User Guide
yellow tools INDEPENDENCE 1.0
Manual
145
Reverb TWO
Same as „Reverb“.
Additionally you have some further parameter for an even more realistic reverb simulation. A real
reverb always consists of three parts: The original audio signal, the first early reflection, and finally
the ambience produced by the impulse.
Early Refl.: Selection of the room for the first early reflection.
Level: Volume of the first reflection.
Spread: Limitation of the panorama ratio from both sides simultaneously. 100% corresponds to
the full stereo panorama, 0% corresponds to mono.
Predelay: Introduces a short pre-delay before the reverb takes effect.
Frequency: Determines the tempo of the modulation of the processed signal in hertz.
Depth: Determines the level of the modulation of the processed signal in %.
Dry/Wet: Volume relation between the unprocessed (dry) and the processed (wet) audio signal.










