CONTENTS VOICE COMMON...................................................3 NAME................................................................5 CONFIGURATION.............................................5 EFFECT (Type & Depth)....................................5 PITCH BEND.....................................................6 WHEEL (Amplitude & Pitch Modulation)...........6 AFTER TOUCH (Amplitude & Pitch Modulation, Pitch & Level Control).......7 ENVELOPE (Attack & Release Rates).................
About This Manual The SY35 Feature Reference manual individually describes the SY35 functions in detail, providing a summary, operating procedure, and additional details for each function. It is divided into eight main sections, each describing the various functions within a particular SY35 edit or utility mode. 1. 2. 3. 4. 5. 6. 7. 8.
VOICE COMMON Feature Reference Manual 1
VOICE COMMON 2
VOICE COMMON VOICE COMMON The VOICE COMMON mode provides access to a range of parameters that affect the selected voice as a whole. Detailed programming of individual elements is provided by the ELEMENT TONE and ELEMENT ENVELOPE edit modes. NAME............................................................................................................................ CONFIGURATION.........................................................................................................
VOICE COMMON NAME VC>VOICE NAME I23 Initial Summary: Assigns a name of up to 8 characters to the current voice. Settings: The following characters are available for use in voice names: (Space) !"#¢%&'()*+,-./0123456789:;<=>?Å ABCDEFGHIJKLMNOPQRSTUVWXYZ[Á]^_« abcdefghijklmnopqrstuvwxyz“|‘Ÿ˚ Procedure: Use the [4] and [6] cursor keys to place the underline cursor under the character to be changed. Use the [–1/NO] and [+1/YES] keys to select the desired character.
VOICE COMMON Settings: Effect type: Rev Hall Rev Room Rev Plate Rev Club Rev Metal Delay 1 Delay 2 Delay 3 Doubler Ping-Pong Pan Ref Early Ref Gate Rev Dly&Rev 1 Dly&Rev 2 Dist&Rev Depth: 0 … 7 (Reverb Hall) (Reverb Room) (Reverb Plate) (Reverb Club) (Reverb Metal) (Short Single Delay) (Long Delay) (Long Delay) (Doubler) (Ping Pong Delay) (Panned Reflections) (Early Reflections) (Gated Reverb) (Delay & Reverb 1) (Delay & Reverb 2) (Distortion & Reverb) Procedure: Use the [4] and [6] cursor keys to place
VOICE COMMON AFTER TOUCH (Amplitude & Pitch Modulation, Pitch & Level Control) VC>AFTER TOUCH AM=on PM=on -> When after touch is assigned to amplitude or pitch modulation, LFO modulation can only be applied via after touch. The Pit parameter allows keyboard after touch to be used for note bending. The greater the key pressure the greater the amount of pitch bend. Positive values produce an upward bend when key pressure is applied, and minus values produce a downward bend.
VOICE COMMON Please note that the AR parameter will have no effect on elements in which the INITIAL LEVEL parameter (page 28) is set to 99. Faster attack. AR * This range may be more limited in some cases. An exclamation mark (!) will appear after the range value when the limit is reached. Slower attack. Key OFF 0 –99 LEVEL +99 Envelope TIME Key ON +99 Faster release.
VOICE VECTOR VOICE VECTOR The VOICE VECTOR edit mode allows recording and fine editing of dynamic level and detune vectors. LEVEL SPEED (Vector Rate)......................................................................................... LEVEL RECORD............................................................................................................ LEVEL EDIT (Step, X-axis, Y-axis & Time).................................................................. DETUNE SPEED (Vector Rate).................
VOICE VECTOR LEVEL SPEED (Vector Rate) VV>LEVEL SPEED Vector Rate 30ms Summary: Sets the time between level vector steps. Settings: 10 … 160 milliseconds (in 10-millisecond steps) Procedure: Use the [ 6] key to move the cursor to the lower display line. Use the [–1/NO] and [+1/YES] keys to select the desired vector rate. Details: Each dynamic vector is composed of up to 50 “steps” corresponding to points along the path followed by the vector control. This function sets the initial time between each step.
VOICE VECTOR Details: Step 1 is the first step recorded and step 50 is the last. Experience will give you a feel for relating specific points in a dynamic vector to the corresponding steps. X-axis & Y-axis l Time l VV L.ED A B C D 1 X 0 Y 0 End Summary: Multiplies the vector rate setting of the current level vector step only. Also allows vectors to be looped or ended at the current step. VV L.
