Instruction manual

Memories
Leap Frog 48/96 Operating Manual – Issue 3 Page 97
Memories
Introduction
A Memory is the basic unit for storing dimmer and fixture parameter values on the desk.
They may be played back sequentially on the memory stack (Playback X) or individually
via submasters.
Memory Types
The Leap Frog 48/96 desk provides two types of memory for use in the memory stack
Scene and Chase. A Scene contains as single set of dimmer and/or fixture parameter
data; a Chase contains between 2 and 99 sets of channel data (see later in this section).
Memory Stack
The desk provides a user-programmable memory stack (Playback X) which contains the
programmed memories in increasing numerical order. The memory stack is played back
using the front panel controls which include a MASTER fader and GO, PAUSE,
OVERRIDE and STEP controls.
Memory Numbers
User programmed memories may be numbered from 1 999. It is also possible to insert
up to a maximum of 99 memories between each integral memory number.
Memory Zero
Memory Zero is a special scene memory. All dimmer and fixture brightness channels are
programmed at zero; all fixture colour, beamshape and position channels are programmed
at their home values. All fade and delay times are set to zero.
Memory Zero is displayed on the Memories screen as ‘- -‘. It can be selected, output or
copied, but it cannot be edited or deleted.