Instruction manual
Submasters
Leap Frog 48/96 Operating Manual – Issue 3 Page 129
Editing a Submaster with a Transferred Scene Memory
Press the SUBMASTERS key to display the Submasters Window. Select the submaster to
be edited, then press the LOAD key. The Load Options Window is displayed on the
monitor:
Select the [OK] button to load the submaster into the programmer.
A warning message is displayed on the Main LCD and monitor telling you that you are
about to edit the memory that has been transferred to the submaster.
Select the [OK] button to continue with editing the scene memory. Details of editing a
scene memory can be found in the Memories chapter.
Editing a Submaster with a Transferred Chase Memory
Press the SUBMASTERS key to display the Submasters Window. Select the submaster to
be edited, then press the LOAD key. The Load Options Window is displayed on the
monitor:
Select the [OK] button to load the submaster into the programmer.
A warning message is displayed on the Main LCD and monitor telling you that you are
about to edit the memory that has been transferred to the submaster.
Select the [OK] button to continue with editing the chase memory. Details of editing a
chase memory can be found in the Memories chapter.