User Manual
Table Of Contents
- How to Use This Reference Manual
- Contents
- Function Tree
- SELECTED CHANNEL section
- Channel Strip section
- Input and output patching
- Input channels
- Signal flow for input channels
- Specifying the channel name, icon, and channel color
- Making HA (Head Amp) settings
- Sending the signal from an input channel to the STEREO/MONO bus
- Added pan function (Monaural input channels only)
- Sending a signal from an input channel to a MIX/ MATRIX bus
- Channel name display indication
- Correcting delay between channels (Input Delay)
- Surround output for input channels
- Channel library operations
- OUTPUT channels
- Signal flow for output channels
- Specifying the channel name, icon, and channel color
- Sending signals from MIX channels to the STEREO/ MONO bus
- Sending signals from MIX channels and STEREO/ MONO channels to MATRIX buses
- Correcting delay between channels (Output Delay)
- Using the PORT TO PORT function
- Channel library operations
- EQ and Dynamics
- Channel Job
- Scene memory
- Monitor and Cue functions
- Talkback and Oscillator
- Meters
- Graphic EQ, Parametric EQ, effects, and Premium Rack
- I/O devices and external head amps
- MIDI
- Recorder
- AFC IMAGE Control
- Setup
- About the SETUP screen
- User settings
- Preferences
- USER DEFINED keys
- Functions that can be assigned to USER DEFINED keys
- USER DEFINED knobs
- Functions that can be assigned to USER DEFINED knobs
- Custom fader bank
- Console Lock
- Saving and loading setup data to and from a USB flash drive
- Remount function to USB flash drives
- Word clock and slot settings
- Using cascade connections
- Basic settings for MIX buses and MATRIX buses
- Switching the entire phantom power supply on/ off
- Specifying the brightness of the touch screen, LEDs, channel name displays, and lamps
- Setting the date and time of the internal clock
- Setting the network address
- Setting up the Dante audio network
- Dante Device Lock
- Support for Dante Domain Manager
- Using GPI (General Purpose Interface)
- Help function
- Other functions
- Initializing the unit to factory default settings
- Adjusting the detection point of the touch screen (Calibration function)
- Adjusting the faders (Calibration function)
- Fine-tuning the input and output gain (Calibration function)
- Adjusting the LED color (Calibration function)
- Adjusting the brightness of the channel name display
- Adjusting the contrast of the channel name display
- Initializing the Dante audio network settings
- Update procedure for NAME SUB CPU firmware
- Update function to Dante firmware
- Warning/Error Messages
- Index
- Data List
- Table of Contents
- EQ Library List
- DYNAMICS Library List
- Dynamics Parameters
- Effect Type List
- Effects Parameters
- Premium Rack Processor Parameters
- Parameters That Can Be Assigned to Control Changes
- NRPN Parameter Assignments
- Mixing Parameter Operation Applicability
- MIDI Data Format
- Input/Output Characteristics
- Electrical Characteristics
- Mixer Basic Parameters
- Pin Assignment
- MIDI Implementation Chart
Graphic EQ, Parametric EQ, effects, and Premium Rack
V5.8 Reference Manual
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Example 2:
When SYNC=ON, DELAY=250 ms, NOTE=8th note, you change TEMPO from 120 to
121
DELAY = NOTE x 4 x (60/new TEMPO)
= (1/8) x 4 x (60/121)
= 0.2479 (sec)
= 247.9 (ms)
Thus, the TEMPO will change from 250 ms to 247.9 ms.
*a Rounded values are used for the calculation results.
Special characteristics of the TEMPO parameter
The TEMPO parameter has the following characteristics that are unlike other parameters.
• It is a common value shared by all effects. (However, this is relevant only if you turn the MIDI
button and the SYNC parameter on, while a MIDI CLOCK is being input to the MIDI IN
connector.)
• You cannot store it to or recall it from the Effects Library. (You can store it to and recall it from
a Scene.)
This means that the TEMPO value may not necessarily be the same when an effect is recalled
as when that effect was stored. Here is an example.
Store the effect: TEMPO=120 → Change TEMPO to 60: TEMPO=60 → Recall the effect:
TEMPO=60
Normally when you change the TEMPO, the DELAY (or FREQ.) will be re-set accordingly.
However if the DELAY (or FREQ.) were changed, the effect would sound differently when
recalled than when it was stored. To prevent the effect from changing in this way between
store and recall, the QL series does not update the DELAY (or FREQ.) value when an effect
is recalled, even if the TEMPO is no longer the same as when that effect was stored.
* The NOTE parameter is calculated based on the following values.
Using the Freeze effect
This section explains how to use the “FREEZE” effect type, which provides the functionality
of a simple sampler. When this effect type is selected, you can perform operations on screen
to record (sample) and play back a sound.
NOTE
Effect types “FREEZE” and “HQ.PITCH” can be used only in rack 1, 3, 5, or 7.
NOTE
• The bar in the EFFECT EDIT window reflects the current recording progress. When a fixed time
has elapsed, the buttons will automatically turn off.
• You can adjust the parameters in the EFFECT EDIT window to make detailed settings for
recording time, the way in which recording will begin, and the way in which the sample will play
back. For details on the parameters, refer to the QL Data List (End of Manual).
• The sampled content will be erased if you record another sample, change the effect, or turn off
the power to the QL unit.
EFFECT EDIT window (when FREEZE is selected)
If the “FREEZE” effect type is selected, a PLAY button, REC button, and progress bar will
appear in the special parameter field.
1 PLAY button
2 REC button
3 Progress bar
NOTE
As an alternative to switching the effect type, you can also recall the “FREEZE” effect type from
the effect library.
= 1/48
= 3/16
= 1/24
= 1/4
= 1/16
= 3/8
= 1/12
= 1/2
= 3/4
= 3/32
= 1/8
= 1/1
= 2/1
= 1/6
STEP
1. In the Function Access Area, press the RACK button.
2. Press the EFFECT tab in the VIRTUAL RACK window.
3. Press the effect container in rack 1, 3, 5, or 7.
4. Press the effect type field in the EFFECT EDIT window to open the EFFECT TYPE
window, and select “FREEZE.”
5. To begin recording (sampling), press the REC button and then press the PLAY
button.
6. To play back the recorded sample, press the PLAY button.
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