MUSIC SYNTHESIZER OWNER’S MANUAL
SPECIAL MESSAGE SECTION This product utilizes batteries or an external power supply (adapter). DO NOT connect this product to any power supply or adapter other than one described in the manual, on the name plate, or specifically recommended by Yamaha. WARNING: Do not place this product in a position where anyone could walk on, trip over ,or roll anything over power or connecting cords of any kind.
PRECAUTIONS PLEASE READ CAREFULLY BEFORE PROCEEDING * Please keep these precautions in a safe place for future reference. WARNING Always follow the basic precautions listed below to avoid the possibility of serious injury or even death from electrical shock, short-circuiting, damages, fire or other hazards. These precautions include, but are not limited to, the following: • Do not open the instrument or attempt to disassemble the internal parts or modify them in any way.
Introduction Thank you for purchasing the Yamaha S30 Music Synthesizer. Your new S30 synthesizer incorporates the highly-acclaimed AWM2 synthesis engine, allowing the creation of super-realistic sounds. It supports optional Plug-in Boards that provide other synthesis engines of your choice, enabling the production of cutting edge synthesizer sounds. You can play all these sounds using the synthesizer’s automatic playback facilities such as the built-in Arpeggiator and Sequencer.
Table of Contents Basics Section Basics Section Reference Section The Controls & Connectors ................................6 Voice Mode........................................................59 Before Use ..........................................................9 Voice Play ..............................................................59 Power Supply ..........................................................9 Voice Edit ..............................................................
Basics Section Basics Section The Controls & Connectors Front Panel 1 2 3 STANDBY ON 4 L/MONO DC IN R OUTPUT PHONES 5 6 FOOT FOOT CONTROLLER SWITCH 7 IN TO HOST OUT 8 9 ) @ ! & * 3.3V CARD PRE1 VOLUME ( º ¡ THRU MIDI OUTPUT ^ CONTROL SLIDER PRE 2 INT A B C D E F G H A. PIANO E.
Basics Section 9[DATA] knob (Page 20) Use this to increase or decrease the value of the parameter at which the cursor is positioned. &SEQ controls (Pages 21, 125) Press the [SEQ PLAY] key to enter Sequence Play Mode. Here, you can play a MIDI file from Memory Card. Use the [PLAY/STOP] key to start or stop playback of the currently selected file. )[EF BYPASS] key (Page 51) Enables/dsiables the Effect Bypass.
Basics Section Rear Panel HOST SELECT MIDI 3.3V CARD 1 THRU OUT 2 IN PC-2 PC-1 MIDI Mac TO HOST 3 4 OUTPUT FOOT FOOT SWITCH CONTROLLER R 5 6 L/MONO 7 1CARD slot (Page 135) Insert a Memory Card here to transfer various data to/from the instrument. Read carefully the precautions on use of a Memory Card (Page 135) before using a card. PHONES DC IN 8 9 STANDBY ON ) 6FOOT CONTROLLER jack (Pages 13, 39) An optional foot controller (FC7, etc.) can be connected here.
This section explains how to connect to an AC power source, audio and MIDI devices, and a computer system. Only switch the synthesizer on after you have made all the necessary connections. It is recommended that you read this section before using the synthesizer. Power Supply 2 DC IN 1 STANDBY HOST SELECT MIDI 3.
Connecting to a Mixer Basics Section If you want to integrate the S30 into a larger system with other instruments and additional audio processing capabilities, connect it to a mixer, amplifier and stereo monitor system as shown below.
You can connect an external MIDI device using a MIDI cable (available separately) and control it from this synthesizer. You can also use an external MIDI keyboard or sequencer to control the synthesizer’s internal sounds. This section introduces several different applications of MIDI. The HOST SELECT switch on the rear panel should be set to “MIDI.” Otherwise, MIDI information will not be transmitted from the synthesizer’s MIDI OUT connector.
