YAMAHA MUSIC SYNTHESIZER
SUPPLEMENTAL MARKING INFORMATION Yamaha Digital Musical Instrument Products will have either a label similar to the graphic shown below or a molded/stamped facsimile of the graphic on its enclosure. The explanation of these graphics appears on this page. Please observe all cautions indicated. The exclamation point within an equilateral triangle is intended to alert the user to the presence of important operating and maintenance (servicing) instructions in the literautre accompanying the product.
JOB TABLE YAMAHA #230 AFM element data #200 #201 Voice mode Voice common data 01. AFM algorithm 01. AWM waveform set #257 Song edit job #232 02. AWM EG #258 01. Quantize #601 01. Copy pattern #701 Inpt #233 03. AWM output #259 02. Modify gate time #602 02. Get pattern #702 04. AWM sensitivity #260 03. Modify velocity #603 03. Put pattern #703 #261 04. Crescendo #604 Data #262 05. Transpose #605 #263 06. Thin out #606 01. Receive event #706 #264 07.
YAMAHA GLOBAL VIEW Element Level Element Detune Note Shift Velocity Limit Element Pan Output Select Random Portamento Effect Select Micro Tune Controller Voice Name Init Recall
YAMAHA AWM Element Edit Reference AWM element edit jobs 1. 2. 3. 4. 5. 6. 7. AWM AWM AWM AWM AWM AWM AWM Waveform Set Amplitude EG Output Sensitivity LFO Pitch EG Filter set Cutoff frequency Cutoff scaling Cutoff EG #257 #258 #259 #260 #261 #262...263 #264 #265 #266...267 #268...271 Waveform list Multi-sampled 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 Piano Trumpet Mute Tp Horn Fluqel Trombone Brass Flute Clarinet Tenor Sax Alto Sax Gtr Steel EG Sngl EG Humbk EG Harmo EG mute E.
YAMAHA AFM Element Edit Reference AFM element edit jobs 1. Algorithm (Form) (Extr) (Inpt) 2. Oscillator 3. AFM EG 4. AFM operator output 5. AFM sensitivity 6. AFM LFO (Main) (Sub) 7. AFM pitch EG 8. AFM filter Cutoff frequency Cutoff scaling Cutoff EG #231 #232 #233 #235 #236...239 #241...242 #243 #244 #245 #246...247 #248 #249 #250...251 #253...
* Keyboard * SEQUENCER The sequencer is always in either Song or Pattern mode. TONE GENERATOR The tone generator is always in either Multi or Voice mode.
Thank you for purchasing the Yamaha SY77 digital synthesizer. The SY77 is the first of a new generation of Yamaha synthesizers featuring the new Realtime Convolution and Modulation (RCM) hybrid tone generation system, which uses Advanced FM (AFM) tone generation and Advanced Wave Memory (AWM) tone generation in conjunction with realtime digital filtering. The SY77 can function as up to 16 independent synthesizers with dynamically allocated voices, and includes an on-board 16-track 99-pattern sequencer.
CONTENTS INTRODUCTORY SECTION INTRODUCING THE SY77 How to setup and play How to load and play the disk demo songs How to record a song About the SY77: RCM hybrid synthesis About the SY77: AFM and AWM voices About the SY77: filter, pan, and effects About the SY77: multi-timbral sequencing Front panel: left side Front panel: right side Rear panel How to move around: job directories How to move around: the jump function How to enter data How to use the numeric key pad 3 4 6 8 10 12 14 16 18 20 22 24 26 28 30
.2 (Fl) Modulation effect 1 set (Data) 10.2 (F2) Modulation effect 1 set (Parameters) 10.4 (Fl) Reverb effect 1 set (Data) 10.4 (F2) Reverb effect 1 set (Parameters) 11. Micro tuning 11.0 Micro tuning edit 11.0.1 Copy micro tuning 11.1 Micro tuning data 11.2 Micro tuning name 12. (Fl) Controllers set (Pitch bend) 12. (F2) Controllers set (Modulation) 12. (F3) Controllers set (Pan) 12. (F4) Controllers set (Other) 13. Voice name 15. Initialize voice 16.
3. Modify velocity 4. Crescendo 5. Transpose 6. Thin out 7. Erase event 8. Note shift 9. Move clock 10. Copy measure 11. Erase measure 12. Delete measure 13. Create measure 14. Mix track 15. Erase track 16. Clear song Song setup jobs 1. Receive event 2. Output channel 3. MIDI control 4. Accent level 5.
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INTRODUCING THE SY77 This section will tell you how to play the sounds, introduce you to the main features of the SY77, and explain basic operation.
How to setup and play The first thing you will probably want to do is play the voices (sounds) of your new SY77. Here’s how to select and play the SY77’s voices. Connections Make sure that your amp/speaker system and the SY77 are switched off. Connect the rear panel output OUTPUT 1/1+2 jacks (L/MONO and R) to the inputs of your amp/speaker system. Or, if you are using a set of stereo headphones, plug them into the rear panel PHONES jack.
If we count from the beginning of the bank, this is Voice number 1. The voice name is “GrandPiano”. You will learn about the other parts of the display later. For now, here’s how to select voices. 1. Select the voice memory; INTERNAL, CARD (only if a card is inserted into the DATA slot), PRESET 1, or PRESET 2. The selected LED will light. 2. Select a bank A, B, C, or D. The selected LED will light. 3. Select a voice 1-16.
How to load and play the disk demo songs The disk included with the SY77 contains demo songs which take advantage of its capabilities. Here’s how to load and play the songs. Load the demo song data from disk 1. Press UTILITY, and then press F4 (Disk) to get the following display. (If you have been editing voice or multi data, the top line of the LCD will blink “AUTO-STORE”. For details on Auto-Store, refer to page 63.) 2.
Enter song play mode and playback the song 7. Press SONG to make the SONG LED light red. A display like the following will appear. (The song name and other details will depend on the song you have selected.) 8. Press PLAY and the playback will begin. When the song ends you automatically return to measure 1. 9. To stop playback during the song press STOP. To resume playback from where you stopped, press START. Or, use and to move to another measure before pressing START.
How to record a song The SY77 can function as 16 independent synthesizers, and also contains a built-in 16 track sequencer. This allows you to create sixteen-part compositions without using any other equipment. This section will explain the simplest way to record a multi-part song. Clear the sequencer memory Select a Multi 1. Turn the SY77 power off, and all data in the sequencer memory will be cleared. In multi mode the SY77 can function as 16 independent synthesizers.
Prepare for recording 4. Press SONG. The SONG LED will light red and the following display will appear. 5. Press RECORD to get the following display. Record the first track 6. Press a track select button to select the track you wish to record. With the default settings, the tracks of the sequencer will transmit on the channel of the corresponding number, and will be played by the corresponding channel of the multi you have selected. For example if you have selected Multi 1.
About the SY77: RCM hybrid synthesis The SY77’s RCM hybrid tone generation system fuses the realism of digital samples with the expressive power of FM. It uses Advanced Wave Memory 2 (AWM2) and Advanced Frequency Modulation (AFM) in conjunction with digital filters to allow a wide variety of sound creation techniques.
Traditional FM: The AFM tone generator can be used alone to produce any sound that the DX series was capable of, and much more. AWM sample playback: The AWM tone generator can be used along to playback high quality digital samples from internal AWM memory or an optional waveform card. AWM sample playback mixed with FM: The sounds of the AWM and AFM tone generators can be layered.
About the SY77: AFM and AWM voices The SY77 produces sound using two proprietary Yamaha technologies; Advanced Frequency Modulation (AFM) synthesis and Advanced Wave Memory (AWM). A special Drum Voice assigns a different AWM percussion sound to each note of the keyboard. AFM — Advanced Frequency Modulation Frequency Modulation (FM) is a patented Yamaha technology for producing complex and musical controllable sounds, and was first made famous by the DX7 synthesizer.
The one two or four elements in a voice can produce many types of keyboard split and layer effects. On earlier Yamaha synthesizers such as the DX7-II, layers and splits were created by combining two or more Voices into a “Performance”. This meant that sometimes you played Voices and other times you played Performances. However on the SY77, layers and splits can be included in a voice, so you can simply select a voice and play without considering whether it contains layers or splits.
About the SY77: filter, pan, and effects Each of the one two or four elements in a voice has two independent digital filters, and is sent through its own pan table. The SY77 also has four built-in digital effect processing (DSP) effect units, and effect settings are stored as part of each voice. Two realtime digital filters for each element Each AFM or AWM element in a voice includes two 12 dB/octave realtime digital filters, each filter independently controlled by its own envelope generator (EG).
AFM x AWM x Filtering = the SY77 The SY77 can utilize most of the programming techniques of previous synthesizers; FM, sample playback, and realtime filtering. This means that the SY77 can produce the sounds of the classic 24 dB/octave analog synthesizers of the past, the FM sounds of the DX series, the sampled sounds of many of today’s instruments ... and also sounds that have never been heard before.
About the SY77: multi-timbral sequencing In Multi mode, the SY77 acts as 16 synthesizers, each able to be controlled independently and produce its own sound. The SY77’s built-in 16-track sequencer records and plays back musical data. Each track 1-15 contains an independent musical performance; notes, pitch bends, controller movements, and program changes. You can create 99 patterns and place them in track 16 (the pattern track).
