User Guide
CHAPTER 10
Insert Filter and Effects
144
Reverb
Reverb
Reverb produces - unlike echo - continuous sonic reflections of the audio signal.
Thus allows an extremely real simulation of reverbs of different rooms
Model: Select between already prepared reverb simulations.
Level: Here you can raise or lower the volume of the signal even before the modulation
begins.
Time: Determines how long the reverberation lasts in milliseconds. Lower values equate to
smaller rooms, higher values equate to larger rooms.
Spread: Limitation of the panorama ratio from both sides simultaneously. 100% corresponds to
the full stereo panorama, 0% corresponds to mono.
HF Cut: All frequencies above the assigned value get cut.
Predelay: Introduces a short pre-delay before the reverb takes effect.
Dry/Wet: Volume relation between the unprocessed (dry) and the processed (wet) audio signal.