Controlling Another MIDI Device via MIDI THRU Basics Section External MIDI sequencer External MIDI synthesizer MIDI OUT MIDI IN MIDI IN MIDI THRU HOST SELECT PC-2 PC-1 MIDI Mac MIDI OUT MUSIC SYNTHESIZER Modular Synthesis Plug-in System MIDI IN External MIDI synthesizer S30 With the above MIDI connections, you can send MIDI data from the MIDI OUT connector while MIDI data from the external sequencer can be sent to an external MIDI synthesizer via the MIDI THRU jack.
Basics Section 2: MIDI Interface to MIDI IN and OUT Using the computer’s MIDI interface HOST SELECT PC-2 PC-1 MIDI Mac Serial cable MIDI IN MIDI OUT PS/V Personal System/V MUSIC SYNTHESIZER Modular Synthesis Plug-in System MIDI OUT Personal System/V IBM MIDI IN Computer with MIDI interface S30 Using an external MIDI interface MIDI Interface HOST SELECT MIDI OUT PC-2 PC-1 MIDI Mac MIDI IN MIDI IN MIDI OUT MUSIC SYNTHESIZER Modular Synthesis Plug-in System Computer S30 You will need t
Basics Section Powering Up Power-on Procedure When you have made all the necessary connections between your synthesizer and any other devices, make sure that all volume settings are turned down all the way to zero. Then turn on the every device in your setup in the order of MIDI masters (senders), MIDI slaves (receivers), then audio equipment (mixers, amplifiers, speakers, etc.). This ensures the smooth flow of signals from the first device to the last (first MIDI, then audio).
If a previously used Memory Card is inserted in the CARD slot, you will see a screen while files in EXT Memory are being loaded. If a new Memory Card (one never used on the instrument) is inserted in the CARD slot, you will see a screen while a basic file is being created in EXT Memory. If you have a Plug-in Board installed, you will see a screen that confirms the presence of the Plug-in Board.
Basics Section Basic Operations This section gives some basic explanations about operating the synthesizer. Selecting a Mode There are several operation Modes — Voice Play Mode, Performance Play Mode, etc. — each of which enables you to work efficiently with the synthesizer’s various functions. An overview of each Mode is given on Page 30. There are separate Play Modes for Voices and Performances.
Other Modes When in each Play Mode, you can swiftly switch to each respective Job Mode by simply pressing the [JOB] key (its LED will light). 5 Utility Mode (Page 127) Press the [UTILITY] key (its LED will light) to enter Utility Mode. To exit to another Mode, simply press the respective key for that Mode. 4 Voice Job Mode (Page 100) Press the [JOB] key in Voice Play MSTR TG) Vol NoteShift Tune Sys 127 +63 +102.3c Mode.
Basics Section Selecting a Screen Some Modes have more screens. In this case, you can use the [PAGE] knob while holding down the You can switch between screens using the [PAGE] [SHIFT] key to switch to a specific screen. knob and pressing [SHIFT], [PROGRAM/PART], For example, if you use the [PAGE] knob while hoilding down the [SHIFT] key in Voice Edit [EXIT] and [ENTER] keys. Mode, the following screen is shown.
Moving the Cursor Normally, the [ENTER] key is used to apply parameter settings. In some cases, however, the following screen appears prompting you to press the [ENTER] key. By using a knob ([A], [B], [C], [1] or [2]) while holding down the [SHIFT] key, you can move the cursor (≥) to the respective parameter on the screen without affecting its value.
[DATA] Knob Basics Section Types of Parameters (Absolute and Relative) Use this knob to change the value of the parameter at which the cursor is positioned. Turn the knob clockwise to increment the value one click (step) at a time, or turn it anti-clockwise decrement it. OSCíOut) EL1234 SHIFT PAGE A Level ≥ 96 B Delay 0 C 1 There are many ways to set parameters. Some parameters require you to directly enter numerical settings or alphabetic characters.
Several demo songs are supplied with this synthesizer. You can play them back as follows. Make sure synthesizer is ready for playback. Details are given in the section “Before Use” on Page 9. At the “SEQ Demo” screen, any data in the instrument’s internal memory (System, Internal Voices or the like) will be overwritten by the data for the demo song. Important data should be saved to Memory Card (Page 137) beforehand. 1Press the [SEQ PLAY] key to enter Sequence Play Mode. You will see the following screen.
