Specifications
MK3000 Introduction 1 - 5
Headset Jack
The MK3000 includes a port for headset connection.
Memory
The MK3000 standard system configuration contains 128 MB RAM/64 MB Strata NOR flash. The flash memory
is non-volatile and stores the system firmware, user applications, and data.
Software
Standard well-supported operating system and development tools ease application development for the
Microsoft
®
Windows
®
CE 5.0 operating system: Embedded Visual C/C++ 4.0, Visual Studio.NET, Internet
Explorer 6.0, C#, VisualBasic.NET, Windows CE Media Player, and PocketBrowser.
Magnetic Stripe Reader (Optional)
An optional three-track Magnetic Stripe Reader (MSR) module attaches to the MK3000 and adds the ability to
read and process loyalty card and credit card transactions. The MSR connects via USB to the MK3000.
Mounting Options
You can mount the MK3000 on a desktop or wall using a commercially available bracket or stand that conforms
to the 100 mm VESA Flat Panel Monitor Physical Mounting Interface (FPMPMI™) mounting standards. See
MK3000 Mounting on page 2-6.
Developer Kits
The following developer kits are available for the MK3000:
•
EMDK for C (see Enterprise Mobility Developer Kit (EMDK) for C on page 5-1) for developing native
C/C++ applications
•
PocketBrowser (see PocketBrowser for the Web on page 5-3) for web development
•
EMDK for .NET (see Enterprise Mobility Developer Kit (EMDK) for .NET on page 5-2) for developing
managed .NET applications in C# or VB.NET.
CAUTION When connecting a headset, Motorola recommends using cable ties or other securing mechanisms
outside the unit to provide strain relief.