FROG 2 OPERATING MANUAL
FROG 2 OPERATING MANUAL If a portable or temporary three phase mains supply is used to power this desk, we recommend that the desk mains plug is removed before connecting or disconnecting the supply. Serious damage will occur if the desk is connected across two phases. This equipment is designed for use as a lighting control desk only, and is unsuitable for any other purpose. It should only be used by, or under the supervision of, an appropriately qualified or trained person.
Introduction ............................................... 7 Groups.....................................................77 This Manual........................................... 7 Group Window .....................................77 Conventions .......................................... 7 Master Groups .....................................78 The Frog 2 Lighting Desk ...................... 8 Automatic Groups ................................78 Front Panel Controls ...........................
Adding Macros to Cues ..................... 110 Macro UDK ........................................139 Playing Back Cues ............................ 111 Editing User Definable Keys ..............140 Copying Cues.................................... 113 Deleting User Definable Keys ............140 Moving Cues ..................................... 113 Palettes .................................................141 Deleting Cues.................................... 113 Palette Windows ....................
Screen Navigation Keys .................... 158 Remote Input .....................................174 Mouse Operation on Windows .......... 158 SMPTE ..............................................174 Preview Cue Window ........................ 159 MIDI ...................................................175 Preview Palette Windows.................. 160 CAN Port............................................175 Preview Group Window..................... 161 Ethernet ......................................
Introduction Introduction This Manual This manual describes the operation of the Frog 2 lighting desk. This chapter contains an overview of the capabilities and controls of the Frog 2. The Quick Start Tutorial chapter is designed to get you up and running with the desk, but is not a substitute for the whole manual. For more detail on each function, this manual is divided into chapters, one for each major area of control.
Introduction The Frog 2 Lighting Desk The following section is a summary of the main functions of the Frog 2 lighting desk. Graphical Interface The desk operates a graphical interface which is provided by a touch screen in the front panel of the desk and up to two external monitors. All the setup, programming, playback and output information is displayed graphically on the touch screen and/or the monitor screens. The desk provides two VGA outputs on the rear panel of the desk.
Introduction Cues, Cue Stacks and Playbacks The desk allows you to record cues, for use in any of the 1000 user programmable cue stacks. Each cue has a number, name (optional), trigger, a wait time (auto cues) and a set of delay, and fade times. It is possible to give each parameter of each fixture their own individual fade and delay times. The desk provides 100 pages of playbacks, each page containing 10 playbacks. The 1000 cue stacks are mapped 1:1 with the 100 pages of playbacks.
Introduction Front Panel Controls This section of the manual describes the controls and displays on the front panel of the Frog 2 desk. The front panel controls have been divided into the following sections: • User Definable Faders (UDF) • Grand Master and Blackout • Manual Playbacks • Function Keypad • Numeric Keypad • User Definable Keys (UDK) • Screen Navigation Keys • Touch Screen • Group, Attribute, Cursor Keys and Control Wheels Page 10 Frog 2 Operating Manual – Issue 4.
Introduction User Definable Faders (UDF) This section of the front panel contains 100 pages of 10 user definable faders (UDF). The current page is indicated by the seven segment PAGE Display. The PAGE UP and PAGE DOWN buttons are used to select the required page of faders. Pressing the PAGE UP and PAGE DOWN buttons together selects page 1. Each User Definable Fader has an associated flash button containing a red LED. The operation of each individual flash button can be set to flash or latch as required.
Introduction Manual Playbacks This section of the front panel contains 100 pages of 10 manual playbacks and virtual playback controls. The current page is indicated by the seven segment PAGE Display. The PAGE UP and PAGE DOWN keys are used to select the required page of playbacks. Pressing the PAGE UP and PAGE DOWN keys together selects page 1. There are 10 sets of manual playback controls, each of which consists of a MASTER fader, SELECT, FLASH, PAUSE and GO keys.
Introduction Function and Numeric Keypads Function Keypad The Function Keypad contains 19 labelled function keys. For details of the functionality of the different keys see the relevant sections of this manual. The TRY CUE, HIGHLIGHT, BLIND and CLEAR keys contain a single red LED. Numeric Keypad The numeric keys (0 - 9) and the point key (.) are used for entering numeric data (eg group no, palette no, cue no, channel levels, DMX addresses etc.
Introduction User Definable Keys (UDK) This section of the front panel contains 100 pages of 20 User Definable Keys. The current page is indicated on the seven segment PAGE Display which is found to the left of the User Definable Faders (see earlier in this section). The PAGE UP and PAGE DOWN buttons are used to select the required page. Pressing the PAGE UP and PAGE DOWN buttons together selects page 1. Each User Definable Key contains a red LED.
Introduction Touch Screen The LCD touch screen on the front panel of the desk is used primarily for displaying and selecting commonly used functions. The Home Screen contains the following soft keys: [Values/Fade/Delay], [Percent/DMX/Details], [Active Playback Window], [Cue Stack], [Program Window], [Output Window], [Park], [Unpark], [Effects Window], [Knockout] and the shifted wheel editing mode eg [Relative].
Introduction Group, Attribute, Cursor Keys and Control Wheels The GROUP key is used when selecting or recording groups. Pressing the GROUP key brings up a tool bar on the touch screen containing the Master Groups. The attribute keys (POSITION, COLOUR, BEAM and EFFECTS) are used when adjusting fixture parameters and also when recording, referencing and outputting palettes and effects. Each of these keys contains a red light, which is lit when the attribute is selected.
Quick Start Tutorial Quick Start Tutorial Getting Started Prior to powering up the desk, it is essential to attach all the peripherals you require. The desk has support for a PS2 or USB Keyboard and Mouse, two VGA monitors (or touch screens) and a desk light (Littlelite) on 3 pin XLR. These must be connected before powering up, as subsequent connection could result in software or hardware malfunctions.
Quick Start Tutorial Adding Fixtures Once in the Setup screen, the first task you need to perform is to assign the fixtures in your rig to the desk’s fixture schedule. This tells the desk how many of each fixture type you have, allowing the desk to load the correct details into its memory. Press the [Add Fixtures] key on the touch screen. The Fixture Schedule Window is displayed on the touch screen: The left hand column in this screen allows you to select the fixture manufacturer.
Quick Start Tutorial Patching Fixtures After adding the fixtures into the schedule, the next step is to patch the fixtures. Patching involves telling the desk which fixture is located at which DMX start address. The Frog 2 has four universes of DMX output, numbered 1 to 4. It is important to ensure you patch the fixtures to the correct DMX universe. The patch window can display the patch in three different views on the monitor screen (Outputs, Fixtures and Channels).
Quick Start Tutorial Patching a Group of Fixtures To patch an entire group of fixtures (eg All MAC 250s) sequentially from a start address, press the GROUP key, select the group from the tool bar on the touch screen, press the @ key, enter the DMX start address and press ENTER.
Quick Start Tutorial Editing Fixtures The Edit Fixtures screen allows you to perform the following functions on the fixtures in the fixture schedule: • Name individual fixtures • Assign user fixture numbers • Edit fixture parameter Default (release) values • Edit fixture parameter Home values • Edit fixture parameter Topset values • Adjust the Pan and Tilt alignment of fixtures • Patch Functions Edit Fixtures Screen Press the [Edit Fixtures] key on the touch screen or monitor.
Quick Start Tutorial Naming Fixtures Use the arrow keys to move the cursor to the Name column of the required fixture and then press the SET key. Enter the name of the fixture using the external keyboard, then press the ENTER key. Numbering Fixtures Each fixture has its own fixture number. By default, the first fixture in each group is numbered 1, and then sequentially onwards up to the quantity of fixtures in their group. It is worth taking some time time thinking about numbering your fixtures.
Quick Start Tutorial Desk Setup The Desk Setup function allows you to configure or customise the settings on the desk to your own requirements. Desk Setup is divided into a number of different sections which are accessed by pressing the corresponding soft button on the touch screen: A summary of the Desk Setup options is provided below. For details of the various options refer to the Setup chapter in this manual.