Basics Section Voices and Performances Playing a Voice Based on an AWM2 synthesis engine, this synthesizer offers various kinds of preset Voices (256 Normal Voices and 8 Drum Voices). You can also create your original Voices and store them into the instrument’s internal memory (INT) or an external Memory Card (EXT). The internal and external memory can each contain up to 128 Normal Voices and 2 Drum Voices. You can freely select and play Voices from both groups of memories, as explained in the following.
• To access the User Drum Memories (INT:DR1/2, EXT:DR1/2): Press the MEMORY [EXT] key while holding down the MEMORY [INT] key. PRE1 PRE 2 INT DRUM EXT Using Quick Access, you can quickly select any of 12 types of Preset Voices and 4 types of Internal Voices (at their factory default settings) in each Bank according to their Categories. The procedure is as follows.
Basics Section Playing a Performance In Performance Play Mode, you can select and play any of 128 internal and 64 external (Memory Card) Performances. A Performance is a set of Voices used with the built-in (or an external) sequencer. Performances also let you set the synthesizer up for multitimbral operation. Each Performance can contain up to 16 Parts assigned to different Voices, plus an extra Part for a Plug-in Board.
Basics Section 3 Select a Performance Number using the [DATA] knob or the [INC/YES] and [DEC/NO] keys Turn the [DATA] knob clockwise or press the [INC/YES] key to increment the Performance Number. Turn it anti-clockwise or press the [DEC/NO] key to decrement the Performance Number.
Basics Section An Overview of the S30 In this section, an overview of the many features of the S30 is given. The S30 hardware is made up of a number of sections, as shown in the following diagram. Controller Section Keyboard Controllers Sequencer Section Tone Generator Section Song File Playback Arpeggiator AWM2 Plug-in Board Effects Section Controller Section This section consists of the keyboard, Pitch Bend and Modulation Wheels, Control Sliders, Assignable knobs and so on.
This section plays back sounds according to information received from the keyboard and controllers. The following example illustrates the path taken by the signal from an Element in Voice Mode. Tone Generator Section OSC (Oscillator) Outputs the waveform of each Element. Each Voice consists of up to four Elements. PITCH FILTER Controls the pitch of each Element output from OSC. Changes the tonal quality of each Element output from PITCH.
Basics Section • Advanced DX/TX Plug-in Board (PLG150-DX) The sounds of the DX7 are available on this Plug-in Board. Unlike with PCM-based solutions, this does not use sampled waveforms. Instead, it uses the actual FM sound generator engine of the DXseries synthesizers to give a completely faithful reproduction. Sounds are compatible with those of the DX7, and the board can even receive DX7 data via MIDI bulk dump.
The effects can be used to change the sound of a Voice or Performance. There are two Insertion Effect Units plus a Reverb Unit (with 12 types of reverb) and a Chorus Unit (with 23 types of chorus). Each of the Insertion Effect units offers a variety of effects, and the units themselves can be connected in parallel or in series. In Voice/Performance Mode, different Effects settings can be assigned to each Voice/Performance, though the way they are connected (series or parallel) varies slightly.
Basics Section About the Modes The S30 has various Modes which you can select according to the task you wish to perform.
A Voice is a sound created from the many parameters set in the synthesizer. In Voice Play Mode, you can select and play any of these Voices. In Performance Play Mode, several different Voices (known as Parts in this Mode) can be layered and played simultaneously via keyboard or a sequencer. Four groups of Voices are available (Preset 1, Preset 2, Internal and External). Another Group Voices is also available if an optional Plug-in Board has been installed.
Basics Section An Overview of Voices/Waves Each Voice consists of up of up to four Elements. Each Element itself uses a high-quality waveform. Voice Element 1~4 Element Wave form AWM2: 553 Preset waveforms Internally, there are two Voice Types: Normal Voices and Drum Voices. Normal Voices are mainly musical instrument-type sounds that can be played over the range of the keyboard. Drum Voices are mainly percussion/drum sounds that are assigned to individual notes on the keyboard.
