Instruction manual
Submasters 
Leap Frog 48/96 Operating Manual – Issue 3  Page 129 
Editing a Submaster with a Transferred Scene Memory 
Press the SUBMASTERS key to display the Submasters Window. Select the submaster to 
be  edited,  then  press  the  LOAD  key.    The  Load  Options  Window  is  displayed  on  the 
monitor: 
Select the [OK] button to load the submaster into the programmer. 
A  warning  message  is  displayed  on  the  Main  LCD  and  monitor  telling  you  that  you  are 
about to edit the memory that has been transferred to the submaster. 
Select  the  [OK]  button  to  continue  with  editing  the  scene  memory.    Details  of  editing  a 
scene memory can be found in the Memories chapter. 
Editing a Submaster with a Transferred Chase Memory 
Press the SUBMASTERS key to display the Submasters Window. Select the submaster to 
be  edited,  then  press  the  LOAD  key.    The  Load  Options  Window  is  displayed  on  the 
monitor: 
Select the [OK] button to load the submaster into the programmer. 
A  warning  message  is  displayed  on  the  Main  LCD  and  monitor  telling  you  that  you  are 
about to edit the memory that has been transferred to the submaster. 
Select  the  [OK]  button  to  continue  with  editing  the  chase  memory.    Details  of  editing  a 
chase memory can be found in the Memories chapter. 










