Instruction manual

Programming
Leap Frog 48/96 Operating Manual – Issue 3 Page 85
Programming
This section of the manual covers the basic functionality of programming which involves
selecting fixtures, adjusting one or more of their parameters to the required values, and
then recording the information into a memory, submaster or palette.
The Program Window
The Program Window is central to the programming functionality on the Leap Frog 48/96
desk. It is recommended (but not mandatory) that the Program Window is displayed on
the monitor screen when programming memories, submasters and palettes.
To display the Program Window press the PGM WIN key.
As dimmer levels are changed or fixtures selected and their parameters adjusted, the
corresponding information is shown in the Program Window, for example: