Instruction manual
Submasters
Leap Frog 48/96 Operating Manual – Issue 3 Page 119
Submasters
Introduction
The Leap Frog 48 desk has 20 pages of 10 submasters.
The Leap Frog 96 desk has 20 pages of 30 submasters.
Submasters may be programmed directly with a scene or chase.
Submasters may also be programmed by transferring a single scene or chase memory or
a range of programmed memories.
Submaster Data
Each programmed submaster contains the following data:
• Number – Submasters are referenced by page and submaster number, eg 1-1, 1-2.
• Name – User defined name (optional) for directly programmed submasters. For a
submaster with a transferred memory, the memory name is used. For a submaster with
a transferred range of memories the memory range is displayed (eg Range 40-60).
• Fade Times – Each submaster has a set of fade times which are applied to the data
programmed in the submaster when the submaster fader is raised. The following times
are provided with each submaster and may be left at their default values, as defined in
Setup, or adjusted as required:
o Intensity Fade Up and Fade Down.
o Colour Colour Fade.
o Beamshape Beamshape Fade.
o Position Position Fade.
• Flash Button Action – Defines the action of the flash button below the submaster
fader. Flash, Solo, Latch, Go or Off.
• LTP Trigger Level – The point at which the LTP channels programmed in the
submaster are triggered as the submaster fader is raised (0-100%).
• Chase Modifers – If the submaster is programmed directly with a chase or contains a
transferred chase memory, there are a number of modifiers which determine how the
chase runs when output – see Memories chapter for further details.