Sequence editing jobs A wide variety of “sequence editing jobs” are provided to allow you to modify the musical data that has been recorded. l Tracks can be moved forward or backward in time, mixed, or deleted. l Measures can be copied, erased, deleted, or created. l For specified measures you can quantize the data (adjust each note to a specified timing precision), transpose it to a different pitch, adjusted the velocity (playing strength), or modify the gate time (note length).
Front panel: left side In order to understand the rest of this manual and take full advantage of the SY77, you will need to know the names and uses of the controls and other features of the front panel. This page explains the left side of the front panel, including the LCD. Keyboard: The 61-note keyboard of the SY77 is sensitive to key-on velocity and to channel aftertouch. Pitch and modulation wheels: The PITCH wheel bends the pitch up or down, and is spring-loaded to return to center position.
LOCATE RECORD STOP RUN : Move to the beginning of the song : Move back one measure (press and hold to rewind) : Move to a previously specified location : Move forward one measure (press and hold to fast forward) : Start recording (during recording, LED lights red) : Stop playback or recording : Begin playback (blinks green on each beat of the click, and blinks red to indicate the first beat of the measure) Shift: While the SHIFT button is held down, the function keys F1-F8 will act as F9-F16.
Front panel: right side This page explains the front panel features to the right of the LCD.
Page These keys move to the next or previous function within the same level; i.e., they move from branch to branch of the tree of functions. Jump/Mark: The LCD of each function in the SY77 has a “system page number”, which is displayed at the upper right of each LCD. If you know the number of the page to which you want to jump; press JUMP, use the numeric key pad to enter the page number, press ENTER, and you will be taken to the specified page.
Rear panel In order to connect the SY77 to other devices (an amp/speaker system, MIDI equipment, footswitches, etc.), you will need to know the names and uses of the various items on the rear panel. MIDI IN, OUT, THRU: Any MIDI device (sequencer, keyboard, WX7/11 wind controller, G10 guitar controller, etc.) can be connected to MIDI IN to play the sounds of the SY77. Data produced by the SY77 keyboard and the SY77 internal sequencer is transmitted from MIDI OUT.
Sustain: An optional foot switch (FC4, FC5) can be connected here to act as a sustain pedal. Foot switch: An optional foot switch (FC4, FC5, etc.) can be connected here to perform the function (hold on/off, portamento on/off, etc.) determined by the Assignable Foot Switch setting of Utility mode. Phones: A pair of stereo headphones can be connected here to hear the combined stereo sounds of outputs 1 and 2.
How to move around: job directories The functions of the SY77 are organized into five main Modes and four editing modes. Some modes have a Job Directory that shows the various Jobs (functions) in the mode. Move to the desired function by selecting a job from the job directory. Five main modes (1) Play modes and Edit modes (2) The SY77 operates in five main modes. Press one of the five mode select buttons to enter the corresponding mode. (A red LED will light to indicate the selected mode.
To return to the job directory, press EXIT. Function keys (4) Sometimes a job will be divided into two or more screens. For example, “2.Volume” is divided into two jobs; one to set the volume for voices 1-8 and the other to set the volume for voices 9-16. Notice that the bottom line shows “1-8” (above function key F1) and “9-16” (above function key F2). The “1-8” is displayed in inverse video to indicate that the volumes of voices 1-8 can be edited.
How to move around: the jump function If you already know the exact function you need to use, it is possible to Jump directly to a specific page number instead of working your way through the job directories. The jump function also allows you to repeatedly jump back and forth between two jobs. Jump to a specified page If you need to move to a distant job, it may sometimes be necessary to press EXIT several times, and then move down through two or more job directories.
1. Hold down the SHIFT key and press JUMP. The current page will be marked, and the page number will displayed in inverse with a triangle mark to indicate this. 2. Then move to the other page, either by jumping to the page number, or by moving through the job directories. 3. To return to the previously marked page press JUMP and then ENTER without entering a page number. 4. To jump back to the page you first marked, press JUMP and then ENTER again.
How to enter data To select a voice, adjust a parameter, or give a name to a newly created setting, you will need to enter various types of data into the SY77. The -1/+1 keys, data entry slider, and data entry dial provide various ways to enter data. Use the data entry method that is most appropriate for each situation. (The following page explains how to use the numeric key pad.) Select the data to enter First, use the arrow keys want to modify.
Data entry wheel If you want to decrease or increase the existing data value by a significant amount, use the data entry wheel. As you rotate the wheel to the right (clockwise) the data will increase, and as you rotate the wheel to the left (counter-clockwise) the data will decrease. The wheel rotates freely; it modifies the data by its movement, not by its position. Like the -1/+1 keys, the data entry wheel modifies the existing value, but is more suitable for making larger continuous changes.
How to use the numeric key pad The numeric key pad can be used to enter an absolute data value, and also to enter characters for a memory name or disk file name. How to enter absolute numerical data If you want to set a data value to some specific number (for example “57” or “121”), use the numeric key pad. Press one or more keys 0-9 to specify the number, press the – key to change the sign if necessary (when entering a negative number), and press ENTER.
This display is essentially the same as for any other job that requires you to enter character data. Press F1 (Clr) to clear the currently set name, and press F2 (Uppr) or F3 (Lowr) to select uppercase or lowercase letters. Notice that below the 0 key are printed the characters “A”, “B”, and “C”. Press the 0 key, and the numeral “0” will appear. Press it again for the character “A”, again for “B”, and again for “C”. Press it once more and “0” will reappear.
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HOW TO USE THE SEQUENCER This section is a step by step explanation of how to create a song using the SY77’s built-in sequencer. By using the sequencer in conjunction with Multi mode, you can create songs of up to 16 independent parts.
How the sequencer controls the tone generator Although the SY77’s tone generator and sequencer are contained in the same unit, these two are independent. When the tone generator is in Multi mode, each channel of the multi can be played by a different track of musical data from the sequencer.
Fifteen tracks + pattern track + patterns = one song Each track 1-15 contains an independent musical performance; notes, pitch bends, controller movement, and program changes. Track 16 is a dedicated Pattern track. It contains pattern numbers and repeat marks. When playback comes to a pattern number, the specified pattern will be played.
Set up a multi When the SY77’s tone generator is used in Multi mode, it will function as 16 independent synthesizers. This allows each track of the sequencer to play a different sound. Start with the initial multi Since in this tutorial we will be creating a song with more than one track, we will use the SY77’s tone generator in multi mode so that it will function as 16 independent synthesizers. Press MULTI, then press EDIT. While holding SHIFT press F7 (15) to select the Initialize job. Press +1/YES.
Make effect settings for the multi Press F7 (07) to select 07:Effect from the Multi Edit job directory and then press F1 to select 01:Effect Mode Select (or JUMP to page #413). With the initial settings the effect mode will be off. Press +1/YES to select effect mode 1. Press PAGE three times to get the Reverb Effect 1 set display. With the initial settings the Reverb Effect 1 will be 00:Through. Press +1/YES to select 01:Rev.Hall. Press EXIT twice to return to the Multi Edit job directory.
Create rhythm patterns Pattern mode allows you to create short phrases of 1-32 measures. These patterns can later be placed in track 16 (the pattern track) of song mode for use as rhythm parts or for phrases which appear frequently. Make settings for pattern recording Press PATTERN, then press RECORD to make the RECORD LED light. Make the following settings.
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Place the patterns in the pattern track Editing functions in song mode allow you to place previously created patterns into track 16 (the pattern track) for use as rhythm parts or for phrases which appear frequently. Chain Pattern mode Before recording the other tracks, we will place the previously recorded patterns into track 16. Press SONG and then EDIT to enter song edit mode. Press 16 to select track 16 (the pattern track) for editing. While editing track 16 you will be in Chain Pattern mode.
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Realtime recording In realtime recording the notes you play will be recorded in the exact timing with which you play them. Make settings for realtime recording From the song play display press RECORD to enter song record mode and press F1 (Real) to select realtime recording. If you have been following along with the previous pages of this section, the various settings will be the same as you specified in Pattern recording. However for realtime recording a track, you may wish to turn off quantization.
In this way, record all the tracks of the song. As you record each track you will hear the previously recorded tracks playback. The multi we created in the beginning of this example uses the following voices. Multi ch. no. Voice no. Voice name 1 P1-A01 GrandPiano 2 P1-A10 Wood Bass 3 P1-A11 ChamberStr P2-D15 Drum 1 ...
Punch-in recording In punch-in recording the notes you play will be recorded in the exact timing with with you play them, but only over the measures you specify. This is useful when you wish to re-record only a specific section of a previously recorded track. When to use punch-in recording Suppose that while recording track 2, you made a few mistakes in measures 15 and 16. While it is possible.
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Song editing Song edit mode allows you to modify, insert, or delete individual events that have been recorded in tracks 1-15. When to use song edit As explained earlier, a sequencer records not the sound of a musical performance but the musical data. Notes, controller movements, program changes, and other data are recorded as individual events. Song edit mode allows you to edit individual events that have been recorded in tracks 1-15.
Press ENTER to insert the program change data. In the same way, insert another program change number 1 at the beginning of the track (measure 001-01-00/96) so that the original voice P1-A01 GrandPiano will be selected when the track begins. Press F2 (Chng) to return to data change mode. Move the dial to scroll through the data and notice that the program change data has been inserted into the track.