Waves are waveforms used as Elements that make up a Voice. 553 high quality preset Waves are available. As shown in the following illustration, when creating a Voice, you can select the Wave to be used as an Element and then set its level, pitch, tone and other parameters.
Basics Section Performances A Performance consists of up to 17 Parts, each of which can a Normal Voice, Drum Voice or Plug-in Part. By switching on the Layer Switch parameter for different Parts (up to four), you can play back rich layered sounds in Performance Play Mode. You can also create splits so that different Parts are assigned to different areas of the keyboard. If you assign a different MIDI channel number to each Part, each track of a sequencer can play back a different Part.
Many features of this synthesizer make it ideal for live performances. These features are explained here. 2 Using the Controllers (Page 38) 1 Using the Arpeggiator (Page 36) A wide variety of arpeggio patterns can be created automatically by just holding down a set of notes on the keyboard. You can specify the sound and the note range within which the arpeggiator is active, then use your left hand to hold down the notes being arpeggiated while using your right hand to play a melody line.
Basics Section 1 Arpeggiator 2Turn Knob [A] fully anti-clockwise until Common is displayed on the bottom line. Voice Edit Mode consists of two different Edit screens: Common Edit (for parameters common to all Drum keys/Elements) and Drum key/Element Edit. The Arpeggiator parameters are found in the Common Edit screens that you have now selected. The arpeggiator is particularly suited to dance/techno music genres. You can assign any of 128 Arpeggio Types to each Voice, Performance and adjust the tempo.
Use Knob [1] to set the Arpeggiator Switch parameter to “on.” You can hold down multiple notes to create complex arpeggio patterns. ARPíType) Type Tempo Common≥BigBeat2:Dr 92 SHIFT PAGE A B C Switch on 1 ARPíLimit) C_ 1234 Hold off 2 SHIFT DATA PAGE When the arpeggiator is switched on, the notes you play (and hold down) on the keyboard will be arpeggiated using the currently selected Voice or Performance, and according to the Arpeggio Type, Tempo and Note Limit settings.
Basics Section 2 Using Controllers Following the example in this manual, if you select Voice Program Number 098(G02) of INT, Portamento is already set for this Voice. Use the PORTAMENTO knob and [ON/OFF] keys to change the portamento time and switch portamento on/off (Page 69). The S30 is equipped with Pitch Bend and Modulation Wheels. Either of the S30 is equipped with front panel Knobs [A], [B], [C], [1] and [2], with which you can control many different parameters.
Foot Controller In Voice/Performance Play Mode, Knobs [A], [B], [C], [1] and [2] can be used as real-time controllers. Knobs [A], [B] and [C] are assigned to control the equalizer gain of, respectively, EQ Low, EQ Mid and EQ Hi. With Knobs [1] and [2], you are free to assign different parameters per Voice. An optional Foot Controller (such as the FC7), connected to the FOOT CONTROLLER jack (Page 13) on the rear panel, can be assigned a number of controller parameters.
Aftertouch Basics Section By creating Control Sets, you can change sounds in a variety of ways. Aftertouch lets you, for example, add vibrato to a sound by applying further pressure to a note on the keyboard while it is being held down. This allows real-time expression and control. Aftertouch can be used to control a wide variety of parameters (Page 69).
Assigning Parameters to Knobs [A], [B] and [C] In a Control Set, the controllers are assigned to the internal parameters of the synthesizer. However, some controllers were originally designed for a particular purpose, and send predefined MIDI Control Change messages when used, regardless of their Control Set allocations within the synthesizer. For example, the Pitch Bend Wheel, Modulation Wheel and keyboard aftertouch were originally designed to control pitch bend, modulation and aftertouch.
