Instruction manual
Quick Start Guide
Page 24 Leap Frog 48/96 Operating Manual – Issue 3
Playing Back Memories
Before playing back the programmed memories in the stack, it is important to clear the
Program Window by pressing the CLEAR button. This removes any unrecorded
commands and sends fixtures to their default values (assuming no Submasters are
outputting).
The Playback X controls on the front panel together with the Memories Window are used
to play back the programmed memories in the memory stack.
Starting the Show
Set the Playback X MASTER and GRAND MASTER faders to full. Ensure that Blackout is
not active. Check that the OVERRIDE control is in it’s central position.
Select the first programmed memory using the arrow keys and press the GO button. The
memory fades up according to it’s programmed fade and delay times.
Selecting the Next Memory
After a cue is run, the next memory will automatically move on to the next programmed
memory. To select a different memory to be output next – move the cursor to the Next
memory number field, then use the + and – keys or the UP and DOWN arrow keys to
select the next memory to be output. The Next memory to be output is highlighted by a
yellow bar.
Using the GO Button
When a memory is triggered by the GO button, the Intensity, Colour, Beamshape and
Position fades will occur in the times programmed. If necessary, all fades may be
controlled by the OVERRIDE and PAUSE controls on the front panel.