Quick Start Tutorial Saving Shows The Frog 2 will save the show automatically to its internal memory at regular intervals. External backups of the show data can be made to a USB Storage Device (eg memory stick included with your Frog 2) or to recordable CD. Press the [Files] key on the touch screen or monitor. Press the [Save Show] key to enter the Save Show screen. Press the Destination Device key to select the required device. Type the show name in the Filename box.
Quick Start Tutorial Loading Shows Shows can be loaded onto the Frog 2 from either CD or USB Storage Device. Insert or connect the storage medium containing the show. Press the [Files] key on the touch screen or monitor. Press the [Load Show] key to enter the Load Show screen. Press the Source Device key to select the required device. A list of show files on the currently selected storage device appears on the touch screen. Select the show file you wish to load using the cursor keys.
Quick Start Tutorial The Program Window The Program Window is central to the programming functionality on the Frog 2 desk. It is recommended that the Program Window is displayed on one of the monitor screens when programming cues, palettes, UDFs, UDKs etc. To display the Program Window on the monitor press the [Program Window] key on the touch screen. As you select fixtures and adjust their parameters with the control wheels, the corresponding information is shown in the Program Window.
Quick Start Tutorial Controlling Fixtures Once you have added fixtures to the schedule, patched them to the DMX, changed the defaults (if required) and exited Setup you are ready to control the fixtures. Selecting Fixtures The simplest way to select a group of fixtures is via the Master Groups which are created automatically when fixtures are added to the schedule. Press the GROUP button. The Master Groups are displayed in a toolbar above the command line on the touch screen.
Quick Start Tutorial Controlling Intensity The intensity parameter of the selected fixture(s) can be controlled by entering commands directly via the numeric keypad or by using the corresponding control wheel. Direct Commands Intensity levels can be set for a complete group of fixtures using the following commands: GROUP
Quick Start Tutorial Controlling Colour, Beamshape and Position Parameters The colour, beamshape and position parameters of the selected fixture(s) are controlled using the control wheels. First select the required fixture(s) and then press one of the attribute keys (POSITION, COLOUR or BEAM). The corresponding parameters for the fixture are assigned to the control wheels and are indicated on lower part of the touch screen.
Quick Start Tutorial Tagging Parameters On the Frog 2 desk, fixture parameters must be ‘tagged’ for them to be recorded when programming cues, palettes, UDF’s and UDK’s. The tag status of each fixture parameter is indicated on the touch screen and in the Program Window by it’s background colour – grey indicates that the parameter is untagged; green indicates that the parameter is tagged.
Quick Start Tutorial Cues Once you have set up a look that you like you can then record that state into a cue. If you wish to see the cues as they are recorded then display the Cue Stack Window on one of the monitor screens. Press the [Cue Stack] key on the touch screen. Selecting a Cue Stack Cues can be programmed into any of the 1000 user programmable cue stacks. Select Page 1 on the playback master section, using the PAGE+ and PAGE- buttons.
Quick Start Tutorial Adjusting Fade and Delay Times As well as the actual output levels recorded in the cue, each fixture parameter also has it’s own fade and delay times. Default fade and delay times for Intensity, Colour, Beamshape and Position are defined in Desk Setup, and can be adjusted if required, prior to programming cues. The parameter fade and delay times are displayed in the Fade and Delay views of the Program Window.
Quick Start Tutorial Editing Cues To edit a cue, the simplest method is to load it into the Program Window, by entering the following command: LOAD S/C ENTER (S = Stack Number, C = Cue Number) This will load the cue into the Program Window and output the programmed DMX values. You can then select fixtures and make changes to parameter levels and fade and delay times as necessary, in the same way as when recording the cue (see earlier). To record the changes to the cue, press the UPDATE key.
Quick Start Tutorial Palettes The Frog 2 provides the user with four sets of 200 palettes. The palettes are stored under the nominal headings of Position, Beam, Colour and Effects. All palettes may contain any combination of Intensity, Colour, Beamshape, Position and Effects parameters. For example, a colour palette may include intensity and colour, a beamshape palette could include beamshape and position etc. Palette Windows Each set of palettes has it’s own palette window.
Quick Start Tutorial Recording Palettes Programming a palette is simple and very similar to recording a cue. Set up the fixture outputs as required, ensuring that the correct parameters are tagged. To record the data as a colour palette, enter the following command: RECORD COLOUR N ENTER (N = palette number). If you wish to record attributes other than the default for the palette, these can be selected on the Record Options Window on the touch screen before pressing the ENTER key.
Quick Start Tutorial User Definable Faders (UDF) The desk provides 100 pages of 10 User Definable Faders, with associated ‘flash’ buttons. The user definable faders may be assigned to Groups, Palettes, Cues, fixture parameters or channel data. They can also be assigned to special Time, Override or Virtual Playback Master functions. UDF / UDK Window To display the User Defined Faders/Keys Window on the monitor hold down the SHIFT key and press one of the User Definable Fader flash keys.
Quick Start Tutorial User Definable Keys (UDK) The desk provides 100 pages of 20 user definable keys. The user definable keys may be assigned to Groups, Individual Fixtures, Palettes, Cues, or channel data. UDF /UDK Window To display the User Defined Faders/Keys Window on the monitor hold down the SHIFT key and press one of the user definable keys. The User Defined Faders/Keys window shows information on the current page of User Definable Faders and Keys as shown by the PAGE DISPLAY on the front panel.
Quick Start Tutorial Groups The Frog 2 provides 200 user definable Groups. Groups are most commonly used when selecting fixtures and programming data to be recorded in cues, palettes etc. Groups can also be assigned to User Definable Faders (UDF) and User Definable Keys (UDK). Group Window To display the Group Window on the monitor, hold down the SHIFT key and then press the GROUP key. The Group Window contains a soft button for each of the 200 groups.
Setup Setup In Setup the desk provides functions for setting up the desk - assigning, patching and editing fixtures, saving and loading shows, clearing show data, resetting the desk etc. Press the SETUP key to display the Setup options on the touch screen and the Setup Window on the monitor.
Setup Patch The Patch option allows you to assign fixture types, patch them to the DMX outputs, adjust parameter default, highlight and topset values, adjust fixture alignment values (pan/tilt reverse and swap) and a number of other associated functions. Adding Fixtures The first task you need to perform is to assign the fixtures in your rig to the desks fixture schedule.
Setup User Fixture Types The Frog 2 desk provides a method for loading fixture types which are not in the fixture library stored on the desk, ie user fixture types which are stored on a memory stick or CD. Press the [User Fixture] key on the touch screen. Select the Source Device (Removeable Device or CD). A list of user fixture type files found on the source device is displayed on the touch screen. Select the required file using the cursor keys or by touch on the touch screen. Select the [OK] button.
Setup Patching Fixtures After adding the fixtures into the schedule, the next step is to patch the fixtures to the DMX outputs. Fixtures can be patched individually or in groups. The Frog 2 has four universes of DMX output, numbered 1 to 4. There are dual outputs for each universe. It is important to ensure you patch the fixtures to the correct DMX universe. The Patch Window can display the patch data in three different views on the monitor (Outputs, Fixtures and Channels).
Setup Patching Fixtures by User Fixture Number If you have assigned user fixture numbers to the fixtures in the Edit Fixtures screen, you can omit the group selection part of the command, and simply refer to the fixture(s) by their individual fixture number(s), for example: 301 @ 146 ENTER (patch fixture number 301 to DMX address 146) 701 THRU 704 @ 66 ENTER (patch fixture numbers 701 – 704 starting at address 66) Patching Fixtures to a Specified Universe Fixtures can also be patched to a specified univ
Setup Patch Views The Patch data can be displayed in three different formats or views in the Patch Window. Press the [Patch View] key in the Patch Window and then select [Outputs], [Fixtures] or [Channels] from the drop down menu. The different patch views are described in the sections below: Outputs View This is the default patch view and displays the DMX start address for each fixture for each DMX universe, for example: Page 44 Frog 2 Operating Manual – Issue 4.
Setup Fixtures View This patch view lists all the fixtures in the schedule together with their alignment data and DMX patch address(es). The fixtures are listed in group order. Alignment data is only displayed if it has been changed from the defaults. Patch addresses are displayed in the format universe/address in normal addressing mode or simply the address in absolute addressing mode.