Using a song edit job Song edit jobs allow you to make overall changes in specified measures of a track, and to copy, erase, delete, insert, or apply other operations to entire measures When to use a song edit job As explained in the previous section, song edit mode allows you to modify, insert, or delete individual events of tracks 1-15.
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Saving your sequence to disk Since the sequencer memory can contain only one song, you will need to save the song to disk before creating another song. It is also a good idea to periodically save your work so as not to accidentally lose important data. Enter disk utility mode Press UTILITY to enter utility mode, make sure that a floppy disk of the correct type (3.5" 2DD) is inserted into the disk drive, and press F4 (Disk) to select disk utility mode.
Select 03:Sequencer All, and press ENTER to get the following display. If files containing Sequencer All data have already been saved on this disk, the filenames will be displayed. Move the cursor in this area to select a disk file to which you want to save your newly recorded song. For this example, select any filename of “– NEW –*”. Specify a filename Press F7 (Name). This allows you to give an eight character name to the file. Press F1 (Clr) to clear the currently entered name.
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HOW TO EDIT A VOICE This section explains how to edit an existing voice or create a new voice from scratch. Although it is possible to enjoy the SY77 just by playing preset voices, we suggest that you take some time to learn how to edit your own voices. It will take a bit of practice to create the sounds you want, but as you become more experienced you will find that creating voices is enjoyable and rewarding.
What is a Voice Each Normal voice consists of settings for one two or four AFM or AWM elements (Element data) and settings which affect the entire voice (Common data). Each Drum voice consists of a different AWM sampled sound for each of the SY77’s 61 keys. The Voice Mode determines the number of elements The SY77 contains a 16 note AFM tone generator and a 16 note AWM tone generator.
A drum voice uses 61 AWM samples Voices created using mode 11 will, have a different AWM sample assigned to each of the 61 keys (C1-C6) of the SY77. Each key also has independent settings for volume, tuning, note shift, pan, etc. This type of voice is most often used to arrange drums and percussion sounds across the keyboard so that each key will produce a different percussive sound. For example a bass drum might be assigned to C3, a snare to C#3, and a cymbal to D3.
What is an AWM element An AWM element consists of four main blocks. The Waveform block plays back a sampled sound and determines the pitch, the Filter block modifies the tone, the Amplifier block modifies the volume, and the Pan block moves the sound between left and right outputs. Each block can be controlled in a variety of ways. The following diagram shows how the various blocks in an AWM element are related, and how they can be controlled.
l Note Number: The number of the note which is played can be used to affect various aspects of the sound. For example, high notes can be made to decay more rapidly than low notes. Or, low notes can be made to change in pitch, tone, or volume more than high notes. l Key Velocity: The velocity (speed) with which you play each key can affect various aspects of the sound. For example, strongly and softly played notes can differ in pitch, tone, or volume.
The basics of FM synthesis FM synthesis is a patented Yamaha method for using Frequency Modulation (FM) to produce complex waveforms that can be controlled in musically useful ways. Interesting sounds have complex waveforms The sounds produced by most musical instruments have a very complex waveform, which is constantly changing. We hear these complex waveforms as “interesting” or “acoustic-sounding”. Electronic instruments use an oscillator to produce a waveform.
Piano envelope Key On Key Off Organ envelope Key On Key Off In synthesizers, a device called an Envelope Generator (EG) is used to produce a “shape in time” which can be used to control various aspects of the sound. An algorithm is an arrangement of six operators In Yamaha FM synthesizers, each oscillator has its own Envelope Generator (EG) to vary its output level over time. This package of oscillator and EG is called an Operator.
What is an AFM element An AFM element consists of four main blocks. The FM block uses six operators to create a complex sound and determines the pitch and basic tone, the Filter block modifies the tone, the Amplifier block modifies the volume, and the Pan block moves the sound between left and right outputs. Each block can be controlled in a variety of ways. The following diagram shows how the various blocks in an AFM element are related, and how they can be controlled.
l Pitch EG determines how each note will change in pitch over time. This pitch change can also be affected by the note number or by key velocity. l LFO signal can be used to create vibrato (by modulating operator pitch) or tremolo (by modulating the output level of a carrier operator) or wahwah (by modulating the output level of a modulator operator). The amount of pitch modulation or amplitude modulation from the main LFO can be regulated by a controller.
The process of voice editing Editing a voice is a three-step process; select a voice, modify parameters as necessary, and store the edited voice. If you do not store the voice after editing it, the original voice will reappear and your edits will be lost. 1. Select the voice to edit The first step in the voice editing process is to select the voice you wish to edit.
3. Store the edited voice When you have finished editing, you must store the voice if you want to keep it. After you finish editing, exit voice edit mode by pressing EXIT or any mode select key VOICE, MULTI, SONG, PATTERN, or UTILITY. If you have edited the voice data in any way, the top line of the display will ask “AUTO-STORE VOICE” ? Note: Voices which use voice mode 3 (4AFM mono), 8 (4AWM poly), and 10 (2AFM & 2AWM) occupy extra memory, and can be stored only in bank D.
How voice edit mode is organized The parameters of a voice are organized into two or more Job Directories, depending on the voice mode. Each job directory lists several groups of parameters. Select a job from the job directory, and edit the parameters in each job. Normal voice If a voice mode of 1-10 is selected, the voice will consist of 1, 2, or 4 elements. Each element will be either an AFM element or an AWM element, depending on the selected voice mode.
How to select a job Suppose that you are editing a normal voice and want to edit the Note Shift Settings for each element. Press F2 to select the Voice Common data job directory. Notice that the note shift parameter is job 03. Use the cursor keys or press 0 then 3 on the numeric key pad to move the inverse cursor to “03.NtShift”. Then press ENTER and you will enter the Element Note Shift job. To return to the job directory, press EXIT.
Simple editing: reverb (Effect) The DSP effect unit adds chorus, echo, reverb, and other effects of spatial ambience. Adjusting the effect is an easy way to change the overall character of a voice. Select a voice and enter edit mode Press VOICE and select a voice. So that it will be easy to hear the result of this editing example (and the editing examples in the following sections), select any bright, sustained voice.
Play the keyboard and notice the swirling or swishing effect. If the effect is not noticeable, move the cursor to Effect Balance or Output Level and set a higher value. To adjust the parameters of the modulation effect, press F2 (Parm). Move the cursor to Mod.Frequency and use the –1/+1 keys to increase or decrease the speed of modulation while playing the keyboard to hear the result. You can experiment with various settings of the Mod.Depth, Mod.Delay, and Feedback Gain settings as well.
Simple editing: tone (Filter) Each element in a voice has two filters which can be used to make overall adjustments in tone. A filter can be controlled in various ways. Controlling a filter by key-on velocity is a simple way to make a voice respond expressively to your keyboard playing. What is a filter In electronic musical instruments, a filter removes a specified range of frequencies from the sound, and allows the rest to pass through.
Set both filters 1 and 2 to LPF and 9.510 kHz, and set Velocity Sens = +7. Play notes on the keyboard, softly and then strongly. Notice that as the keyboard is played more strongly, the tone is brighter. This is because the velocity sensitivity setting of +7 allows the key velocity to increase the cutoff frequency of the filter. Increasing the Resonance setting will boost the frequencies at the cutoff point, making the effect of the filter more noticeable.
Simple editing: vibrato (LFO) The LFO produces a cycliclly repeating pattern of change. Vibrato is created by applying the LFO to the pitch. What is an LFO A Low Frequency Oscillator (LFO) is a device that produces a waveform at a slow speed (low frequency). This slowly repeating waveform can be applied to various aspects of the sound to cause cycliclly repeating patterns of change. When the LFO is applied to the pitch, vibrato is the result. When the LFO is applied to the filter, wah-wah is the result.
Pitch Mod Sense (pitch modulation sensitivity) determines how sensitive the pitch will be to modulation from the LFO. Increase the Pitch Mod Sense until you hear vibrato. Increase the modulation sensitivity for a AFM element Press EXIT to return to the Element 1 job directory and select 05:Sensitv (sensitivity). PModSens (pitch modulation sensitivity) is adjustable independently for each operator over a range of 0-7. To create normal vibrato, all operators must be pitch modulated equally by the LFO.
Simple editing: using a controller Many acoustic instruments allow the musician to modify the volume, tone, or pitch while a note is being played. The SY77’s controllers can be assigned to continuously affect various aspects of the sound for musically expressive control. Control makes musical expressiveness possible On instruments such as piano or organ, there is little that the musician can do to modify the sound once the note has been struck.
With the settings as shown in the display, the PITCH wheel will bend the pitch up or down by two half steps, and after-touch will have no effect on pitch. Modify the Pitch Bend Wheel value in the display, and move the PITCH wheel up and down to hear how the the pitch is affected. Next move the cursor to After Touch Pitch Bend and try out both positive and negative settings while playing a note and then varying the pressure on the keyboard.
Simple editing: attack (EG) The Envelope Generator (EG) determines how a sound attacks (begins) and decays (ends). What is an envelope generator Most instruments have a characteristic pattern in which the volume or tone changes over time. In electronic instruments, this is determined by the envelope generator (EG). The EG produces a fixed pattern of change over time.
The EGs of carrier operators determine how the volume will change over time, and the EGs of modulator operators determine how the tone will change over time. To see which operators are acting as carriers, press F8 (Alg) to get a graphic display of the algorithm. The operators in the bottom row are acting as carriers. Move the cursor to R1 (rate 1) of the carrier operator(s), and decrease the value while repeatedly playing notes. Notice that as R1 decreases, the attack becomes slower.
