Instruction manual

Introduction
Page 8 Leap Frog 48/96 Operating Manual – Issue 3
The Leap Frog 48/96 Lighting Desk
A summary of the main functions of the Leap Frog 48/96 lighting desk is as follows:
Control Channels
The Leap Frog 48/96 desk has 2048 channels of control as standard. These can be
assigned and patched to dimmers and fixtures. The actual configuration is dependent on
the desk type.
Dimmers
The Leap Frog 48 desk has 48 faders which control 24 dimmers (two preset mode) or 48
dimmers (wide mode).
The Leap Frog 96 desk has 96 faders which control 48 dimmers (two preset mode) or 96
dimmers (wide mode).
Fixtures
The Leap Frog 48/96 desks can control up to 200 fixtures. Fixtures can be a simple
generic lamp or colour scroller, a moving mirror or moving head (eg Goldenscan, MAC
250), or any other item controllable via a standard DMX signal.
Moving heads, moving mirrors, LED and video systems controlled by DMX are fixtures
with multiple parameters. Within the Fixture Library, the Leap Frog 48/96 is told which
channels control which parameters of the fixture. These are then grouped into Position,
Colour and Beamshape.
Fixtures can be given a user defined name and number, for ease of reference and may be
patched to any of the DMX output channels (1 – 512) on any of the DMX universes (1 – 4).
Fixture parameters can be manipulated from within the Program Window, from where they
can be added to memories, submasters, palettes or macros.
Dimmers are essentially a one channel fixture and as such further dimmers can be
patched as fixtures if required.
Memories
The desk allows you to record memories, for use in the Memory Stack (Playback X). Each
memory has a number, name (optional), trigger, a wait time (auto cues) and a set of delay,
and fade times. Memories may be a Scene or a Chase.
Scene – A single set of dimmer and fixture parameter data.
Chase A number of steps, each containing a set of dimmer and fixture parameter
data, plus modifiers which determine how the chase runs when played back.