Instruction manual

Submasters
Page 126 Leap Frog 48/96 Operating Manual – Issue 3
Programming a Chase Directly
First program a scene directly onto a submaster (see previous section). Select the
programmed submaster. This scene on the submaster will become the first step of the
chase.
Set the levels of the dimmer channels using the preset faders.
Set the levels of the fixture parameters using the MFKs and control wheels.
Press the RECORD key.
A warning is displayed on the monitor and Main LCD with the following options: [Overwrite
Scene], [Turn into Chase] and [Cancel].
Select the [Turn into Chase] option. All the tagged data in the programmer is recorded into
step two of the chase. The Step field in the Submasters Window shows step 3
unprogrammed (Step: 3*).
Set up the dimmer levels and fixture parameter values for the next step of the chase.
Press the RECORD key to record the dimmer and fixture data into the next step of the
chase. The Step field in the Submasters Window shows step 4 unprogrammed (Step: 4*).
Repeat the above operation until all the steps of the chase have been recorded.
To complete the programming of the chase, return to the Submasters Window and move
the cursor out of the Step field.
To run the chase and adjust the modifers as required – see Submaster Setup Window.
Transferring Memories to Submasters
The Leap Frog 48/96 desk provides the facility to transfer a single programmed memory or
a range of memories onto a submaster – see page 112 for full details.