Basics Section 5 Use Knob [C] to assign PCH-Crs (Pitch:Coarse) to the Dest (Destination) parameter. Assigning Parameters to Knobs [1] and [2] The following procedure explains how you can assign a desired parameter to Knob [1] or [2]. You can assign controllers to each Voice (or Part in a Performance). Control Settings can be assigned as a Control Set, and a each Controller can be used to control multiple parameters (although this varies according to the type of Voice).
By connecting an optional Foot Controller (such as the FC7) to the FOOT CONTROLLER jack on the rear panel of the synthesizer, you can control various parameters by foot without having to use your hands. In the following example, we introduce how to set up Foot Controller to work as Modulation Wheel.
Basics Section 1 Press the [UTILITY] key to enter Utility Mode. 3 Use Knob [B] to assign the Control Change Number for Arpeggio ON/OFF, which is 90 here. Similarly, use Knob [C] and set the Control Change Number to 89 to assign Arpeggio Hold to Knob [1]. MODE VOICE PERFORM UTILITY CARD STORE MIDI Arp) Sys[ SHIFT EDIT Switch ] 90 Hold Out(Vce)Ch(Vce) 89 off 16 SEQ PLAY PAGE A B C 1 2 DATA PLAY/ STOP JOB PART/ELEMENT COMPARE 4 Press the [PERFORM] key to enter Performance Mode.
Basics Section Voice Edit 1 Selecting a Voice to Edit There are 256 Normal Voice presets and 8 Drum Voice presets. You can edit these to create new Voices, or build completely new Voices from scratch. You can then store up to 128 of these new/edited Normal Voices and up to 2 new/edited Drum Voices to internal user memory or external Memory Card. Enter Voice Play Mode by pressing a [VOICE] key. MODE The following procedure gives a basic idea about how to go about creating/editing Voices.
Switching Between Screens and Entering Settings Basics Section Element1 After selecting a Common Edit screen or a edit screen for an Element (1 to 4), use the [PAGE] knob to switch to other screens. Element2 COMMON Element3 AMP Scale)Ofst1 EL12_34 + 0 SHIFT PAGE A B Ofst2 + 0 C Pfst3 - 21 1 Ofst4 - 35 2 DATA Element4 PART/ELEMENT There are many parameters available within a screen. To make editing easier, the knobs below the LCD are assigned to each of the parameters in the screen.
QEDíLevel) C 1234 Vol 127 In these screens, you can mainly set the parameters controlling the waveforms on which the Voice is based. You can select the Wave used for the Element, the volume and note range of each Element and so on. Pan RevSend ChoSend C 127 127 • OSC Wave Select the waveform (Wave) used for each Element. • ARP (Common Arpeggio) By setting these parameters, you can control how the Voice is arpeggiated. Details about how to use the Arpeggiator are given on Page 36.
Basics Section OSCíLimit) EL1234 Note Limit C-2 - G 8 6 FLT (Filter) and FEG (Filter EG) Screens Vel Limit 1 - 127 You can use the filter to change the tonal characteristics of each Element, by adjusting overtones (harmonic tones) included in the waveform from the Element. There are several types of filters, but its basic idea is similar.
8 LFO (Low Frequency Oscillator) Screens Set the volume of each Element after the OSC (Oscillator), PITCH and FILT (Filter) parameters have been applied, and also the final overall volume of the signal sent to the outputs. The signal of each Element is sent at the specified volume to the next Effect Unit. Also, by setting the AEG (Amplitude Envelope Generator), you can control how the volume changes over time. As its name suggests, the LFO creates waveforms of a low frequency.
Basics Section Effects Effects in Voice Mode In the final stages of programming, you can set the effects parameters to further change the sound’s character. To generalize, System Effects apply to the overall sound, whether it is a Voice, a Performance, a Song, etc. Insertion Effects, on the other hand, can be applied individually to each Voice. This synthesizer has two System Effect Units (Reverb and Chorus) plus two Insertion Effect Units.