VOICE VECTOR DETUNE SPEED (Vector rate) VV>DETUNE SPEED Vector Rate 30ms Summary: Sets the time between detune vector steps. Details: Each automatic vector sweep is composed of up to 50 “steps,” corresponding to equallyspaced points along the path followed by the vector control. This function sets the initial time between each step. Settings: 10 … 160 milliseconds Procedure: Use the [ 6] key to move the cursor to the lower display line. Use the [–1/NO] and [+1/YES] keys to select the desired vector rate.
VOICE VECTOR X-axis & Y-axis l Time l VV D.ED A B C D 1 X 0 Y 0 End VV D.ED A B C D 1 X 0 Y 0 End Summary: These parameters define the position of the currently selected step on the X and Y axes of the detune vector control range. Summary: Multiplies the vector rate setting of the current detune vector step only. Also allows vectors to be looped or ended at the current step. Settings: –31 … 0 … +31 Procedure: Use the [4] and [6] cursor keys to place the underline cursor under the X or Y parameter.
ELEMENT TONE ELEMENT TONE The ELEMENT TONE edit mode allows editing many of the most important sound-determining parameters of each individual element — A and B in a 2-element voice; A, B, C and D in a 4-element voice. WAVE TYPE................................................................................................................. ELEMENT COPY.......................................................................................................... FREQUENCY SHIFT..................................
ELEMENT TONE Selecting the ELEMENT TONE Edit Mode From the VOICE or MULTI mode: ON, if a dash appears in place of the element character, that element is OFF. The ability to turn elements on or off while editing makes it easier to hear the effect of parameter changes on a single element. The currently selected element is also shown on the LCD as a reversed (white on black) character. In this example elements A, B and D are ON, while element C is OFF. Element A is currently selected for editing.
ELEMENT TONE WAVE TYPE ET>WAVE 000 !BCD Piano:Piano parameter on the lower display line to directly select the different wave categories, or under the right parameter to select individual waves. Use the [–1/NO] and [+1/YES] keys to select the desired wave (refer to the wave list, below). Summary: Assigns a preset wave to the selected element. Details: The number of waves available depends on whether the currently selected element is an AWM element (A or C) or an FM element (B or D).
ELEMENT TONE FM WAVEFORM LIST Category Piano No. Name 0 1 2 3 4 5 E.Piano1 E.Piano2 E.Piano3 E.Piano4 E.Piano5 E.Piano6 Organ 6 7 8 9 10 11 12 13 E.Organ1 E.Organ2 E.Organ3 E.Organ4 E.Organ5 E.Organ6 E.Organ7 E.
ELEMENT TONE ELEMENT COPY ET>COPYfrom ABCD any Voice? -> Summary: Copies all element parameters from an element of the same type (AWM or FM) in another voice to the current element of the current voice. Settings: Source: I, C, P Bank: 1 … 8 Number: 1 … 8 Element: A/C or B/D Procedure: Use the [4] and [6] cursor keys to move the cursor to the source, bank, or number of the source voice (the voice from which the element parameters are to be copied) to the left of the lower display line.
ELEMENT TONE VOLUME ET>VOLUME Level= 0 ABCD Details: A setting of “0” produces no sound while a setting of “99” produces maximum volume. The ability to independently adjust the volume of each element makes it simple to set up the optimum balance or “mix” between elements. Summary: Adjusts the volume of the selected element. Settings: 0 ... 99 Procedure: Use the [ 6] key to move the cursor to the lower display line. Use the [–1/NO] and [+1/YES] keys to select the desired volume level.
ELEMENT TONE +2 Broader change between medium and hard velocity. +3 Smooth change all the way from soft to hard velocity. +4 Large change over small velocity range. +5 Sudden change from no sound to maximum level at about medium velocity. “ – ” Settings have the same effect, but the sound level decreases rather than increasing with increased key velocity. A graphic display to the right of the sensitivity value provides a visual indication as to the type of change produced by each setting.
ELEMENT TONE LFO (Low Frequency Oscillator) AM Depth, PM Depth, Type, Delay, Rate & Speed Details: A “ 0 ” setting produces no modulation while a setting of “ 3 1 ” produces maximum modulation. Pitch modulation produces a periodic pitch variation, thereby creating a vibrato effect. Please note that the PM parameter of the WHEEL and/or AFTER TOUCH function in the VOICE COMMON edit mode must be set to “on” before pitch modulation can be applied manually.
