Specifications

QUIET PlEaSE: wE‘RE RECORDING!
Suppose you want to capture a musical idea which requires a couple
of Tracks, but does not fit into a Pattern scheme. And you want it
as quickly as possible, without long preparations. For this purpose,
the Song mode is ideal. After its activation and, if necessary, the
selection of a free Song, hit the Record button. Here you will find all
the important settings at a glance.
already be quantised in the recording process. Each recorded note
will be adjusted to the selected grid.
Here‘s a tip! The option to include Arpeggios in the Song mode is
very interesting. After pressing the Record button you can alter the
Arpeggio settings using [F2]. Suppose you want to quickly create a
professional-sounding drum track. From the Song Record mode you
should first activate „Voice with ARP“ in the Arpeggio menu page. This
ensures that a Drum Kit is loaded which is matching the Arpeggio.
Then select the drum groove you want to use in your Song from
the ARP category „DrPc“. Change the settings „Switch“ and „Hold“
to „on“, activate the Arpeggio button on the instrument‘s control
panel and start recording. You only have to play a note and the
groove starts to play until you stop recording. Let the main groove
go through to the end of your Song.
The drum Arpeggios are known to contain some nice fill-ins. The
record mode „Punch In / Out“ for example is well suited for the
integration of fills. With the selection of the Arpeggios you should
determine whether the fill is played over one or two bars. Then set
the markers for the Punch accordingly and start recording. You can
start to play before the punch-in marker starts the actual recording.
By doing so you can check if you have started the fill synchronously
with the already recorded groove. If not, you have the option to
cancel the recording and try again. Otherwise, keep your Arpeggio
drum fill playing until the punch-out marker is reached and then
stop the recording. Even longer parts of a Song can be provided with
alternative drum ARPs. This way you can gradually work out a drum
track that sounds very varied and realistic.
Of course this procedure is not limited to drums. Also, consider the
ability to post-process the generated Tracks later in your DAW based
on their MIDI data.
POST RECORDING
There are also extensive post-processing options available besides
all those common settings. For instance, the quantisation mentioned
above. If you made a recording without quantisation, but are not
satisfied with the timing of some notes: it‘s easy to correct them.
You can place each note exactly where it belongs. Of course, this is
not limited to the starting point - the note length can be influenced,
too. The detailed possibilities to influence the events are of course
also available for other recorded events, such as controller data. For
example, you can correct a misplaced pitch bending without having
to repeat the entire recording of a Track. However, it is somewhat
more time-consuming to post-edit data-intensive controllers, so you
should decide case by case whether you edit or re-record.
There are important specifications that affect the entire Song, such
as Time Signature, Tempo, Record Type, etc. You also have the
opportunity to directly select a Voice for the Track in question. This is
transferred to the Mixing when the Song is saved. By this you don‘t
have to toggle between Mixing and Song Recording and ruin your
inspiration flow. After you made your settings you can immediately
start recording your ideas. Activate the [TRACK] button and use the
number buttons to select the Tracks/Parts you want to prepare or
record on.
Deviating from the known Pattern mode, there is no Section Length
in the Song. The recording of each Track is analogous to a multi-
track tape machine. Here the available „Record Types“ are of great
importance. There is the choice to Replace any existing recording on
a Track when re-recording, or supplement it by a further recording
(Overdub). If you have made a mistake you can be selectively
choose an area (eg a bar) inside the Track, where the recording
is automatically started and stopped again with „Punch“. You can
start playing before the punch-in marker, since the recording takes
place only within the specified limits. Recordings that fit well into a
exact time grid and perhaps should follow a very precise timing can
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