Basics Section System Effects Mixer Reverb Chorus Insertion Effect 1/2 1 2 3 4 5 6 16 Part 1~16 Effect Bypass You can temporarily switch effects off or on by pressing the [EF BYPASS] key. To use this function, you will need to specify the effect to be bypassed in the MSTR EF Bypass screen of Utility Mode (Page 128). You can also specify more than one effect.
Basics Section Using as a Master Keyboard (Performance Mode) As previously explained, your Synthesizer provides several convenient features that you can make use of in a live show or the like. Here we introduce some examples to combine those features to meet your specific purposes. 1Press the [PERFORM] key, followed by the [EDIT] key (each LED will light) to enter Performance Edit Mode. Then, press the [MASTER KEYBOARD] key to activate Master Keyboard Mode (its LED will light).
LYRíMode) Part01 Mode poly Arp on Layer off MIDI channels and other associated settings so that you can control multiple Parts at the same time. A Split setting can divides the entire keyboard into two absolute sections (key ranges). In a 4-zone setting, however, each section can overlap to one another. You can even set a section to cover or include other sections.
Basics Section 3Select “4zone” for the Mode parameter using the Knob [B]. 7Set “Note Limit” (zone key range) with the lowest and highest notes using Knobs [1] (lowest) and [2] (highest). For “Zone01”, select “C-2” for the lowest note and “B1” for the highest. If Master Keyboard Mode is deactivated (without the [MASTER KEYBOARD] key pressed), the Mode parameter value will be shown in brackets (like “(4zone)”). 8Use the Knob [A] to switch to the MKB Note page for “Zone02”.
$As in the same manner in steps ! to #, set up for Zone 2. Turn the Knob [A] and select “Part02”. Next go to the Mix Voice (MIX Vce) screen using the [PAGE] knob, and select a Voice for the bass sound. Then, use the [PAGE] knob to open the Layer Mode (LYR Mode) screen and set MIDI receive channel (RcvCh) to “2”. With settings made here, you can now play with the bass sound using a Voice assigned to “Part02” set to MIDI receive channel 2 (RcvCh) when you play in the key range of Zone 2.
Basics Section 7Use the [PAGE] knob to open the Layer Mode (LYR Mode) screen. Set the Layer Switch (Layer) to “off” and the MIDI Receiving Channel (RcvCh) to “1.” LYRíMode) Part01 Mode poly Arp on Layer off About Note Limit (Key Range) Note Limit setups are provided for setting Master Keyboard Mode, Part , and Voice. They are associated to one another as follows.
4Next, use the [PAGE] knob to switch to the Mix Level screen, then set the volume for the piano Part as well as, if necessary, its pan position, chorus and reverb Send levels. Details are given on Page 115. Performance Mode lets you use your synthesizer as a multitimbral tone generator for use with computer-based music software or external sequencers. If each track in a song file uses a different MIDI channel, then the Parts in a Performance can be each assigned to those MIDI channels correspondingly.
Basics Section Performing Live while Playing Back a Song File While playing back the song file with the piano, bass and drum Parts assigned earlier, you can set up the Performance so that you can also play another Part live. Playback using keyboard Performance Part 1 Song File Track 1 Piano Transmit Ch. 2 Solo-type Voice Layer=on Part 2 Piano-type Voice Receive Ch. 2 Track 2 Bass Transmit Ch. 3 Part 3 Bass-type Voice Receive Ch. 3 Track 3 Drums Transmit Ch. 10 Part 10 Drum Voice Receive Ch.
Reference Section Voice Play Memory/Voice Program Number PRE1 refers to Preset 1, PRE2 to Preset 2, PRE to Preset Drums, INT to Internal, EXT to External and PLG to Plug-in Board. All voice Program Numbers within each memory fall in the range 001 to 128. Drum Voices are DR1 to DR8. This mode is used for playing individual voices stored as 256 on-board presets, as well as the Internal (User) Voices, External Voices on Memory Card, and Plug-in Board Voices (optional).