Setup Editing Fixtures The Edit Fixtures screen allows you to carry out the following functions on the fixtures in the fixture schedule: • Name individual fixtures • Assign user fixture numbers • Edit fixture parameter Default (release) values • Edit fixture parameter Home values • Edit fixture parameter Topset values • Adjust the Pan and Tilt alignment of fixtures • Patch Functions Press the [Edit Fixtures] key on the touch screen or monitor.
Setup Fixture Numbers Each fixture in the schedule has its own fixture number. Initially, these fixture numbers are set sequentially within the Master Groups, eg Dimmers 1 - 48, MAC 500s 1 - 20, MAC 600s 1 - 20, etc. You can alter these numbers if required. It is recommended that you take some time thinking about numbering your fixtures. It is useful to renumber your fixtures to something logical and unique, as this will be how each fixture will then be referenced during programming and playback.
Setup Editing Default Values The Default values for fixture parameters are the values that are output when the fixture is released. The Default values are initially taken from the fixture profile data stored in the fixture library in the desk. They are set to values that will produce an open white beam (no gobos or effects) at a central position (Pan and Tilt at 50%). These values can be edited on an individual fixture or group basis as required.
Setup Aligning Fixtures The Frog 2 desk is capable of making adjustments to your fixtures to take into account their rigging position. Inverting Pan and Tilt It is possible to invert Pan and Tilt independently for each fixture. This can be particularly useful if you’ve rigged Front of House fixtures the opposite way around to those onstage, for example: Use the arrow keys to move the cursor to the Invert P or Invert T column of the required fixture and then press the SET key.
Setup Patch Functions The Patch functions under Edit Fixtures allow you to patch, repatch and unpatch selected fixtures. It is also possible to patch a fixture to more than one DMX address in one or more universes. These additional patch addresses are known as duplicates. Select the fixture(s) to be edited. Click on the [Patch] button in the Edit Fixtures Window. The patch table shows the DMX-In assignment (if assigned) and the DMX address(es) that each of the selected fixtures are currently patched to.
Setup Adding Duplicates Move the cursor to the Duplicate 1 column for the required fixture and press the ENTER key. The Patch Fixture popup window is displayed on the monitor screen: Select the required Universe by clicking on the [Universe] button and selecting the universe from the drop down menu. Enter the required DMX address in the Address field provided or press the [Next Address] button to automatically pick up the next available patch address in the selected universe.
Setup Repatching Fixtures Move the cursor to the DMX or Duplicate n column for the required fixture and press the ENTER key. The Patch Fixture popup window is displayed on the monitor screen with the current patch address in the DMX Address field: Select the required Universe by clicking on the [Universe] button and selecting the universe from the drop down menu.
Setup Multi-Part Fixtures For multi-part fixtures (eg Lamp + Scroller) the different parts of the fixture are displayed on separate lines in the Edit Fixtures patch table. There is an additional column (Part) which shows the part name of the multi-part fixture and a [Fixture Part] button that selects which part of the fixture is displayed on the screen (eg All Parts, Lamp, Scroll). DMX In Field The DMX-In field in the patch table shows the DMX In address assigned to the fixture.
Setup Changing Fixture Type This patch function allows you to swap one fixture type for another. Individual fixtures or groups of fixtures may be changed in a single operation. The desk attempts to clone the programmed data for the swapped fixture(s) in memories, submasters and palettes as far as possible. Parameters in the new fixture type that were not present in the original fixture type are left unprogrammed. Select the fixture(s) to be changed.
Setup Auto Menus This Setup option generates automatic items based on the fixture schedule. Auto Groups This function generates a group for each of the Master Groups, plus ‘odd’ and ‘even’ groups for each different fixture type in the schedule. Press the [Auto Menus] key on the touch screen or monitor. Select the [Create Autogroups] option from the drop down menu.
Setup Beamshape Palettes The beamshape auto palettes generated by the desk are based on the gobo wheel and shutter parameters of the fixture in the schedule as follows: Gobo Wheel(s) – An auto palette for each Gobo present on each gobo wheel in the fixture. Naming syntax is Gobo 1/1 … Gobo 1/N (first gobo wheel), Gobo 2/1 .. Gobo 2/N (second gobo wheel etc. No Gobo – This auto palette sends all the ‘Gobo’ parameters to their default values. Shutter - Two auto palettes (Shutter Open and Shutter Closed).
Setup Desk Setup The Desk Setup function allows you to configure or customise the settings on the desk to your own requirements. The Desk Setup function is divided into a number of different sections which are accessed by pressing the corresponding soft button on the touch screen: A summary of the Desk Setup options is provided below. • Displays - Indicate which monitors are connected; adjust the touch screen timeout, brightness and contrast; re-calibrate the touch screen; adjust desk lamp brightness.
Setup Displays Press the [Displays] key on the touch screen. The various options are shown in the centre of the touch screen: The Displays options are summarised below: • Monitor Display 1 Enabled - Yes or No. • Monitor Display 2 Enabled – Yes or No. • Screen Timeout (mins) – This is the time after which the touch screen back light and monitor screen(s) will be turned off if the desk has not been used. Range = 0 – 99 minutes; Zero = No Timeout; Default = 20 minutes.
Setup Peripheral Press the [Peripheral] key on the touch screen. The various options are shown in the centre of the touch screen: The Peripherals options are summarised below: • Mouse Controls Pan/Tilt - Options Yes/No; default = No. If the mouse or trackball is set to control pan and tilt parameters, this will only take effect when fixtures are selected and the Position attribute is selected. In this situation, the mouse pointer is removed temporarily from the corresponding monitor screen.
Setup Inputs Press the [Inputs] key on the touch screen. The various options are shown in the centre of the touch screen: The Inputs options are summarised below: • SMPTE Timecode – Disabled, 24, 25 or 30 frames per sec.; Default = Disabled. • MIDI Timecode – Disabled, 24, 25 or 30 frames per sec.; Default = Disabled. • CAN – Disabled, iCAN or Chillinet; Default = Disabled. • Set Time - Press the [Set Time] key on the touch screen. The Set Time Window is displayed on the touch screen.
Setup Outputs Press the [Outputs] key on the touch screen. The various options are shown in the centre of the touch screen: The Outputs options are summarised below: • DMX Output 1 – Disabled, DMX Universe 1, DMX Universe 2, DMX Universe 3, DMX Universe 4; Default = DMX Universe 1. • DMX Output 2 – Disabled, DMX Universe 1, DMX Universe 2, DMX Universe 3, DMX Universe 4; Default = DMX Universe 2.
Setup Behaviour Press the [Behaviour] key on the touch screen. The various options are shown in the centre of the touch screen: The Behaviour options are summarised below: • Keep Intensity Parameters Separate – Yes/No, default = No. • Keep Colour Parameters Separate – Yes/No, default = No. • Keep Beamshape Parameters Separate – Yes/No, default = Yes. • Keep Position Parameters Separate – Yes/No, default = No.
Setup Default Times Press the [Default Times] key on the touch screen. The various options are shown in the centre of the touch screen: The Default Times options are summarised below: • Intensity Delay Up – Range = 0 – 99:59.9, Default = 0. • Intensity Delay Down – Range = 0 – 99:59.9, Default = 0. • Intensity Fade Up – Range = 0 – 99:59.9, Default = 3 seconds. • Intensity Fade Down – Range = 0 – 99:59.9, Default = 3 seconds. • Colour Delay – Range = 0 – 99:59.9, Default = 0.
Setup Cue Stack Defaults Press the [Cue Stack Defaults] key on the touch screen. The various options are shown on the touch screen under four main sections (General, Chase, Trigger and Move on Dark): General Options: • Timecode – Range = Real Time, SMPTE, MIDI, CD; default = Real Time. • Master Fader – Range = HTP Master, Manual Fader (1 Way), Manual Fader (2 Way); default = HTP Master. Chase Options: • Chase Drive – Range = Auto, Bass, Manual, Beat; default = Auto.
Setup Lock Functions Press the [Lock] key on the touch screen. A drop down menu is displayed on the touch screen. The menu options are summarised below: • Lock All – This option locks all the functionality on the desk. It will not be possible to do anything on the desk until it is unlocked using the current lock code. • Change PIN – This option allows the user to change the lock code (PIN) for the desk. The lock code (PIN) is a four digit number (0000 – 9999).
