  channels  and  Attribute  channels 
(colour, beam and position). 
The main difference is that Intensity channels can be flashed, are mixed with their source's 
Master Fader and the GRAND MASTER, and can have distinct Fade Up and Down times.    
When  you  play  back  a  cue,  park  a  channel,  or  manually  manipulate  a  channel  in  the 
Program Window, you give ownership of the channel to that specific area of the desk. 
When a channel is owned, the programmed value (or series of values, if it is defined as a 
chase or effect) is output. However, the previous owner(s) are not forgotten, and go into in 
a history list. 
When a cue is released, it loses it's places in the history, whether it currently owns them or 
not. The most recent owner in the history will then regain ownership, and hence control the 
output of that channel. 
If a channel is not owned by any source, then it will output zero for an Intensity channel, or 
it's default value for an Attribute channel. 










