User Manual

Table Of Contents
31
ZQ210 User Guide
Zebra Setup Utilities
Before you start to congure your printer for use on a Local Area
Network (LAN), you will need some basic information that will
enable you to establish the network conguration for your printer.
Zebra Setup Utilities (ZSU) provides a quick and easy way to
congure your printers for a variety of purposes, including setting
them up for wireless communications either on a LAN or using the
international Bluetooth™ communications standard.
Download and install ZSU on your computer. Then attach the USB
cable to the printer and computer as shown in Figure 6. Refer to
Wireless Conguration Guide (p/n P1048352-001) to follow the
steps necessary for setting up and conguring your printer via ZSU.
Go to https://www.zebra.com/us/en/support-downloads.html
to download ZSU and the Wireless Conguration Guide. (See
“Appendix G” on page 62 for details on navigating zebra.com.)
Wireless Communications with Bluetooth
Bluetooth is a worldwide standard for the exchange of data
between two devices via radio frequencies. This form of point-
to-point communication does not require access points or other
infrastructure. Bluetooth radios are relatively low powered to help
prevent interference with other devices running at similar radio
frequencies. This limits the range of a Bluetooth device to about
10 meters (32 feet). The default for the printers is Class 2. Both
the printer and the device it communicates with must follow the
Bluetooth standard.
Bluetooth Networking Overview
Each Bluetooth enabled printer is identied by a unique Bluetooth
Device Address (BDADDR). This address resembles a MAC
address whereby the rst three bytes are vendor, and the last
three bytes are device (e.g. 00:22:58:3C:B8:CB). This address
is labeled on the back of the printer via a barcode for ease of
pairing (see “Figure 8 • BT Communications” on page 34). In
order to exchange data, two Bluetooth enabled devices must
establish a connection. Bluetooth software is always running in
the background, ready to respond to connection requests. One
device (known as the client) must request/initiate a connection with
another. The second device (the server) then accepts or rejects