Setup Files This section of Setup allows you to save and load show files and to load or clear User Fixture Types (UFT). Saving Shows To save a copy of your show, you first need a storage media. The Frog 2 is supplied with a 32mb USB flash memory stick, although other storage media may be used with the console. Connect your media to the USB port on the desk (any port will do). If using an external floppy drive, remember to insert a floppy disk into the drive. Press the [Files] key on the touch screen.
Setup Loading Shows To load a show, connect the storage media to the USB port on the desk (any port). If you’re using an external floppy drive, remember to insert the floppy disk into the drive. Press the [Files] key on the touch screen. Press the [Load Show] key on the touch screen. The Load Show Window is displayed on the touch screen: Select the storage device by pressing on the [Source Device] toggle box. This will cycle through all the available devices, so select the one you require.
Setup Loading User Fixture Types The desk provides a method for loading fixture types which are not in the fixture library stored on the desk, ie user fixture types which are stored on a memory stick or CD. Press the [Load UFT] soft key on the touch screen. Select the Source Device (Removeable Device or CD) as required. A list of UFT files found on the source device is displayed on the touch screen. Select the required file using the cursor keys or by touch on the touch screen. Select the [OK] button.
Setup Desk Information When the [Desk Information] key is selected a screen is displayed containing information on the various software, firmware and BIOS installed in the desk as follows: • Co-Processor BIOS • Co-Processor Firmware • LCD BIOS • LCD Firmware • Main Processor BIOS • Main Processor Operating System • Desk Software • Serial Number • Fixture Library Update Desk Software This option allows you to update the operating software on the desk. Copy the .
Setup Clear Options This option allows the user to clear (delete) various components of a show (eg palettes), the whole show, or reset the desk back to factory defaults. Press the [Clear Options] key on the Setup screen. The various clear options and other functions are displayed on the touch screen as shown below: Clear Options and Reset Desk Select the required option. A confirmation window is displayed on the touch screen. Select the [Yes] button to confirm the clear option.
Setup Network ArtNet This option allows you to set up the various parameters associated with transmitting the DMX output from the desk over Ethernet. Currently only the ArtNet standard is supported on the desk but other protocols may be added in due course. Press the [Network] key on the Setup screen. The [ArtNet] option is selected automatically. A network connection between the Frog 2 and an ArtNet supportive device is required in order to utilise the ArtNet facilities of the console.
Setup Light Converse Visualisation Light Converse visualisation software will talk directly to the Frog 2 desk using Artnet for bidirectional communications. Using this method it is possible to move your fixtures on Light Converse and see the effects on the desk, or highlight the fixtures on the visualisation when they are selected on the desk. If Light Converse and the Frog 2 are on the same Artnet connection, this bidirectional communication will be initiated automatically.
Setup Zero Wire Zero Wire DMX is a wireless DMX transmission system from Zero 88. The system can be output directly from the console via the [Network] options in Setup, and can then be routed via a Wireless Access Point to Zero Wire DMX boxes which decode the signal to DMX for linking to fixtures and dimmers, etc. In the Zero Wire setup page there are a host of options, which enable each DMX Universe on the desk to be routed to an IP address with a unique Universe number (see below).
Setup Remote Select the [Remote] option The MFKs and monitor window display the various Remote options which are summarised in the following table: Option Range Default Enable Remote Yes or No Yes Enable Security Yes or No No Only available when Enable Remote = Yes frogx Only available when Enable Security = Yes Password Notes Capture The Capture visualiser has now been integrated with the Leap Frog 48/96 desk software: Select the [Capture] option.
Setup WYSIWYG The WYSIWYG visualiser has now been integrated with the Leap Frog 48/96 desk software: Select the [WYSIWYG] option.
Setup Page 76 Frog 2 Operating Manual – Issue 4.
Groups Groups The Frog 2 provides 200 user definable Groups. Groups are most commonly used when selecting fixtures and programming data to be recorded in cues, palettes etc. Groups can also be assigned to User Definable Faders (UDF) and User Definable Keys (UDK). Group Window To display the Group Window on the monitor, hold down the SHIFT key and then press the GROUP key: The Group Window contains a soft button for each of the 200 groups.
Groups Master Groups As part of the setup process, when the user adds fixtures to the schedule, the desk automatically generates a Master Group for each different fixture type contained in the schedule. It also creates an additional Master Group containing all the fixtures in the schedule – The All Fixtures group. Master Groups are not referenced by Group Number and do not appear in the Group Window.
Groups Naming Groups To set the name of a user defined group, select the required group from the Group Window and press the SET key or enter one of the following commands: GROUP N SET or SET GROUP N ENTER Type in the name of the group using the external keyboard and then press ENTER.
Groups Page 80 Frog 2 Operating Manual – Issue 4.
Programming Programming This section of the manual covers the basic functionality of programming which involves selecting fixtures, adjusting one or more of their parameters to the required values, and then recording the information into a cue, palette, effect, UDF or UDK. The Program Window The Program Window is central to the programming functionality on the Frog 2 desk.
Programming Program Window – Values View In the Program Window, when the [Values] option is selected, the fixtures and their parameter values are shown as a table. The currently selected fixtures are highlighted in yellow. Fixture parameters which are tagged have an green background, untagged parameters have a grey background.
Programming Selecting Fixtures Before fixtures can be controlled by the desk they need to be selected. The simplest way to select a group of fixtures is via the Master Groups toolbar. Press the GROUP button. The Master Groups toolbar is displayed above the command line on the touch screen: Select a group by pressing one of the soft keys on the toolbar. All the fixtures in the chosen group are now selected and are displayed in the Program Window.
Programming Controlling Fixture Parameters Each fixture type has it’s own set of parameters (intensity, colour, gobo, pan, tilt etc.) which are classified or grouped together in different attributes (Position, Colour, Beam). Once a fixture, or group of fixtures has been selected, the attribute buttons and control wheels can be used to adjust the parameter output levels as required.
Programming Controlling Colour Parameters The colour parameters of the selected fixture(s) are controlled using the control wheels. First select the required fixture(s) and then press the COLOUR key. The colour parameters for the fixture are assigned to the control wheels and are indicated on the lower part of the touch screen. If the fixture has more than three controllable parameters for the selected attribute, pressing the attribute key will select the next group of parameters.
Programming Copying Fixture Data You can copy fixture data from a programmed cue or from another fixture in the Program Window. The data for all fixture parameters can be copied, or just those for a particular attribute by using the following commands: 1 @ S/C ENTER Copies all the fixture parameter values from the cue S/C to fixture 1. 1 COLOUR @ S/C ENTER Copies the colour fixture parameter values from cue S/C to fixture 1.
Programming Smart Tags There is a [Smart Tag] button displayed in the Program Window: In normal desk operation, only those channels which are tagged in the Program Window will be recorded into the cue, UDF, UDK or palette. Smart Tags remove the need for you to work out which channels should or shouldn't be tagged in a state. As such, they can be used to build states using submasters and other playback elements.
Programming Record Options Window After setting up the required data in the Program Window and pressing the RECORD key the Record Options Window is displayed on the touch screen. This window contains a number of soft keys to allow you to select what and how the information will be recorded: Data Selection Options The top row of buttons are the data selection buttons. The default setting for these buttons is [Tagged Fixtures] and [Tagged Parameters] selected as shown in example above.
Programming Tagged Parameters / All Parameters These two buttons are mutually exclusive and providing that [Snapshot] has not been selected they determine which parameters are recorded. The relevant fixtures will be determined by the [Tagged Fixtures] and [Selected Fixtures] buttons. If [Tagged Parameters] is selected (as shown above), only the tagged parameters of the relevant fixtures in the Program Window will be recorded.
Programming Track Both – The edited cue affects both earlier and later cues. The change is tracked back to the last time the colour parameter was programmed: CUE 1 CUE 2 CUE 3 CUE 4 CUE 5 CUE 6 CUE 7 CUE 8 CUE 9 CUE 10 Red * * * * * * * * Blue Red Red Red Red Red Red Red Red Red Blue Cue Only – The changed values are only output in the edited cue; the outputs of previous and later cues are not affected.