How to name and store your new voice If you have followed along with the last five “Simple editing” sections, the voice is now probably quite different than when you first selected it. Even if the voice sounds rather strange, give it a new name and store it as explained in this section. Enter a 10-character voice name From the voice edit Common data job directory, select 13:Name.
For example to store your new voice in Internal memory bank C memory number 16, press INTERNAL, then C then 16. Press F8 (Go), and the bottom line will ask “Are you sure ? (Yes or No)“. If you are sure you want to store the edited voice, press +1/YES and the bottom line of the LCD will show “Store completed”. If you decide not to store, press -1/NO and the bottom line of the LCD will show “Store cancelled”. You will then return to voice play mode.
How to edit a drum voice A drum voice is a special type of voice which plays a different AWM sampled wave from each key of the SY77’s 61-note keyboard. This is normally used to assign drums and percussion sounds to the keyboard when creating rhythm accompaniments. Set the voice mode to Drum Voice In the top level of voice edit mode, press F1 (Mode) to get the voice mode job and select 11:Drum Set. Drum voice parameters Press F2 (Com) to get the voice common data job directory.
Next select note C#1 and specify preset wave number 97 SD 1 (snare drum). In this way, make the following settings for notes C1-F# to create the simple seven-instrument drum set shown in the table below. For notes F and F# set Alternate to “on”. Note Wave no. Wave name Alternate C1 93 BD 1 off C#1 97 SD 1 off D1 102 Tom 1 off D#1 103 Tom 2 off E1 107 Ride off F1 104 HH closed on F#1 105 HH open on Alternate On/Off Play notes C1-F#1 to play your new drum set.
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VOICE PLAY MODE 81
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VOICE PLAY MODE VOICE PLAY MODE You will normally play the SY77 in voice play mode. In voice play mode you can do the following things. l l l l l Select voices from preset, internal, or card memory. View a directory of the 16 voices in the currently selected bank of internal, card, or preset memory. Copy the currently selected voice to any internal or card memory. View the controller assignments for the currently selected voice. Send a program change to an external device.
VOICE PLAY MODE Voice select Press VOICE to enter voice play mode. The following LCD will appear. VOICE This indicates that you are in Voice Play mode. Voice memory (I, C, P1, P2): This indicates the voice memory; Internal, Card, Preset 1, or Preset 2. Bank (A-D): This indicates the voice memory bank. Voice number in individual bank (1-16): This indicates the number of the voice in the bank.
VOICE PLAY MODE Pressing F1-F8 (01)-(08) will select a voice 1-8 from the displayed voice bank. Holding SHIFT and pressing F1-F8 (09)-(16) will select a voice 916 from the displayed voice bank. To return to the voice play display with the single voice name displayed in large characters press EXIT. Copy voice Summary: Anytime in voice play mode you can copy the currently selected voice to another voice memory.
VOICE PLAY MODE Send program change Summary: Anytime in voice play mode you can transmit a program change message from MIDI OUT without affecting the SY77’s own tone generator. This allows you to switch a tone generator module connected to the SY77 MIDI OUT to another memory without changing the SY77’s own memory. Procedure: From: voice play mode (JUMP #100) Select: F1 (Send) Specify: a program change number 1-128 To transmit: the program change press ENTER. To quit: without.
VOICE EDIT MODE VOICE EDIT MODE This section explains the details of all Voice Edit parameters.
VOICE EDIT MODE The organization of Voice Edit mode will depend on whether the voice is a Normal voice or a Drum voice. 88 Specify the Voice Mode Common data edit job directory 1. 1FM mono 2. 2FM mono 3. 4FM mono 4. 1FM poly 5. 2FM poly 6. 1PCM poly 7. 2PCM poly 8. 4PCM poly 9. 1FM&PCM poly 10. 2FM&2PCM poly 11. Drum set 1. Element level 2. Element detune 3. Element note shift 4. Element note limit 5. Element velocity limit 6. Element dynamic pan 7. Output select 8. Random pitch 9. Portamento 10.
VOICE EDIT MODE Compare When you are in edit mode but have have not yet modified the data, a small square is displayed at the left of the voice number to indicate that the voice has not yet been edited. If the data is edited in any way, this will change to a inverse "E". If you want to see and hear the original data press EDIT (COMPARE) and the inverse "E" will change to a "C" indicating that you are in compare mode.
VOICE EDIT MODE Element on/off When editing a voice which uses two or more elements, it is often useful to hear only the element being edited. At any time while editing a normal voice, pressing the ELEMENT ON/OFF buttons located at the upper right of the front panel will turn individual elements off/on. When editing voice common data, the number and type of elements used by the voice will be shown in the upper right of the display. Elements that are on will be displayed in inverse.
VOICE EDIT MODE Voice mode select Summary: The voice mode setting determines whether a voice will consist of one two or four AWM or AFM elements (modes 1-10), or 61 AWM waves (mode 11). Procedure: From: the top level of voice edit mode (JUMP #200, #201, #230, #256) Press: F1 (Mode) to get the following display (JUMP #200) Specify: the desired voice mode. This area shows the number (1, 2, or 4) and type (AWM or AFM) of elements in the selected voice mode. Move the cursor to the desired voice mode 1-11.
VOICE EDIT MODE Common data COMMON DATA Common data job directory Summary: This job directory shows the jobs containing data that affects all elements in the voice. Procedure: From: the top level of voice edit mode When: editing a normal voice Press: F2 (Corn) (JUMP #201) Select: the desired job This area shows the number (1, 2, or 4) and type (AWM or AFM) of elements in the selected voice mode. Move the cursor in this area to select a job.
VOICE EDIT MODE Element level (0...127) E1-E4: These determine the volume level of each element. Press F2, F4, F6, F8 to move the cursor to elements 1-4. The level of each element is displayed as a vertical bar graph. Pressing F1 will move the cursor to Total Voice Volume. Pressing F2, F4, F6, F8 will move the cursor to elements 1-4. COMMON DATA 2. Element detune Summary: Adjust the fine tuning of individual elements 1-4.
VOICE EDIT MODE COMMON DATA 4. Note limit Summary: Specify the range of notes that will play each element. Procedure: From: voice common job directory (JUMP #201) Select: job 04:NtLimt (JUMP #205) Specify: the note range for each element Low Note Limit (C-2...G8) E1-E4: This specifies the lowest note that will be played by the element. High Note Limit (C-2...G8) E1-E4: This specifies the highest note that will be played by the element. Pressing F1-F4 will move the cursor to elements 1-4.
VOICE EDIT MODE High Velocity Limit (1...127): This is the highest key-on velocity for which the element will sound. Press F1-F4 to move the cursor to elements 1-4. Remarks: If you want to play an element over the full range of key velocities, leave this parameter set at Low=1 and High=127. This parameter can be used to make strongly played notes play different elements than softly played notes.
VOICE EDIT MODE # 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 Preset Dynamic Pan data Name Description Center fixed at center Right 6 fixed full right Right 5 Right 4 Right 3 Right 2 Right 1 fixed slightly right Left 6 fixed full left Left 5 Left 4 Left 3 Left 2 fixed slightly left Left1 L>R slow slowly move L—>R L>R move L—>R L>Rfast quickly move L—>R R>L slow slowly move R—>L R>L move R—>L R>L fast quickly move R—>L C>R slow slowly move C—>R C>R move
VOICE EDIT MODE COMMON DATA / ELEMENT DYNAMIC PAN 6.0.1 Copy pan data Summary: This function copies dynamic pan data from another memory into an Internal pan data memory. Procedure: When: editing dynamic pan data Press: COPY to get the following display. Specify: the source and destination pan. To copy: the pan data press F8. To quit: without copying press EXIT. Source Pan: Select the dynamic pan data to copy.
VOICE EDIT MODE COMMON DATA / ELEMENT DYNAMIC PAN 6.2 Pan EG Summary: Specify how the element will be panned over time, starting when each note is played. Procedure: From: Dynamic Pan Edit job directory Select: 02:Pan EG. Press: F1 (Rate) to set pan EG rates. Press: F2 (Lvl) to set pan EG levels. The number and name of the currently selected Dynamic Pan data are displayed. This indicates the displayed segment and range of the EG graphic display.
VOICE EDIT MODE COMMON DATA / ELEMENT DYNAMIC PAN 6.3 Pan name Summary: Specify a ten-character name for the internal Pan data memory being edited. Procedure: From: Dynamic Pan Edit job directory Select: 03:Pan Name Specify: a name for the pan memory Enter a ten-character name for the Pan To clear the currently entered name (Clr). To switch to upper-case characters (Uppr). To switch to lower-case characters (Lowr). data.
VOICE EDIT MODE Random Pitch Depth (0...7): For a setting of 0, a key will produce the same pitch each time it is pressed. For settings of 1...7, a key will produce a random deviation in pitch. Higher settings result in greater deviation from the standard key pitch. COMMON DATA 9. Portamento Summary: Specify the Portamento mode and time. Portamento creates a smooth glide in pitch between one note and the next.
VOICE EDIT MODE 04: Reverb Effect 1 Set: Select an effect type and set parameters for reverb effect 1. See 10.4 (F1) Reverb effect 1 set. COMMON DATA / EFFECT SET 05: Reverb Effect 2 Set: Select an effect type and set parameters for reverb effect 2. This is set in exactly the same way as Reverb Effect 1. See 10.4 (F1) Reverb effect 2 set. Pressing F1-F5 will select the corresponding job. 10.