ELEMENT TONE Procedure: Use the [4] and [6] cursor keys to select the Rate parameter. Use the [–1/NO] and [+1/YES] keys to set the desired LFO fade-in rate. Dly (Delay) l ET LFO ABCD ˚Dly= 0 Rate= 0-> Summary: Sets the delay time between the beginning of a note and the beginning of LFO operation for the selected element when the WHEEL and AFTER TOUCH parameters in the VOICE COMMON edit mode are both turned off. Settings: 0 ... 99 Procedure: Use the [4] and [6] cursor keys to select the Dly parameter.
ELEMENT TONE 24
ELEMENT ENVELOPE ELEMENT ENVELOPE The ELEMENT ENVELOPE edit mode allows detailed programming of the amplitude envelopes for each element in the selected voice. TYPE............................................................................................................................. ENVELOPE COPY......................................................................................................... DELAY (Delay Rate & ON/OFF)..........................................................................
ELEMENT ENVELOPE Selecting the ELEMENT ENVELOPE Edit Mode From the VOICE or MULTI mode: ON, if a dash appears in place of the element character, that element is OFF. The ability to turn elements on or off while editing makes it easier to hear the effect of parameter changes on a single element. The currently selected element is also shown on the LCD as a reversed (white on black) character. In this example elements A, B and D are ON, while element C is OFF. Element A is currently selected for editing.
ELEMENT ENVELOPE TYPE PLUCK ÅBCD Summary: Selects a user or preset amplitude envelope for the selected element. LEVEL EE>TYPE USER Settings: PRESET, PIANO, GUITAR, PLUCK, BRASS, STRINGS, ORGAN, USER TIME TIME STRINGS LEVEL Details: When “PRESET” is selected, the original envelope of the wave selected for the current element is used. For example, if the current uses a guitar wave corresponding guitar envelope will be selected.
ELEMENT ENVELOPE ENVELOPE COPY EE>COPYfrom ÅBCD any Element? -> Summary: Copies envelope parameters from a selected element to the current element. Settings: Element: A, B, C, D Procedure: Use the [4] and [6] cursor keys to move the cursor to the “ f r o m ” element parameter. Use the [–1/NO] and [+1/YES] keys to select the element from which the envelope data is to be copied. Press the [6] cursor key one more time and the “Are you sure?” display will appear.
ELEMENT ENVELOPE ATTACK (Level & Rate) EE>ATTACK ÅBCD AL= 0 AR= 0 Summary: Sets the rate and peak level of the attack of the amplitude envelope for the current element. Settings: AL (Attack Level): 0 … 99 AR (Attack Rate): 0 … 99 Procedure: Use the [4] and [6] cursor keys to move the cursor to the “AL” or “ A R ” parameter. Use the [–1/NO] and [+1/YES] keys to set the selected level or rate parameter. Details: Refer to the INITIAL LEVEL function for a complete envelope diagram.
ELEMENT ENVELOPE 32
MULTI MULTI The MULTI edit mode allows 8 different voices to be assigned to different MIDI channels. The assigned voices can then be individually controlled over the appropriate channels from an external MIDI sequence recorder or other controller. If a number of these channel/voice “parts” are assigned to the MIDI transmit channel of the SY35, they can all be played simultaneously from the SY35 keyboard. Individual characteristics of each voice, such as volume and detune, can also be programmed. NAME.....
MULTI NAME MU>NAME P11 Initial Summary: Assigns a name of up to 8 characters to the current multi-play setup. Settings: The following characters are available for use in multi-play names: (Space) !"#¢%&'()*+,-./0123456789:;<=>?Å ABCDEFGHIJKLMNOPQRSTUVWXYZ[Á]^_« abcdefghijklmnopqrstuvwxyz“|‘Ÿ˚ Procedure: Use the [4] and [6] cursor keys to place the underline cursor under the character to be changed. Use the [–1/NO] and [+1/YES] keys to select the desired character.
MULTI Settings: Source: I, C, P Bank: 1 … 8 Number: 1 … 8 Procedure: Press the [NUMBER/MULTI PART SELECT] key corresponding to the desired multi-play part. Use the [4] and [6] cursor keys to move the cursor to the source, bank, or number parameter. Use the [–1/NO] and [+1/YES] keys to set the selected parameter as necessary. Details: In this display the source, bank and number parameters are shown in the standard SY35 voice number format.