Programming Attribute Selection Bar The fourth row of buttons is the Attribute Selection Bar and indicates which parameters will be recorded for each of the different attributes (Intensity, Position, Colour, Beamshape and Effects). Pressing each of the soft buttons on the touch screen cycles round the three options for that attribute, except when they are forced to red (see below).
Programming Fade and Delay Times As well as the actual output levels, each fixture parameter also has it’s own fade and delay times which are recorded when the channel data is recorded into a cue or directly as channel data onto a UDF or UDK. The default fade and delay times for Intensity, Colour, Beamshape and Position are defined in Desk Setup, and can be adjusted if required, prior to programming cues. The parameter fade and delay times are displayed in the Fade and Delay views of the Program Window.
Programming Fade Time Commands – Program Window The following commands can be used to set the fade times for the selected fixtures in the Program Window: TIME X ENTER Sets the fade times for all fixture parameters to X seconds TIME U/D ENTER Sets the intensity fade up and fade down times to U and D seconds respectively.
Programming Fade Time Commands – Editing Cues The following commands can be used to globally edit the fade times of parameters in existing cues: S/C TIME X ENTER Sets the fade times for all fixture parameters to X seconds. S/C TIME U/D ENTER Sets the intensity fade up and fade down times to U and D seconds respectively. S/C TIME COLOUR X ENTER Sets the fade times for all colour parameters to X seconds S/C TIME BEAM X ENTER Sets the fade times for all beamshape parameters to X seconds.
Programming Wheel Editing Modes The desk provides a number of wheel editing modes which are user selectable and apply when editing several fixtures at the same time. For each attribute there is an unshifted and a shifted wheel mode. The unshifted wheel mode is applied when the control wheel is moved. The shifted wheel mode is applied when the SHIFT key is held down and the wheel is moved. The shifted wheel mode for the currently selected attribute is displayed on the touch screen.
Programming Fan First Mode When several fixtures are selected and a fixture parameter is adjusted using a control wheel, that parameter on each of the selected fixtures will increase or decrease by a different amount from their original values, depending on the fixture number. The value of the first selected fixture will be locked.
Programming Fan V Mode When several fixtures are selected and a fixture parameter is adjusted using a control wheel, that parameter on each of the selected fixtures will increase or decrease by a different amount from their original values, depending on the fixture number. The value of the middle selected fixture will be locked. The fixtures either side of the middle fixture will be set to the same values to create a ‘V’.
Programming Home Function The Home function provides a quick method of setting fixture parameters to their ‘home’ position, ie brightness to full, colour to white, no gobo, no prisms, shutter open, pan/tilt to mid-position etc. The homed parameters are automatically tagged.
Programming Active Key The ACTIVE key is used in conjunction with other keys to ‘pull’ various channel data into the Program Window, where ‘pull’ means that the current output level is displayed in the Program Window, the channel is tagged, and the fixture is selected. The following commands are available: ACTIVE ENTER All channels owned by the playbacks, UDF and UDK get ‘pulled’ into the Program Window ACTIVE All channels owned by the specified UDF get pulled into the Program Window.
Programming Update Options Window After setting up data in the Program Window and pressing the UPDATE key, or after loading an item (cue, palette, UDF or UDK) into the Program Window, adjusting parameter values or times and pressing the UPDATE key, the Update Options Window is displayed on the touch screen and both monitor screens. The Update Options Window contains a number of soft keys that allow you to select what, how and where the information will be updated.
Programming Tracking Options Below the source options section there is a row of buttons containing the tracking options [Track Forward], [Track Backward], [Track Both] and [Cue Only]. These options are only applicable and accessible when a cue (or cues) are selected. These four options are mutually exclusive, with the default option being [Track Forward]. When an option is selected the button turns green. The tracking options work in the same way as they do in the Record Options Window.
Programming Knockout Function The [Knockout] key releases the selected fixtures completely from any running cue stacks, UDF’s, UDK’s or the Program Window. To knockout a fixture, select the fixture(s) and press the [Knockout] key on the touch screen. Park Function A ‘parked’ fixture is one for which all it’s DMX output values are frozen, and cannot be adjusted, until such a time as the fixture is unparked.
Cues, Stacks and Pages Cues, Stacks and Pages The desk provides a total of 1000 user programmable Cue Stacks. Each of these 1000 cue stacks, can be programmed with up to 999 cues. An entire Cue Stack can be converted to run as a Chase, if required. There are 100 pages of playbacks available. Each page contains 10 playbacks.
Cues, Stacks and Pages The Cue Stack Window Press the [Cue Stack] soft key on the touch screen to display the Cue Stack Window on one of the monitor screens: The Cue Stack Window shows the contents of an individual Cue Stack. The cue stack number and name (if defined) are displayed in the header. The cues programmed in the cue stack are listed in numerical order.
Cues, Stacks and Pages Cue Details Button Pressing this soft button is the equivalent of entering the command VIEW S/C ENTER and displays the Preview Cue Window for the selected cue on the monitor screen: The Preview Cue Window shows what is programmed into the specified cue on a fixture by fixture basis. It is the same format as the Program Window and shows the parameter values, fade and delay times for each fixture parameter that is recorded in the cue.
Cues, Stacks and Pages Learn Button Pressing the [Learn] button in the Cue Stack Window sets the cue stack into learn mode. When the desk is in learn mode the text “LEARN” on a light blue background is displayed in the LIVE/BLIND/MACRO box on the touch screen and monitor screens. The GO button for the playback is used to set the timings for each of the cues in the cue stack as follows: • The first press of the GO button sets the first memory to a ‘GO’ trigger.
Cues, Stacks and Pages Programming Cues Once you have set up a look that you like, by selecting fixtures and adjusting their parameters as described in the previous chapter, you can then record that state into a cue. To see the cues being recorded it is recommended that the Cue Stack Window is displayed on one of the monitor screens. Selecting a Cue Stack Cues on the Frog 2 can be programmed into any of the 1000 cue stacks. Select the required page using the PAGE+ and PAGE- buttons.
Cues, Stacks and Pages Naming Cues Select the cue in the Cue Stack Window and press the SET key. Type in the required name using the external keyboard and then press ENTER to complete. or Enter the command CUE S/C SET or SET CUE S/C ENTER. The Edit Cue Name popup is displayed on the touch screen (see below). Type in the required name using the external or on-screen keyboard and then press the [OK] button to complete.
Cues, Stacks and Pages Editing Cue Fade and Delay Times Editing fade times and delay times is carried out in the same way as editing the cue output levels, ie load the cue into the Program Window, adjust the times as necessary, then record the data back into the cue using the UPDATE key – see previous section. The fade and delay times can also be globally edited from the Cue Stack Window.
Cues, Stacks and Pages Adding Macros to Cues The desk provides a number of in-built macros relating to the control of cues and cue stacks. These macros are used as commands to allow a cue to trigger another event elsewhere on the console (see Macros chapter for full details). Macro commands are entered as a text string in the Macro column of the Cue Stack Window as follows: Move the cursor to the Macro column of the required cue and press the SET key.
Cues, Stacks and Pages Playing Back Cues Before playing back the programmed cues in a cue stack, it is important to clear the Program Window by pressing the CLEAR button. This clears out any unrecorded commands and sends the fixtures to their default values, with the exception of the intensity parameters, which are kept at 0%. Selecting the Cue Stack Select the required page of playbacks using the PAGE+ and PAGE- buttons, then press the Stack SELECT button above the cue stack you wish to play back.
Cues, Stacks and Pages Using the Pause Key If at any time you wish to pause the cue stack when it is running, press the PAUSE key below the playback master fader. After the initial press of the PAUSE key, subsequent presses will step backwards through the cue stack using the current cue fade times. To continue running the cue stack, press the GO key. Holding down SHIFT and pressing the PAUSE key will snap to the previous cue.
Cues, Stacks and Pages Copying Cues To copy a cue to another cue in the same cue stack or a different cue stack enter the following command: S1/C1 COPY S2/C2 ENTER (copies stack S1 cue C1 to stack S2 cue C2). To copy a range of cues to another location enter the following command: S1/C1 THRU C2 COPY S2/C3 (copies stack S1 cues C1 through to C2 to stack S2).