VOICE EDIT MODE COMMON DATA / EFFECT SET 10.1.1 Copy voice effect Summary: This function copies Effect data from another voice into the effect data of the currently edited voice. Procedure: When: editing Effect data (jobs 10.1-10.5) Press: COPY to get the following display.
VOICE EDIT MODE COMMON DATA / EFFECT SET 10.2 (F2) Modulation effect 1 set (Parameters) Summary: Set effect parameters of the effect type selected for modulation effect 1. This explanation also applies to modulation effect 2. Procedure; From: Effect Set job directory (JUMP #211) Select: 02:Modulation Effect 1 Set Press: F2 (Parm) (JUMP #214) Specify: parameter settings for the selected effect The number and type of effect parameters will depend on the selected Effect Type.
VOICE EDIT MODE Effect Type: Forty types of effects can be selected for the reverb effect unit. Refer to the list of reverb-type effects in the following section 10.4 (F2). Effect Balance (0...100%): This determines the balance of processed and unprocessed sound. At a setting of 0% the output of the effect unit will be only unprocessed sound, and at a setting of 100% the output of the effect unit will be only processed sound. Output Level (0...100%): This determines the volume level of the effect output.
VOICE EDIT MODE 13:Doubler 2 Lch Delay Time (0.1...50 ms) Rch Delay Time (0.1...50 ms) L.P.F. (1.25... 12 KHz, Thru) 28:Tone Control 2 H.P.F (Thru, 160... 1000 Hz) Mid Gain (-12...+12 dB at 1260 Hz) L.P.F. (1.25... 12 KHz, Thru) 14:Ping-Pong Echo Delay Time (0.1... 152 ms) Pre-Delay Time (0.1... 152 ms) Feedback Gain (0... 99%) 29:Single Delay + Tone Control 2, 30:Delay L/R + Tone Control 2 Brilliance (0... 12) Delay Time (0.1... 300 ms) Feedback Gain (0...99%) 15: Pan Reflection Room Size (0.5... 3.
VOICE EDIT MODE 40:Ind. Reverb & Delay Lch Reverb Time (0.3... 10.0 sec) Rch Delay Time (0.1... 152 ms) Rch Feedback Gain (0...99%) Reverb effect parameters: The parameters of the reverb effects are explained below in alphabetical order.
VOICE EDIT MODE Pressing F1 (Sel) will move the cursor to Micro Tuning Select. Pressing F2-F5 will move the cursor to Element 1-4. Remarks: As with Pan data, Micro Tuning data is not part of the voice. This Micro Tuning Select setting merely specifies which micro tuning will be used. The sixty four micro tunings preset inside the SY77 are as follows. 01 Equal temperament: The "compromise" tuning used for most of the last 200 years of Western music, and found on most electronic keyboards.
VOICE EDIT MODE COMMON DATA / MICRO TUNING SET 11.0 Micro tuning edit Summary: This function allows you to edit the currently selected Micro Tuning data. Procedure: From: Voice Common job 11. Micro Tuning Set (JUMP #221) When: an Internal micro tuning is selected Press: F8 (Edit) (JUMP #222) Select: the micro tuning data you wish to edit Editing is possible only when an Internal micro tuning memory is selected.
VOICE EDIT MODE COMMON DATA / MICRO TUNING SET 11.1 Micro tuning data Summary: Edit the tuning for each note of the selected micro tuning data. Procedure: From: Micro Tuning Edit job (JUMP #222) directory Select: 01:Micro Tuning Data (JUMP #223) Specify: the tuning for each note The number and name of the micro tuning data being edited are displayed. The previous note and its absolute tuning value. The note whose tuning you are editing. Coarse Tuning (C#-1...
VOICE EDIT MODE COMMON DATA 12. (F1) Controller set (Pitch bend) Summary: Specify the range over which the PITCH wheel and After Touch will affect the pitch. Procedure: From: Common Data job directory (JUMP #201) Select: job 12:Ctrllr Press: F1 (PB) (JUMP #225) Specify: the pitch bend effect of the PITCH wheel and aftertouch COMMON DATA Pitch Modulation Depth (0...127): This setting determines the range over which the specified device will add vibrato (pitch modulation).
VOICE EDIT MODE Fixed controllers: The control numbers transmitted by the following four controllers built into the SY77 are fixed, and cannot be changed. When these controllers are moved, they will transmit MIDI control messages of the corresponding number. When the following control numbers are selected, these built-in controllers will regulate the assigned function.
VOICE EDIT MODE Pan LFO Depth (0...127): This determines the range over which the specified controller will regulate the depth of the Pan LFO. When this is set to 127, the selected controller will regulate LFO panning over the full range from no LFO panning to maximum LFO panning. When this is set to 0, the selected controller will have no effect on LFO panning. Pan Bias Depth (0...127): This determines the range over which the specified controller will affect pan position. MIDI Ctrl No. & Device (0...
VOICE EDIT MODE MIDI Ctrl No. & Device (0...120, Aftertouch): These settings determine which controllers will regulate each parameter. To make controller settings for Pitch Bend, Modulation, or Pan, press Fl, F2, or F3. Refer to sections 12. (Fl), 12. (F2), or 12. (F3). MIDI Ctrl No. & Device: For details refer to 12. (F2) Controllers set (Modulation).
VOICE EDIT MODE This function sets all voice common data values to the minimum or simplest possible setting. When creating your own new voices, it is usually best to begin by editing an existing voice. However if you want to start from scratch, this Initialize function can often be helpful. If you are sure you want to initialize the voice data, press YES and the voice common data of the voice being edited will be set to the values shown below. If you decide not to initialize, press NO.
VOICE EDIT MODE COMMON DATA 16. Recall voice Summary: Recall the previously edited voice data. Procedure: From: Voice Common job (JUMP #201) directory Select: job 16:Recall To recall: the data press YES To quit: without recalling press NO If after editing a voice you exit voice edit mode without storing, the edited voice data will be lost. In such cases, you can use this function to recall the previously edited voice data into the editing buffer.
VOICE EDIT MODE AFM element data AFM ELEMENT DATA AFM element job directory Summary: This job directory shows the editing jobs for an AFM element. Procedure: From: voice edit mode (JUMP #200 or #201) When: editing a normal voice that contains AFM elements Select: an AFM element F3-F6 (JUMP #230) (E1-E4). This area shows the number (1-4) and type (AFM or AWM) of elements in the selected voice mode. Move the cursor in this area to select a job and press ENTER to go to the selected job.
VOICE EDIT MODE AFM ELEMENT DATA Operator on/off Summary: Any time while editing an AFM element, you can turn the output of each operator off/on. This is useful when you want to hear how each operator affects the others, or when you want to hear only certain operators. Procedure: From: any job in the AFM job directory Press: the OPERATOR ON/OFF buttons (memory select buttons 9-14) to turn operators 16 on/off. Remarks: If you turn off all the carrier operators there will be no sound.
VOICE EDIT MODE Source Voice Select: Specify the memory (internal, card, preset 1 or preset 2), the bank A-D, and the number 1-16 of the voice from which you want to copy element data. Source Voice: The number and name of the selected source voice is displayed. Source Element Type: The type (AWM or AFM) of each element in the selected voice is displayed.
VOICE EDIT MODE Algorithm Number (1...45): Select the algorithm to determine the "arrangement" of the six operators in an AFM element. Refer to the following chart of the 45 algorithms. When you change the Algorithm, the Src and Dst settings explained below and the external input settings explained in the following section will be initialized. FB1-FB3: Feedback can be drawn from three of the operators in the algorithm and applied to any operator that has an unused input. Src 1-3 (OP1...
VOICE EDIT MODE AFM ELEMENT DATA 1. (F2) AFM algorithm (External input) JUMP #232 Summary: Modulate an operator from an external source such as AWM waveform or the noise generator. Procedure: From: AFM Element job (JUMP #230) directory Select: job 01:Algrthm., and press (JUMP #232) F2 (Extn) Specify: noise and/or AWM input for each operator 10:2AFM&2AWM, the waveform of AWM element 3 will be used to modulate AFM element 1, and the waveform of AWM element 4 will be used to modulate AFM element 2.
VOICE EDIT MODE Inl Level, In2 Level (0...7): Adjust the input level of Inl and In2 for each operator. If an operator input is not used, the Src will display "off and the "Level will display "-". The cursor cannot be moved to the Level setting for such operators. Remarks: Previous FM synthesizers allowed you to set only the output level of each operator, AFM ELEMENT DATA However on the SY77, the input levels in1 and in 2 of each operator can also be set.
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VOICE EDIT MODE AFM ELEMENT DATA 3. (F1) AFM operator EG (Each operator) Summary: Make EG settings for a single operator while viewing a graphic display of the operator envelope. Procedure: From: AFM Element job (JUMP #230) directory Select: job 03:EG and press F1 (Each) EG rates press F3 (Rate) (JUMP#236) EG levels press F4 (Lvl) (JUMP#237) Specify: envelope parameters for the selected operator JUMP #236 The number of the currently selected operator is displayed.