Voice Program Selection 3.Voice Category/Name There are four ways in which you can choose a Voice. Voice Category • Using the BANK/PROGRAM keys • Using the [DEC/NO] and [INC/YES] keys • Using the [DATA] knob • Using the Category Search The two characters to the left of the Voice Name denote the category of instrument or sound to which the voice belongs. Voice Mode Details about Category names are given on Page 65. Voice Name Using the BANK/PROGRAM Keys This consists of up to 10 characters.
Using [INC/YES] and [DEC/NO] Keys PRE1 Press the [INC/YES] key to select the next Voice and the [DEC/NO] key to select the previous one. PRE 2 INT DRUM EXT PLG DRUM Previous Number Next Number The voice is selected by pressing just the [INC/YES] or [DEC/NO] key. This method is useful when selecting a Voice that is located near the currently selected Voice.
PRE1 PRE 2 INT DRUM EXT PLG VCE Srch) PRE1:128(H16)[Pf:GrandPiano] Memory Number Ctgry Search DRUM SHIFT PAGE A B C 1 2 DATA PART/ELEMENT Voice Mode 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 Set a Voice Category Select a Voice Memory Search Select a Program Number 1Turn Knob [B] to select a Voice Memory. 2Turn Knob 1 to select a Voice Category. The Voice Category in the LCD will blink.
Voice Edit If the Voice within the selected Category cannot be found within the current Voice Memory, [------] is displayed in the LCD and you will not be able to use Knob [2]. Press the [ENTER] key to start searching in the next Memory. Using the Quick Access Details about Voices are given on Page 31. Using Quick Access, you can quickly select any of 12 types of Preset Voices and 4 types of Internal Voices (at their factory default settings) in each Bank according to their Categories.
Voice Store Element1 The edited settings for the current Voice will be lost if you select another Voice or Mode. To avoid losing important data, you should always use Voice Store to store your edited Voice. Details about the Voice Store procedure are given on Page 101. Element2 COMMON Element3 Voice Mode Element4 Details about the Edit Recall function are given on Page 100.
80 80 81 81 81 81 82 82 83 83 83 83 83 84 85 85 85 85 86 86 86 86 Category Name GENíName) Ctgry C 1234 SHIFT C 1 Choose alphabetic characters Choose a Category 2 DATA Move the cursor position Choose numeric characters and symbols Setting the Voice Name 1 Use Knob [2] to move the cursor to the position of the first character. The selected character will blink. 2 Use Knob [C] to enter an alphabetic character or Knob [1] to enter a numeric character/symbol.
GEN Other (General Other) Common Quick Edit There are various parameters for Micro Tuning and for controlling how the generated sound is output. Various parameters control the sonic properties of the Voice. There are four screens. GENíOther) Mode C 1234 poly Assign single Voice Mode QED Level (Quick Edit Level) QED EffectCtrl (Quick Edit Effect) QED Filter (Quick Edit Filter) QED EG (Quick Edit Envelope Generator) MicroTuning 31:Indian ■ Mode Select monophonic or polyphonic playback.
■ Sustain Set the level of the Voice maintained while the note on the keyboard is being held down. QED Filter (Quick Edit Filter) These parameters control filters which affect the tonal quality of the Voice. If you are using LPF (Low Pass Filter) and HPF (High Pass Filter) combined together, the parameters in the QED Filter page only affects LPF.
■ Switch Switch the Arpeggiator on or off. If the Arpeggio Category is set to Ct, you will not hear any sounds unless you select “direct” here. With the “sort” and “thru” settings, the order in which notes are played back will depend on the Arpeggio sequence data. ❏Settings: off, on ■ Hold Switch the Arpeggiator Hold on or off. Voice Mode ■ Vel Mode (Velocity Mode) Set the playback velocity of the Arpeggio. There are 2 modes.
the Pitch Bend Wheel is moved downwards. Common Controller ■ Upper Set the amount (in semitones) by which the Voice pitch changes when the Pitch Bend Wheel is moved upwards. For example, a value of +12 means that the pitch of the Voice rises by up to an octave when the Pitch Bend Wheel is moved upwards.