Cues, Stacks and Pages Cue Stacks The Frog 2 desk provides 1000 user programmable cue stacks. A programmed cue stack contains one or more programmed cues. The 1000 cue stacks are assigned to the 100 pages of playbacks. Cue stacks can be setup, named, copied, moved and deleted. Cue Stack Directory Window To display the Cue Stack Directory Window on the monitor hold down the SHIFT key and press the STACK key: Each of the 1000 cue stacks has a soft button in the window.
Cues, Stacks and Pages Naming Cue Stacks To assign a name to a cue stack enter either of the following commands: STACK N SET or SET STACK N ENTER. Type in the required name using the external keyboard and then press the ENTER button to complete. Copying Cue Stacks To copy a cue stack from one location to another enter the following command: STACK N COPY P ENTER (copies stack N to stack P).
Cues, Stacks and Pages Cue Stack Setup Window The control parameters for an individual cue stack are adjusted via the Cue Stack Setup Window. To display the Cue Stack Setup Window on the touch screen press the [Stack Setup] key in the Cue Stack Window or enter the command: STACK N SETUP. General Options Select the [General] button in the Cue Stack Setup Window. The various options are described below: Timecode Select the Timecode field.
Cues, Stacks and Pages Block When this option is selected, all the cues in the cue stack are changed into block cues, ie programs and tags all the parameters at the values they would normally be output at when the cue is played back.
Cues, Stacks and Pages Master Fader The operation of the MASTER fader for a cue stack is defined in the Cue Stack Setup Window and may be one of the following options: • HTP Master – Simply controls the maximum level of the programmed HTP channels. Cues are triggered via the GO key. This is the default option. • Manual Fader (2 Way) – Press the GO button to activate the playback. The next cue in the cue stack is automatically loaded when the fader reaches either end of it’s travel (0% or 100%).
Cues, Stacks and Pages Chase Options Select the [Chase] button in the Cue Stack Setup Window. Turn Into Chase To turn the cue stack into a chase - select the [Turn into Chase] key on the touch screen. Additional buttons and fields are then displayed in the window to allow you to adjust the Chase modifers . The modifiers determine how the chase is output, what drives the chase, it’s direction, speed, how it fades between steps and how many times it runs.
Cues, Stacks and Pages Speed The Speed modifier determines how fast the chase runs (range 0 – 200 bpm). When the Speed is set to zero, the chase runs according to the delay and fade times that are programmed into each step (cue) in the chase. When the Speed is set to a value between 1 and 200, the chase runs at the corresponding number of beats per minute (bpm).
Cues, Stacks and Pages Trigger Options Select the [Trigger] button in the Cue Stack Setup Window: The various options are described below: • Trigger on Raise – Enabled or Disabled (default = Disabled) • Trigger Level – Range 0 – 100% (default = 5%). Frog 2 Operating Manual – Issue 4.
Cues, Stacks and Pages Move on Dark Options Select the [Move on Dark] button in the Cue Stack Setup Window. The various options are described below: • Move on Dark - Enabled or Disabled (default = Disabled) When this function is enabled for the cue stack – whenever a fixture goes black (ie it’s intensity falls to zero, or the shutter is closed), the desk software will look ahead in the cue stack to see what values the colour, beamshape and position parameters are next programmed at for that fixture.
Cues, Stacks and Pages Pages The Frog 2 desk provides 100 pages of playbacks; each page containing 10 playbacks. Page Window To display the Page Window on the monitor hold down the SHIFT key and press the PAGE key: Each of the 100 pages has a soft button in the window. Each of these buttons shows the page number, program status (* = unprogrammed) and name, if defined.
Cues, Stacks and Pages Loading a Page onto the Playbacks To load a page of cue stacks onto the physical playback faders do one of the following: • Use the mouse to click on the required page in the Page Window. • Select the required page in the Page Window with the cursor keys and press ENTER. • Enter the command PAGE N ENTER. • Use the PAGE UP or PAGE DOWN keys on the front panel. The seven segment PAGE display changes to indicate the selected playback page.
User Definable Faders User Definable Faders (UDFs) The Frog 2 provides 100 pages of 10 User Definable Faders (UDF), each with an associated ‘flash’ button. The page number is displayed in the seven segment PAGE display to the left of the bank of User Definable Faders. Page 100 is displayed as “00”.
User Definable Faders The UDF / UDK Window To display the User Definable Faders / Keys Window on one of the monitor displays, hold down the SHIFT key and press one of the User Definable Fader ‘flash’ buttons: This window shows information on the current page of User Definable Faders and User Definable Keys. Each of the 10 UDF’s has a button in this window. Each of these buttons shows the UDF number and information on the item assigned to the UDF (if any).
User Definable Faders The UDF Setup Window To display the UDF Setup Window on the touch screen and monitor, hold down the SETUP key and then press one of the UDF ‘flash’ keys: This window allows you to adjust a number of parameters for the selected User Definable Fader. The UDF Setup Window only contains the options that are relevant to the item that is assigned to the UDF.
User Definable Faders Flash Mode If the Flash Mode is set to Flash - the corresponding data assigned to the UDF is output instantly on pressing the UDF flash button and faded out or released instantly on releasing the UDF flash button. If the Flash Mode is set to Latch - The first press is equivalent to raising the fader from zero to full. The second press is equivalent to lowering the fader from full to zero. Subsequent button presses then toggle between the two states.
User Definable Faders Mix Modes A number of Mix Mode options are available depending on the item that is assigned to the UDF (see table above). • HTP - Highest Takes Precedence. Applies to intensity channels in channel data or cue data UDF’s only. • LTP - Latest Takes Precedence. • LTP Mix - Using the fader you need to match the current DMX output for the parameter. Once the output level has been ‘picked up’, you can then adjust the level up or down using the fader.
User Definable Faders UDF Controls … This option in the UDF Setup Window allows you to select which attributes (colour, beamshape, position and effects) are controlled by the physical position of the fader, rather than being triggered at the LTP trigger level and then fading according to their programmed fade times. This option applies to Channel Data and Cue UDF’s only. Press the [UDF Controls …] button in the UDF Setup Window.
User Definable Faders Group UDF The Group UDF is used for controlling the intensity (brightness) parameters of the fixtures in the assigned group. To assign a Group to a UDF enter either of the following commands: GROUP [Master Group] RECORD (Master Group) GROUP N RECORD (Automatic or User Defined Group) Where represents pressing the actual UDF flash button on the front panel. When the UDF is raised, all the fixtures in the group will take the intensity of the fader.
User Definable Faders Channel Data UDF The Channel Data UDF allows the user to record fixture parameter (channel) data, with associated fade times, set up in the Program Window directly onto a UDF. To assign channel data to a UDF, first set up the fixture parameter data in the Program Window, in the same way as programming a cue or palette, ensuring that all the required fixture parameters are tagged.
User Definable Faders Override UDF It is possible to assign a UDF to become an Override fader. This allows you to change the speed of fades globally on the desk.
User Definable Faders Editing User Definable Faders To edit a UDF enter the following command: LOAD . This allows you to load the contents of the UDF into the Program Window, adjust the programmed channel levels and times as required and then save the data back into the original UDF by pressing the UPDATE key. Note - This function only applies to UDFs which have been assigned to channel data or a cue. In the case of a cue, you effectively load the cue into the Program Window, modify it and update it.
User Definable Keys User Definable Keys (UDKs) The Frog 2 desk provides 100 pages of 20 User Definable Keys (UDKs). The page number is displayed in the seven segment PAGE display to the left of the bank of user definable faders. Page 100 is displayed as “00”.
User Definable Keys The UDK Setup Window To display the UDK Setup Window on the touch screen, hold down the SETUP key and then press one of the User Defined Keys: This window allows the user to adjust a number of parameters for the selected User Definable Key (UDK). The UDK Setup Window only contains the user options that are relevant to the item that is assigned to the UDK.
User Definable Keys Flash Mode The Flash Mode option is only applicable to UDK’s containing Channel Data or Cue Data. If the Flash Mode is set to Flash - the corresponding data assigned to the UDK is output instantly on pressing the key and faded out or released instantly on releasing the key. If the Flash Mode is set to Latch - The first press results in the ‘on’ action. The second press results in the ‘off’ action. Subsequent button presses will then toggle between the two states.