VOICE EDIT MODE Press F3 (Rate) to set EG rates. Press F4 (Lvl) to set EG levels. To change the range of the EG graphic display, hold SHIFT and press F1-F6 (x1, x2, x5, x10, x20, x50). To shift the EG graphic display to a different segment, hold SHIFT and press F7 or F8. HT (Keyon Delay Time 63...0): When this is set to 0, the operator EG will begin immediately after a key is pressed. For higher settings, there will be an increasingly longer delay before the operator EG begins.
VOICE EDIT MODE AFM ELEMENT DATA 3. (F2) AFM operator EG (All operators) Summary: Make operator EG settings for all operators while viewing the data for all operator EGs in a single screen. Procedure: From: AFM Element job directory (JUMP #230) Select: job 03:EG and press F2 (All) Specify: EG key-on rates (R1-R4) (JUMP #238) EG key-on levels (L1-L4) (JUMP #239) EG key-off rates and (JUMP #240) levels (RR1-2, RL1-2) JUMP #238 HT (Keyon Delay Time 63...
VOICE EDIT MODE vary across the keyboard. When the cursor is located at note, you can press F7 (Kbd) and press a key to enter the new note setting. Output Level: This sets the output level of each operator. The output level of a carrier operator will affect the volume, and the output level of a modulator operator will affect the tone. Remember that the input levels of each operator input In1 and In2 can also be adjusted as explained in 1. ( F 3 ) Algorithm (Input level) (JUMP #233).
VOICE EDIT MODE AFM ELEMENT DATA 5. AFM sensitivity Summary: These settings determine how each operator will be affected by key-on velocity and by the LFO. Procedure: From: AFM Element job directory (JUMP #230) Select: job 05:Sensitv (JUMP #243) Specify: the sensitivity of each operator Velocity (-7...+7): This determines how the output level of each operator will be affected by key-on velocity. For positive settings (+1...+7) the output level will increase as you play more strongly.
VOICE EDIT MODE P Mod Depth (0...127): Pitch Modulation Depth determines how much the LFO will affect the pitch of the operators. For this setting to have an effect, the PModSens (pitch modulation sensitivity) of an operator must be set above 0. Refer to 5. AFM sensitivity. Wave (triangle, saw down, saw up, square, sine, sample&hold): This selects the wave (shape of modulation) produced by the Main LFO. The selected wave is graphically displayed in the LCD.
VOICE EDIT MODE Speed (0...99): The speed of the LFO modulation. Higher settings result in faster modulation. The speed of the sample&hold wave will be faster than the other waves. Time (0...99): The time length used for Sub LFO delay or decay. P Mod Depth (0...127): The depth of pitch modulation produced by the Sub LFO. Mode and Time: The mode and time settings work together to determine how the Sub LFO will begin or end. When Mode=delay the Sub LFO will begin after the time delay specified by Time.
VOICE EDIT MODE Velocity Sw (velocity switch): When this is "on", strongly played notes will cause the pitch EG to change over a greater range. AFM ELEMENT DATA 7. (F2) AFM pitch EG (EG settings) Summary: The pitch EG creates a fixed shape of pitch change over time for each note. To switch the pitch EG on/off for each operator, see 7. (F1) AFM pitch EG (Switch).
VOICE EDIT MODE AFM ELEMENT DATA 8. AFM filter Summary: The two filters of each element can be used to control the tone in various ways. Procedure: From: AFM Element job directory (JUMP #230) Select: job 08:Filter (JUMP #248) Specify: the desired job and press ENTER AFM ELEMENT DATA / AFM FILTER Move the cursor in this area to select a job and press ENTER to move to the selected job. 01: Cutoff Frequency: Make overall settings for the filters.
VOICE EDIT MODE Filter 2 Type (Thru, LPF): Filter 2 can be used only as a LPF. Cutoff Freq (HPF = 0 Hz ... 11.66kHz (0...114); LPF = 0 Hz ... 22.43 kHz (0...127)): The cutoff frequency of each filter can be adjusted independently. The number 0...127 displayed in parentheses indicates the data value input when using the numeric keypad. Note that the highest HPF setting is 11.66 kHz. Ctrl (EG, LFO, EG-VA): Each of the two filters can be controlled in a different way.
VOICE EDIT MODE Resonance: Resonance lowers the level of the sound below (for HPF) or above (for LPF) the cutoff frequency, creating an increased peak of emphasis. (This may reduce the overall volume.) High settings of resonance will make changes in cutoff frequency quite easy to notice. When the two filters are being used in tandem as a Band Pass Filter (i.e., when filter 1 is set to HPF), resonance will not have a significant effect.
VOICE EDIT MODE This indicates the type of the filter being edited, and its cutoff frequency. The cutoff frequency can be modified from this job, but to modify the type of filter you must use job 8.1 Filter cutoff. BP1-4 (Break Point): Note (C-2...G-8) and Offset (-127...+127) of each Break Point determine how the cutoff frequency level of the filter will vary across the keyboard. When the cursor is located at note, you can press F7 (Kbd) and press a key to enter the new note setting.
VOICE EDIT MODE RS (Rate Scaling -7...+7): Rate Scaling allows the filter EG rates to be increased or decreased depending on the key that is played. For positive settings the EG rates will increase as you play higher notes, resulting in shorter envelopes. For negative settings the EG rates will decrease as you play higher notes, resulting in longer envelopes. L0-L4, RL1-2 (Keyon Levels, Release Levels -64...
VOICE EDIT MODE Initialized settings for AFM element data 01 Algorithm Set Algorithm number Feedback 1 Feedback 2 Feedback 3 Input Level 1 Input Level 1 Input Level 2 Noise AWM Wave = = = = 30 none (free) none (free) none (free) = 7 (operator 1-5) = 0 (operator 6) = 0 (all operators) = Off (all operators) = Off (all operators) 02 Operator Oscillator (all operators) Freq.Mode = Ratio Freq = 1.
VOICE EDIT MODE AFM ELEMENT DATA 16. Recall voice Summary: Recall all data of the previously edited voice. Procedure: From: AFM Element job (JUMP #230) directory Select: job 16:Recall voice To execute: the recall operation press YES To quit: without executing press NO or EXIT. Note: This operation recalls all voice data, not just AFM element data, and is also available while editing Common data, AWM Element data, or Drum Set data. For details refer to Voice Common 16. Recall.
VOICE EDIT MODE AWM element data AWM ELEMENT DATA AWM element job directory Summary: This directory shows the jobs which edit AWM element data. Procedure: From: voice edit mode (JUMP #200 or #201) When: editing a normal voice that contains AWM elements Select: an AWM element F3-F6 (JUMP #256) (E1-E4) JUMP #256 03:Output (AWM output): The output level of an AWM element can be adjusted across the keyboard.
VOICE EDIT MODE This copy operation is identical to the operation explained in AFM element data. Copy element (page 117). Please refer to that section for details. This copy operation is possible only while inside one of the AWM editing jobs. It is not available from the AWM job directory. Pressing COPY while editing 7. AWM filter will access the Copy Filter operation. For details, refer to AFM element data, 8.0 Copy filter, page 131. AWM ELEMENT DATA 1.
VOICE EDIT MODE Preset waveforms: The preset waveforms in ROM can be broadly divided into the following six categories. Multi-sampled 57 AnIgSaw1 62 Pulse 10 58 AnlgSaw2 63 Pulse 25 59 Digital1 64 Pulse 50 60 Digital2 65 Tri 61 Digital3 1 Piano 18 Thumping 2 Trumpet 19 Popping 3 Mute Tp 20 Fretless 4 Horn 21 Wood Bass 5 Flugel 22 Shamisen 66 Piano Np 72 Bottle 3 6 Trombone 23 Koto 67 E.P.
VOICE EDIT MODE AWM ELEMENT DATA 2. AWM EG Summary: This determines how the volume of an AWM element will change over time. Procedure: From: AWM Element job (JUMP #256) directory Select: job 02:EG. (JUMP #258) Specify: volume EG parameters EG Mode (Mode = hold, attack): This setting determines whether the first segment of the AWM EG will begin from level 0 (attack mode) or from from maximum level (hold mode). The AWM EG is graphically displayed.
VOICE EDIT MODE In hold mode the AWM EG level will begin at maximum and stay mere for the duration of the specified hold time HT. When the hold time has elapsed, the level will change at the rate of R2 to level L2. The rest of the EG is the same as for normal mode. Using the AWM EG in hold mode is especially effective when you are using an AWM waveform which includes a definite attack. Keeping the level at maximum for a while allows the natural attack of the AWM sample to be heard.
VOICE EDIT MODE Break Point 1-4 (BP1-4): Note (C-2...G8) and Offset (-127...+127) of each break point determine how the level specified in Voice common data, 1. AWM element level (JUMP #202) will be adjusted across the keyboard. When the cursor is located at note, you can press F7 (Kbd) and press a key to enter it as the new note setting. The keyboard level scaling is graphically displayed. Break Point: The AWM Element Level can be adjusted according to the note that is played.
VOICE EDIT MODE Negative settings (-1...-7) are effective only for EG Bias. When Amplitude Modulation Sensitivity is set to a negative value, the controller assigned to EG Bias by the setting in Voice common data, 12. ( F 4 ) Controller set (JUMP #228) will decrease the amplitude of the AWM element, and the LFO will have no effect.