■ Dest (Destination) Set the parameter to be controlled by the Control Set in Src. Common LFO (Low Frequency Oscillator) There are various settings for the LFO. The LFO is used to generate low frequency signals and can be used to create vibrato, wah, tremolo and other effects when applied to pitch/filter/amplitude/etc. parameters. For example, variations can be simultaneously applied to both pitch and filter parameters, and to parameters specific to individual Elements.
■ KeyReset (Key on Reset) Set whether the LFO is reset each time a note is pressed. The following three settings are available. trpzd off The LFO is self-running (no synchronization) and starts a waveform at any phase when you play on the keyboard. S/H 1 Time Key on each-on The LFO resets with each note you play and starts a waveform at the phase specified by the Phase parameter (see below). S/H 2 Time ■ Speed Set the speed of the LFO Wave modulation. Higher values mean faster modulation speeds.
■ Hold Set the length of time during which the LFO is held at its maximum level. A higher value means a longer Hold time. LFO Fade LFOíFade) Delay C 1234 127 FadeIn 127 Hold FadeOut 127 127 ❏ Settings: 0 ~ 127 Voice Mode ■ Delay Set the delay time before the LFO comes into effect. A higher value means a longer delay time. Hold Max ❏ Settings: 0 ~ 127 Time Short delay ■ FadeOut (Fade-Out) Set the time taken for the LFO effect to be faded out (after the Hold time has elapsed).
■ Dest (Destination) Set the parameters which will be controlled (modulated) by the LFO Wave. ❏ Settings: AMD, PMD, FMD, RESO (Resonance), PAN, ELFOSpd (Element LFO Speed) ■ Ctgry (Effect Category) Set the Category of the Effect. Select a desired Category and press the [ENTER] key. The first Effect Type in that Category will automatically be recalled. ■ ElemSw (Element Switch) Select whether to allow variations in the LFO Wave for each Element.
EFF Rev (Reverb) Element OSC (Oscillator) You can select the Reverb Effect Type, then press the [ENTER] key to set its parameters. You can set the parameters for the Elements (Waves) which make up the Voice. Each Voice can consist of up to four Elements, and the following four screens are available for each.
OSC Limit (Oscillator Limit) Long Delay You can set parameters controlling the note range of each Element and the velocity. OSCíLimit) EL1234 Note Limit C-2 - G 8 Vel Limit 1 - 127 ■ Note Limit Set the lowest and highest notes of the keyboard range for each Element. Each Element will only sound for notes played within its specified range. ■ InsEF (Insertion Effect) Set the Insertion Effect to which the output signal from each Element is sent. The Insertion Effect is bypassed if you select Thru.
■ Coarse Adjust the pitch of each Element in semitones. ■ Hold (Hold Time) Set the Hold Time. ❏ Settings: -48 ~ 0 ~ +48 ❏ Settings: 0 ~ 127 ■ Fine Fine-tune the pitch of each Element. ■ Attack (Attack Time) Set the Attack Time. Voice Mode ❏ Settings: -64 ~ 0 ~ +63 ❏ Settings: 0 ~ 127 ■ Random Set the amount by which the pitch of each Element is varied at random for each note you press. A setting of zero means the original pitch is not changed. ■ Decay1 (Decay 1 Time) Set the Decay 1 Time.
■ Time (Release Time) Set the Release Time. ■ Center (Center Key) Set the basic pitch used by the Pitch parameter. ❏ Settings: 0 ~ 127 ❏ Settings: C-2 ~ G8 ❏ Settings: -128 ~ 0 ~ +127 (-4800 cents ~ 0 ~ +4800 cents) Large Speed of pitch change Pitch Envelope Generator Settings Small There are five Time settings (controlling the speed of changes to the sound) and five Level settings (controlling the pitch). The pitch of a note is held at the Hold Level for the length of time defined by the Hold Time.
LPF24D (Low Pass Filter 24dB/oct Digital) A 4-pole (-24db/oct) dynamic LPF with a strong Resonance. Element Filter You can set Filter parameters to change the tonal characteristics of each Element. The following ten screens are available.