User Definable Keys Group UDK The Group UDK is used for selecting a group. To assign a Group to a UDK, enter either of the following commands: GROUP [Master Group] RECORD (Master Group) GROUP N RECORD (Automatic or User Defined Group) Where represents pressing the actual UDK on the front panel. When the UDK is pressed, the group assigned to the UDK is selected. Fixture UDK The Fixture UDK is used for selecting an individual fixture.
User Definable Keys Cue UDK The Cue UDK is used to output the fixture data programmed in an individual cue. To assign an individual cue from a cue stack to a UDK enter the following command: (CUE) S/C RECORD where S is the stack number, C is the Cue number and represents pressing the actual UDK on the front panel. The fixture data programmed in the cue is output by pressing the UDK. The fixture data is released when the UDK is released.
User Definable Keys Editing User Definable Keys To edit a UDK enter the following command: LOAD . This allows you to load the contents of the UDK into the Program Window, adjust the programmed channel levels and times as required and then save the data back into the original UDK by pressing the UPDATE key. Note - This function only applies to UDKs which have been assigned to channel data or a cue. In the case of a cue, you effectively load the cue into the Program Window, modify it and update it.
Palettes Palettes The Frog 2 desk provides you with four sets of 200 palettes. The palettes are stored under the nominal headings of Position, Beam, Colour and Effects. Palettes may contain any combination of Intensity, Colour, Beamshape, Position or Effects parameters. For example, a colour palette may include intensity and colour, a beamshape palette could include beamshape and position etc. Palette Windows Each set of palettes has it’s own palette window.
Palettes Recording Palettes Programming a palette is simple and similar to recording a cue. Set up the fixture outputs as required, ensuring that the correct fixture parameters are tagged, and then enter the following command: RECORD COLOUR N ENTER (N = palette number). To record the fixture data as a beamshape, position or effects palette, simply replace the COLOUR part of the command with BEAM, POSITION or EFFECTS respectively.
Palettes Copying Palettes To copy a palette from one location to another, enter one of the following commands: COLOUR N COPY P ENTER (Copies Colour Palette N to Colour Palette P) BEAM N COPY P ENTER (Copies Beam Palette N to Beam Palette P) POSITION N COPY P ENTER (Copies Position Palette N to Position Palette P) EFFECTS N COPY P ENTER (Copies Effects Palette N to Effects Palette P) As all palettes have the same data structure and may contain fixture parameter data from any combination of attributes
Palettes Page 144 Frog 2 Operating Manual – Issue 4.
Effects Effects The Frog 2 desk provides a powerful effects generator with a number of standard effects. By applying various mathematical functions (sine, cosine, ramp etc) to the outputs of different fixture parameters and adjusting the size, speed and offset values, a wide range of movement and other effects can be generated quickly and easily. The Effects Palette Window To display the Effects Palette Window on the monitor, hold down the SHIFT key and then press the EFFECTS key.
Effects Standard Effects The Effects Palette Window contains the following standard effects which are generated by selecting the [Create Auto Palettes] option from the [Auto Menus] option in Setup: Circle Pan = Sine, Tilt = Cosine. Square Pan = Sawtooth, Tilt = Sawtooth + 90 Step Square Pan = Step, Tilt = Step + 90 Triangle Pan = Ramp, Tilt = Sawtooth + 90 Figure 8 Pan = Sine*2, Tilt = Cosine Vert. Line Pan = Nine, Tilt = Sine. Horiz. Line Pan = Sine, Tilt = None.
Effects Effect Parameters The following effect parameters are generated by the standard effects and may also be applied to any fixture parameter as required via the Effects Window: Parameter Range Default Notes Function None, Sine, Cosine, etc. None The function that is applied to the individual fixture parameter – see full list below.
Effects Effect Parameters on the Wheels When the effect wheel groups are active (ie the EFFECTS LED is lit), the effect parameters are assigned to the control wheels as follows: Thumb Wheel First Finger Wheel Second Finger Wheel Wheel Group 1 Speed Size Offset Wheel Group 2 Speed Size Rotation If you apply different effects to different parameters of the fixtures (e.g. Rainbow and Circle) you can use the Speed wheel to control the speed of all the effects in one go.
Effects The Effects Window The Effects Window displays the Effect Parameters for each parameter of the selected fixture(s). To display the Effects Window on the monitor screen press the [Effects Window] soft key on the touch screen. Adjusting any of the effect parameters using the control wheels is reflected in the Effects Window. The Effects Window also allows you to edit the effect parameters of individual fixture parameters directly.
Effects Recording Effects Programming an effect palette is similar to recording other palettes. Set up the fixture outputs as required, ensuring that the correct fixture parameters and/or effect parameters are tagged (see note). A common method of recording an effect is to apply one of the standard effects, adjust the affect parameters as required using the wheels or Effect Window and then record this as a new effect palette. Enter the following command: RECORD EFFECTS N ENTER (N = effect palette number).
Effects Outputting Effects Select a fixture or group of fixtures and then enter one of the following commands: EFFECTS N ENTER Snaps the outputs to the programmed palette values. EFFECTS N TIME ENTER Fades the outputs in time defined by the Time UDF. EFFECTS N TIME X ENTER Fades the outputs in X seconds. Copying Effects To copy an effect palette from one location to another, enter the following command: EFFECTS N COPY P ENTER Copies Effect N to Effect P.
Effects Page 152 Frog 2 Operating Manual – Issue 4.
Macros Macros The Frog 2 desk provides a number of in-built macros and 200 user programmable macros. The user interface provides mechanisms for recording, naming, running and deleting user definable macros. In-Built Macros The desk provides a number of in-built macros as follows: Playback Macros These macros are used as commands in cue stacks to allow a cue to trigger an event elsewhere on the console: GX Go playback X on the current page. GP/F Go playback F on Page P.
Macros CD Player Control Macros The following in-built macros are used to control the CD player: DPT Play track T starting at the beginning of the track. Stop at end of track. DPT+ Play track T starting at the beginning of the track and play to the end of the CD. DPT - M.S.T Play track T starting at M.S.T into the track (minutes, seconds, tenths). Stop at end of track. DPT - M.S.T+ Play track T starting at M.S.T into the track (minutes, seconds, tenths) and play to the end of the CD.
Macros The Macro Window To display the Macro Window on the monitor, hold down the SHIFT key and then press the MACRO key. The Macro Window contains a soft button for each of the 200 user programmable macros. Each soft button contains the following information: Macro number (1 – 200), program status (* = unprogrammed) and name (if defined). Recording a Macro To record a macro enter the command: RECORD MACRO N ENTER.
Macros Naming a Macro To name a macro enter the following command: MACRO N SET or SET MACRO N ENTER. Type in the required name using the external keyboard (or keyboard mimic on the touch screen) and then press ENTER to complete the operation. Running a Macro To run a macro click on the macro in the Macro Window or use the cursor keys to select a macro in the Macro Window and press the ENTER key. Macros may also be run by entering the command: MACRO N ENTER.
Other Features Other Features Windows The Frog 2 allows you to display a number of different windows on the touch screen and monitor screen(s) and to open, select, move, resize and delete windows, as required. A window displayed on a monitor can be full-size, half-size or quarter-size, and can be displayed in a number of different positions, as illustrated below: 1. Full Screen 2. Half Screen (Left) 3. Half Screen (Right) 4. Half Screen (Top) 5. Half Screen (Bottom) 6. Quarter Screen (Top Left) 7.
Other Features Screen Navigation Keys The five screen navigation keys to the left of the touch screen are used for selecting, moving, sizing and closing windows on the monitor displays as follows: • CLOSE - Closes the selected (active) window. • SCREEN - Moves the selected (active) window to the other monitor display or touch screen. • SIZE - Resizes the selected (active) window by cycling through the display options.
Other Features Preview Cue Window The contents of a programmed cue can be seen by displaying the Preview Cue Window on the monitor. Click on the [Cue Details] soft key in the Cue Stack Window or enter the following command: VIEW S/C ENTER (S = stack number, C = Cue number) The Preview Cue Window is the same format as the Program Window and shows what is programmed in the specified cue on a fixture by fixture basis.
