Instruction manual

Glossary
Leap Frog 48/96 Operating Manual – Issue 3 Page 163
Memory Stack The collection of programmed memories in numerical order which are
played back using the Playback X controls on the front panel.
MIDI Musical Instrument Digital Interface. Memories can be set to be
triggered by MIDI timecode.
MFK Multi Function Key. There are 20 MFKs on the desk which can be
used as fixture selection keys, palette keys etc.
Modifiers A number of parameters which determine how a Chase is output.
Chase modifiers are Drive, Direction, Speed, Fade and Shots.
Operating Mode The Leap Frog 48/96 desk has a single operating mode that includes
tracking and partial programming of memory, submaster and palette
data using a tagging method.
Override A rotary control on the front panel that can speed up or slow down
fades on the memory stack (Playback X).
Palette Programmed fixture data, normally of a single Attribute which is used
in programming Memories and Submasters. Palettes are nominally
grouped into the attributes Colour, Beamshape, Position and Effects.
Parameter An individual function within a fixture, controlled by one or more DMX
channels (eg Dimmer, Colour, Gobo, Focus, Pan, Tilt etc).
Patch The fixture schedule which shows what fixtures are assigned and
what DMX output addresses they are patched to.
Playback X An area within the desk for playing back memories in sequence. The
playback has GO, PAUSE and STEP keys, as well as a MASTER
level fader.
Pause The PAUSE key is used for temporarily halting a memory stack that is
running.
Programmer See Program Window.
Program Window The window on the monitor that shows selected fixtures and
parameters which have been changed (tagged).
Release Remove control of parameters from Program Window, Playback X or
Submaster to allow another area of the desk to regain control of the
parameters.
Shift The SHIFT key on the front panel is used in conjunction with a
number of other front panel keys to provide a wide range of additional
functions, for example, opening windows on the monitor screen.
Shots The Chase modifier which determines how many times a Chase will
run after being triggered.
SMPTE Society of Motion Picture and Television Engineers. Memories can be
set to be triggered by SMPTE timecode.
Solo A similar operation to flash, except that all brightness channels
outputting from other sources are temporarily reduced to zero while
the flash button is held down.