Instruction manual
Programming
Leap Frog 48/96 Operating Manual – Issue 3 Page 95
Blind Mode
Blind mode allows you to program and edit memories, submasters etc without affecting the
live DMX outputs from the desk.
There are effectively two Program Windows - a 'live' one, which is normally used, and a
'blind' one which is used when Blind Mode is engaged.
Entering Blind Mode
Blind Mode is entered by pressing the BLIND key on Special Page 1 of the MFKs. The
LED in the MFK is lit and the text in the LCD changes to inverse to indicate that the desk is
in Blind Mode.
Entering Blind Mode does not alter the live Program Window in any way (ie it doesn't get
cleared, it doesn't get altered, and it stays outputting).
The Program Window changes to display a new Blind Program Window.
Blind Program Window
The format and layout of the Blind Program Window is identical to that of the Live Program
Window.
Setting dimmer and fixture parameter levels, tagging, untagging etc. is carried out in the
same way in the Blind Program Window as the live one.
Any changes you make in Blind Mode will happen without affecting the live outputs
(playback can still take place from the Go button and the submasters).
Exiting Blind Mode
Blind Mode is exited by pressing the BLIND key on Special Page 1 of the MFKs. The LED
in the MFK goes out and the text in the LCD changes back to normal.
On exiting Blind mode, if the Program Window hasn't been saved or cleared, a popup will
appear with the following options:
• Clear and Leave - clears the Blind Program Window and sets you back to Live mode.
• Stay in Blind - keeps you in Blind Mode giving you the opportunity to save your
Program Window first.
• Retain and Leave - keeps the Blind Program Window active (hidden from the outputs,
of course), but switches back to Live mode. Upon re-entering Blind mode, this data
will still be in the Program Window.