Other Features Preview Palette Windows The contents of a palette can be seen by displaying the Preview Colour Palette Window, Preview Beamshape Palette, Preview Position Palette or Preview Effects Palette on the monitor by entering the following command: VIEW N ENTER ( = COLOUR, BEAM, POSITION or EFFECTS) The Preview Palette Windows are the same format as the Program Window and show what output levels are programmed in the specified palette on a fixture by fixture basis.
Other Features Preview Group Window The contents of a group can be seen by displaying the Preview Group Window on the monitor by entering the following command: VIEW GROUP N ENTER. The Preview Group Window lists all the fixtures that are contained in the selected group in the form of a table, displaying the fixture name, user fixture number, Manufacturer and Fixture Type. The [Previous] and [Next] buttons can be used to view the groups in sequence.
Other Features Preview UDF / UDK Windows The contents of a programmed UDF or UDK can be seen by displaying the Preview UDF Window or Preview UDK Window on the monitor by entering the following commands: VIEW (where is the flash key for the UDF to be previewed) VIEW (where is the UDK to be previewed) The Preview UDF and Preview UDK Windows show what is programmed in the specified UDF or UDK on a fixture by fixture basis.
Other Features Output Window The Output Window displays the outputs which are coming from all areas of the desk (Programmer, Cue Stacks, UDF’s or UDK’s). The outputs can be viewed as DMX values, Percentage values or parameter Details as in the Program Window.
Other Features Source When the [Source] button is selected, the Output Window displays the source of the output data rather than the actual output values as follows: • P Programmer (Program Window) • C S/C Cue (Stack Number / Cue Number) • UDF P/N User Defined Fader (Page / Number) • UDK P/N User Defined Key (Page / Number) • PARKED The fixture has been parked • D Default value of the parameter Channel / Fixture / Intensity Views There are three different views of the Output Window (Channe
Other Features DMX Output Window The DMX Output Window displays the outputs of all 512 channels from one of the four DMX universes. Soft keys are provided in the window to select which universe to view. To display the DMX Output Window on the monitor press the [DMX Window] soft key in the Output Window.
Other Features User Views The Frog 2 desk provides the facility to save up to 5 user defined views. A User View defines the configuration of the windows displayed on the two monitors, for example: Colour Palette Window Beamshape Palette Window Cue Stack Window Position Palette Window Effects Palette Window Program Window Monitor 1 Monitor 2 User View Toolbar Press the VIEW key to bring up the User View Toolbar on the touch screen.
Other Features Naming a User View It is possible to name a user view by entering one of the following commands: VIEW N SET or SET VIEW N ENTER. Type in the required name using the external keyboard (or keyboard mimic on the touch screen) and then press ENTER to complete the operation. Recalling a User View Any of the recorded user views can be recalled by pressing the VIEW key and then pressing the corresponding soft key on the User View Toolbar or by entering the command: VIEW N ENTER.
Other Features Artnet The Frog 2 is capable of outputting its DMX data over Ethernet, using the Artnet standard. Artnet is a protocol created by Artistic Licence to transmit multiple universes of DMX over a standard Ethernet connection. The Frog 2 transmits all 4 universes via Ethernet. Software Updates When software updates become available for the Frog 2, announcements will be posted on the Zero 88 Product Support Forum which can be accessed via the Zero 88 website.
Glossary Glossary This section of the manual contains a list of terms used with the Frog 2 desk: Active A key used in conjunction with other keys to ‘pull’ various channel data into the Program Window. Alignment A function in Setup which allows the user to invert pan and/or tilt or swap pan/tilt parameters for individual fixtures. ArtNet A free networking standard from Artistic Licence. Attribute A group of fixture Parameters. On the Frog 2 these are Colour, Beam, Position and Effects.
Glossary DMX-512 Standard communications protocol for moving heads and dimmers. 512 channels of control are digitally multiplexed and sent down a cable to fixtures, which listen for their specific data, according to their start address. Drive The Chase modifier which determines what triggers each step. Effect A mathematical function (sine, cosine, ramp etc) which can be applied to one or more fixture parameters. The Frog 2 desk provides a number of standard effects. Ethernet Networking.
Glossary Latch A function of UDF Flash buttons and UDKs, which enables them to have a two stage action. The first press to activate (on), a second press to deactivate (off). Macro A series of commands, triggered from a single button press or activated when a cue is triggered. Master Group A Group of fixtures that is auomatically generated by the desk based on the fixture schedule. Master Groups are displayed in a toolbar on the touch screen when the GROUP key is pressed.
Glossary Tagging The method of marking parameters to be programmed. Only Tagged parameters are recorded. Tagged parameters are shown in orange on the touch screen and Program Window. Trigger The method by which a Cue is output. Triggers can be set to GO button, automatic, Real Time, SMPTE Time, MIDI Time or CD Time. Touch Screen The screen built into the Frog 2 desk which displays buttons for user selection. This is full colour.
Technical Specification Technical Specification Power Supply A separate inline transformer with 4 pin male XLR connector on the desk. The desk is fitted with a power on/off switch on the back panel and one on the power supply itself.
Technical Specification Remote Input An 8 pin DIN connector providing 6 remote switches (common ground). Short pin to 0v to simulate a button push. Warning – Do NOT connect anything to the undefined pin. Socket Pin Number Remote Switch 1 Switch 6 2 Switch 1 3 Switch 2 4 Switch 3 5 Switch 4 6 Switch 5 7 Not Used 8 0V Common Ground SMPTE 3 pin XLR input and output. Output 0dBm. Input 0dBm +/- 10dBm. 47 kOhm input impedance. Maximum 50V RMS.
Technical Specification MIDI 2 x 5 pin DIN connectors providing MIDI input and MIDI thru. Connector Pin Number MIDI Input MIDI Thru 1 Not Used Not Used 2 Not Used Signal Ground 3 Not Used Not Used 4 Opto Isolated Input Output 5 Opto Isolated Input Output CAN Port The desk also has a CAN port and is capable of supporting iCAN or ChilliNet messages. Ethernet The desk is fitted with an RJ45 Ethernet port and is capable of supporting the Artnet Ethernet standard.
Technical Specification External Storage Devices The primary method of storage for the Frog 2 is via USB Memory Sticks (also known as Flash Disks or Mass Storage Devices). These can be connected via the USB 1.1 ports. AV Port The desk also has a 9 pin D-type RS232/RS485 internally selectable – for future use. Video Output 2 x 15 pin D connector, XGA resolution output. CDRW Drive The desk is fitted with a 52x32x52x speed CDRW drive fitted as standard.
Technical Specification DMX Input 5 pin XLR, not isolated, with voltage protection. Data on channels 1 - 512 only. Connector Pin Number DMX Output 1 Signal Ground (0V) 2 DMX Drive Complement (1-) 3 DMX Drive True (1+) 4 Not Connected 5 Not Connected DMX Output Four DMX universes each consisting of dual 5 pin XLR, isolated, with voltage protection and data output indicator. Data on channels 1 – 512 only. Connector Frog 2 Operating Manual – Issue 4.
Technical Specification Page 178 Frog 2 Operating Manual – Issue 4.
Index Index A Absolute Addressing.............................56 Active Key.............................................99 Active Playback Window.....................165 Adding Fixtures.....................................40 Artnet ..................................................168 At Key ...................................................13 Attribute Keys .......................................16 Audio Ports .........................................173 Auto Groups.......................................
Index E Editing Fixtures .....................................46 Alignment ..........................................49 Change Type.....................................54 Default Values...................................48 Fixture Names ...................................47 Fixture Numbers................................47 Home Values.....................................48 Patch Functions.................................50 Topset Values ...................................48 Effects..........................
Index Controlling Fixture Parameters.........84 Copying Fixture Data ........................86 Fade and Delay Times ......................92 Highlight ............................................97 Home Function..................................98 Intensity Parameters .........................84 Knockout Function ..........................102 Park Function ..................................102 Position Parameters ..........................85 Program Window...............................
Index Technical Specification .......................173 Thru Key ...............................................13 Touch Screen .......................................15 Calibration .........................................15 Command Line..................................15 Home Screen ....................................15 Status Line ........................................15 Wheel Assignments...........................15 Try Cue .................................................97 USB Ports ...........
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