VOICE EDIT MODE Filter Modulation Depth: For this setting to have an effect, the Ctrl setting of a filter must be set to "LFO", and the LFO Cutoff Sens setting must not be 0. Make these settings in A W M e l e AWM ele-ment data, 7.1 Cutoff frequency (JUMP #265). AWM ELEMENT DATA 6. (F1) AWM pitch EG (Data) Summary: The pitch change over time created by the pitch EG can be affected by key-on velocity and the speed of pitch change can be adjusted across the keyboard.
VOICE EDIT MODE L0-L3, RL (-64...+63): Keyon Levels 0-3 and the Release Level determine the levels of the pitch EG. Positive settings raise the pitch and negative settings lower the pitch. This indicates the EG segment ("seg1-3" or "rel1") from which the pitch EG graphic display begins. If the EG is too long to be fully shown in the LCD, hold SHIFT and press F7 or F8 to change the segment from which the display begins. This indicates the time length shown by the graphic display.
VOICE EDIT MODE AWM ELEMENT DATA 15. Initialize AWM element Summary: Initialize the AWM Element data being edited to a set of basic values. Procedure: From: AWM Element job (JUMP #256) directory Select: job 15:Initlz To execute: the initialize operation press YES To quit: without initializing press NO or EXIT This function sets all AWM element data values to the minimum or simplest possible setting. When creating your own new voices it is usually best to begin by editing an existing voice.
VOICE EDIT MODE 07 AWM Filter Resonance = 0 Cutoff Mod Sens =+0 Keyon Velocity Sens = ±0 *** following data is same for both filters *** Filter Type = thru Filter Control = LFO Cutoff Frequency = 127 Break Point 1 Note = C1 AWM ELEMENT DATA = = = = = = = = = G2 E4 05 0 (BP 1-4) 63 63 ±0 ±0 +0 16. Recall voice Summary: Recall all data of the previously edited voice.
VOICE EDIT MODE Drum set data DRUM SET DATA Drum set job directory Summary: This job directory shows the jobs containing data for a drum voice. Procedure: From: voice edit mode (JUMP #200) When: the Voice Mode is set to 11:Drum Set Select: the drum set job directory (JUMP #272) P2 (Corn) This area indicates that "Drum Set" is the selected voice mode. Move the cursor in this area to select a job and press ENTER to go to the selected job.
VOICE EDIT MODE DRUM SET DATA 2. Wave data set Summary: Select a waveform for each key of the SY77's 61-note keyboard, and specify tuning and pan for each. Procedure: From: drum set job directory (JUMP #272) Select: 02:Wave Data Set (JUMP #274) Specify: parameters for each key note number Key .Note .Number (C1...C6): Press a key on the SY77 keyboard to select a key note number, and it will be displayed here. (It is not possible to move the cursor here.) Waveform (Preset 1...112, Card 1...
VOICE EDIT MODE DRUM SET DATA 3. Effect set Summary: Specify how the four DSP effect units will be connected, select an effect type for each unit, and make settings for each effect. Procedure: From: drum set job directory (JUMP #272) Select: 03:EffectSet (JUMP #211) Specify: the effect job you wish to edit and press ENTER Move the cursor in this area to select a job. 01: Effect Mode Select: Specify how the four effect units will be connected.
VOICE EDIT MODE DRUM SET DATA 5. Voice name Summary: Specify a ten-character name for the voice being edited. In voice play mode this voice name will be displayed in large characters. Procedure: From: drum set job directory (JUMP #272) Select: 05:Drum Set Name (JUMP #229) Specify: the drum voice name DRUM SET DATA Enter a ten-character name for the drum voice. To clear the currently entered name press F1 (Clr). To switch to upper-case characters press F2 (Uppr).
VOICE EDIT MODE Waveform Key note number C1 C#1 D1 D#1 E1 F1 F#1 G1 G#1 A1 A#1 B1 C2 C#2 D2 D#2 E2 F2 F#2 G2 G#2 A2 A#2 B2 C3 C#3 D3 D#3 E3 F3 F#3 G3 G#3 A3 A#3 B3 C4 C#4 (preset) 96 BASS DRUM 4 96 BASS DRUM 4 95 BASS DRUM 3 95 BASS DRUM 3 103 TOM 2 103 TOM 2 103 TOM 2 103 TOM 2 94 BASS DRUM 2 93 BASS DRUM 1 99 SNARE DRUM 3 102 TOM 1 102 TOM 1 98 SNARE DRUM 2 102 TOM 1 101 RIM SHOT 97 SNARE DRUM 1 102 TOM 1 108 CLAPS 109 COWBELL 1 1 1 SHAKER 104 HI-HAT CLOSED 1 1 0 TAMBOURINE 105 HI-HAT OPEN 106 CR
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MULTI PLAY MODE MULTI PLAY MODE Multi mode allows the SY77 to function as sixteen completely independent synthesizers. In multi play mode you can do the following things. Select multis from preset, internal, or card memory. View a directory of the 16 multis in an internal, card, or preset memory. Copy the currently selected multi to any internal or card memory. Send a program change to an external device.
MULTI PLAY MODE Multi mode allows the SY77 to function as sixteen completely independent synthesizers, each being controlled on its own MIDI channel. Since the keyboard of the SY77 transmits only on one MIDI channel at a time, multi mode is meaningful only when you are using a sequencer (either the SY77's built-in sequencer or an external MIDI sequencer) to play the SY77's tone generator.
MULTI PLAY MODE Multi select Press MULTI to enter multi play mode. The following LCD will appear. MULTI: This indicates that you are in Multi Play mode. Multi memory (I, C, P): This indicates the multi memory; Internal, Card, or Preset. Preset memory contains only a single bank of 16 Multis. It makes no difference whether you press PRESET 1 or PRESET 2. Multi number (1-16): This indicates the number of the multi.
MULTI PLAY MODE Copy multi Summary: Anytime in multi play mode you can copy the currently selected multi to another multi memory. Procedure: From: multi play mode (JUMP #300, #301) Press: COPY Specify: the destination to which the multi will be copied. To execute: the copy operation press F8 (Go). To quit: without executing press EXIT. The names of the sixteen multis in Internal or Card memory are displayed as explained in Multi Directory.
MULTI EDIT MODE MULTI EDIT MODE This section explains the details of all Multi Edit parameters.
MULTI EDIT MODE From multi play mode press EDIT to enter multi edit mode. Unlike voice edit mode, multi edit mode has only a single job directory. You can use the SEQUENCER control keys to playback sequencer song or sequencer pattern data while editing a multi. It is especially helpful to play a sequencer song back while editing a multi, since you will be able to hear the effect your modifications are having on each of the voices.
MULTI EDIT MODE Compare When you are in edit mode but have have not yet modified the data, a small square is displayed at the left of the multi number to indicate that the voice has not yet been edited. If the data is edited in any way, this will change to a inverse "E". If you want to see and hear the original data press EDIT (COMPARE) and the inverse "E" will change to a "C" indicating that you are in compare mode.
MULTI EDIT MODE Pressing F1-F8 will select the corresponding job 1-8. Holding SHIFT and pressing F7 or F8 will select job 15 or 16. 01: Voice (Voice Select): A multi consist of sixteen voices which are controlled by MIDI channels 1-16. A different voice can be selected for each of the sixteen channels in the multi. 02: Volume (Voice Volume): The volume of the voice played by each channel of the multi can be adjusted.
MULTI EDIT MODE Since the SY77's sequencer can be used at any time even while editing a voice or multi, you can use this function to edit one of the voices in a multi while that multi is being played from the sequencer. This capability is very useful, since it allows you to edit a voice while it is being played in a musical context with other instruments. Off Voice: Each channel of the multi can use any voice from internal, card, or preset memories, or can be turned "off".
MULTI EDIT MODE Holding SHIFT and pressing F1-F8 will move the cursor to voices 1-8 or to voices 9-16, depending on whether F1 or F2 has been pressed. Selected Voice: This displays the number and name of the voice played by the multi channel where the cursor is located. Voice Tuning (-63...+63 in steps of 1.1718875 cents): Set the tuning for each voice played by the sixteen channels of the multi. The tuning for each voice is displayed as a horizontal bar graph.
MULTI EDIT MODE Voice Static Pan (VC or -31...+31 = left...right): Set the static pan position for each voice played by the sixteen channels of the multi. The static pan setting for each voice is displayed as a horizontal bar graph. It is also possible to select "VC", when the voice will use its own pan data. If "VC" is not selected, the pan data of the voice will be ignored and the static pan setting you specify here will be used.
MULTI EDIT MODE 05: Reverb Effect 2 Set: Select an effect type and set parameters for reverb effect 2. (JUMP #420, #421) Pressing F1-F5 will select the corresponding job. Move the cursor in this area to select a job. 01: Effect Mode Select: Specify how the four effect units will be connected. (JUMP #413) 02: Modulation Effect 1 Set: Select an effect type and set parameters for modulation effect 1.
MULTI EDIT MODE This function sets all multi data values to the minimum or simplest possible setting. When you are creating a new multi it is often convenient to start with the initial settings. If you are sure you want to initialize the multi data, press YES and the data of the multi being edited will be set to the values shown below. If you decide not to initialize, press NO.
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SONG MODE SONG MODE Song mode allows you to record up to 15 tracks, with each track containing an independent musical part. These tracks can be edited in different ways, and the musical data of each track can be transmitted on its own MIDI channel to play a different voice in a Multi or an external synthesizer.
SONG MODE In song mode you can play back and record Tracks. Each track contains an independent musical part. The SY77's sequencer has 16 tracks and each track extends the entire length of the song. As shown in the following diagram, Song Setup job 2. Output Channel allows you to specify the channel on which each sequencer track will transmit its data.
SONG MODE How song play mode and song edit mode are organized 09:MvClok 10:CpMeas 11:ErMeas 12:DelMeas 13:CrMeas 14:MixTrk 15:ErsTrck 16:ClrSong From the Song Play display you can press P6 to enter the Song Edit Job job directory, F7 to enter the Song Setup job directory, or F8 to set the song name.
SONG MODE Song play Summary: This is where you will playback the song. You can also make settings for the metronome and synchronization. Procedure: From: any mode Press: SONG to enter song play mode. The SONG LED will light red. Measure (001...999): This determines the measure from which the song will begin playback. You can modify this by moving the cursor here and specify the measure, or by using the sequencer location buttons LOCATE, or Time (1/4...
SONG MODE In addition to LOCATE, the following keys can be used while the sequencer is stopped to move backwards and forwards in the song. Move to the beginning of the song Move backward one measure (continue pressing to move rapidly) LOCATE Move to a previously set location Move forward one measure (continue pressing to move rapidly) Simultaneous note capacity: The SY77 sequencer can playback up to 32 notes at once. During playback, any new notes which would exceed this number will be ignored.
SONG MODE Song record Summary: This is where you make settings in preparation for recording a song. You can specify the mode and type of recording, set the time signature, and make other settings as in the Song Play display. Procedure: From: song play display press RECORD. The RECORD LED will light. Specify: the recording mode and make recording settings. To start: recording press RUN. To stop: recording press STOP.
SONG MODE If you are using an external MIDI sequencer and want the SY77's sequencer to play in synchronization with it, set this to MIDI so that MIDI clock messages received at MIDI IN will determine the tempo. Recording mode (Real, Step, Pnch): Press Fl,F2 or F3 to select the recording mode. Realtime recording (press F1): Notes will be recorded at the exact time you play them.
SONG MODE (30...250): While recording you can move the cursor here to modify the tempo. Used (0...100%): As you record this will increase to show the amount of sequencer memory that has been used. Click (off, rec, rec/play, always): While recording you can move the cursor here and specify when the click (metronome) will sound. off: The metronome will not sound. rec: The metronome will sound only during recording. rec/play: The metronome will sound during recording or playback.
SONG MODE SONG RECORD Step recording Summary: In song step record mode, notes will be recorded one by one with the specified time value, regardless of the actual timing at which you play. This makes it possible to input very complex passages which would be difficult to play in realtime. Procedure: From: song record display Press: F2 (Step) to select step recording. To begin: recording specify the track to be recorded and press RUN. The RUN LED will light green.
SONG MODE Dot (numeric key 9): To dot the current note value press numeric key 9. The current note value will be extended by 50%. Tie (numeric key "-"): To extend the duration of the previously entered note, press TIE. The duration of the note will be extended by the current note value, and the cursor will advance accordingly. Rest (numeric key 0): To advance one step without entering data press REST.
SONG MODE Song edit Summary: In song edit mode you can edit individual events that have been recorded in tracks 1-15. Procedure: From: song mode when the SONG LED is lit red Press: EDIT Select: the track to edit Edit: the data as explained in the following sections. To exit: song edit mode and return to song play mode press EXIT. The song edit display will differ according to whether graphic or data editing has been selected, and whether tracks 1-15 or track 16 has been selected.
SONG MODE Measure (001...999): This indicates the measure that is displayed. You can move the cursor here and select another measure, or use the sequencer location keys LOCATE, or You can use the dial, -1 +1, or the slider to move within the step area in 32nd note steps by placing the cursor here. As you come to note data, it will be displayed on the keyboard diagram below and sounded on the synthesizer.
SONG MODE Change the data values: The following section Song edit (data insert) explains the values which can be modified for each type of data. After modifying the data values and/or location, be sure to press ENTER if you wish to finalize the change. SONG EDIT Top/end of Track: To indicate the beginning or end of the track, the display will show "Top of Track" or "End of Track". This data cannot be changed.
SONG MODE After touch: To enter after touch data hold SHIFT and press F5 (AT). The following display will appear, and you can move the cursor to specify the aftertouch data (Value 0...127). Pitch bend: To enter pitch bend data hold SHIFT and press F3 (PB). The following display will appear, and you can move the cursor to specify the pitch bend data (Value -8192...8191). Relative tempo; To enter relative tempo data hold SHIFT and press F6 (Temp).
SONG MODE Each part in track 16 can be either a pattern number, a begin repeat mark or an end repeat mark With the cursor located here, specify the data that will occupy the selected part. To specify a pattern press F1 (Ptn) and specify the pattern number 01-99. To enter a begin repeat mark press F2 To enter an end repeat mark press F3 and specify the number of times to repeat. When you press ENTER to enter the specified data for each part, the part number will automatically advance.
SONG MODE Insert part: To insert a new part into the track, press F7 (Ins). The lower lines of the display will change as follows. Delete part: To delete a specified part from the track, press F8 (Del). The lower lines of the display will change as follows. 1. Specify the number of the part to be inserted. 2. To insert the specified part press ENTER. To cancel without inserting press EXIT. When a part is inserted the following parts will be moved to make room for it.
SONG MODE Song edit jobs Summary: The song edit job job directory contains various operations which allow you to edit the data in specified measures of traces 1-15 in various ways. Unless otherwise specified, the operation will affect only the track currently selected for editing. These edit jobs can be used only on tracks 1-15. Track 16 contains Part data not sequence data.
SONG MODE SONG EDIT JOBS 1. Quantize Summary: This operation adjusts the timing of each event in the specified measures of the track to the nearest interval of the specified value. This can be used to move inaccurately played notes precisely onto the beat Procedure: From: song edit job directory (JUMP #600) Select: 01:Quantz (JUMP #601) Specify: the area of track measures you wish to quantize and set the parameters. To execute: the operation press ENTER. To quit: without executing press EXIT.
SONG MODE 100% will result in no change. A rate of 200% will make all gate times twice as long. A rate of 0% will set a gate time of 1. Offset (-99...+99): The specified offset will be added to all gate times. Remarks; Each note event in a track has a gate time which determines the duration of the note. The gate time is indicated in units of a l/384th note (l/96th of a quarter note), and has a range of 0-8188. The modify gate time operation will not increase or decrease the gate time beyond these values.
SONG MODE Remarks: Each note event in a track has a note-on velocity which determines the force with which the note is played. The velocity has a range of 1127. This modify velocity operation cannot increase or decrease the velocity beyond these values. Rate and Offset: These two settings can be used separately or together. First the value is multiplied by the specified rate, and then the offset is added. SONG EDIT JOBS effect.
SONG MODE SONG EDIT JOBS 5. Transpose Summary: This operation transposes all notes in specified measures of the track by a specified interval. Procedure: From: song edit job directory (JUMP #600) Select: 05:Transps (JUMP #605) Specify: the area of track measures which you wish to transpose and set the interval. To execute: the operation press ENTER. To quit: without executing press EXIT. SONG EDIT JOBS Top Measure (001...999): Specify the first measure to be affected. Last Measure (001...
SONG MODE SONG EDIT JOBS 7. Erase event Summary: This operation erases all data of a specified type from specified measures of the track. Procedure: From: song edit job directory (JUMP #600) Select: 07:ErsEvnt (JUMP #607) Specify: the area of track measures from which you wish to erase data, and specify the type of data to be erased. To execute: the operation press ENTER. To quit: without executing press EXIT.
SONG MODE SONG EDIT JOBS 9. Move clock Summary: This operation moves the specified measures of the track forward or backward in time. Procedure: From: song edit job directory (JUMP #600) Select: 09:MovClck (JUMP #609) Specify: the track which you wish to move in time and set the number of clocks by which to move it. To execute: the operation press ENTER. To quit: without executing press EXIT. Clock (-99...
SONG MODE using the Copy Measure operation with settings of "Source = 002...004", "Destmation=006", and "Copy=l" would change the track data as follows. If "Copy=2", the track data would change as follows. SONG EDIT JOBS 11. Erase measure Summary: This operation erases all data from specified measures of one or more selected tracks, leaving the measures empty. Procedure: From: song edit job directory (JUMP #600) Select: 11:ErsMeas (JUMP #611) Specify: the area of track measures which you wish to erase.
SONG MODE SONG EDIT JOBS 12. Delete measure Summary: This operation deletes the specified measures from one or more selected tracks, and moves the following measures up to fill the gap. Procedure: From: song edit job directory (JUMP #600) Select: 12:DelMeas (JUMP #612) Specify: the area of measures which you wish to delete. Press the memory keys 115 to specify one or more tracks. The memory LEDs will light red to indicate selected tracks. To execute: the operation press ENTER.
SONG MODE Example: For track data as shown in the following diagram, SONG EDIT JOBS using the Create Measure operation with settings of "Area = 002...004" would change the track data as follows. 14. Mix track Summary: This operation combines the data of specified measures from a specified track with the data of another track.
SONG MODE There are no parameters to set for this operation. Use the memory select 1-16 buttons to specify the track(s) to be erased. The LEDs of selected track will light red. When you press ENTER the data will be erased from the selected tracks. SONG EDIT JOBS 16. Clear song Summary: This operation erases all data from the entire song. Procedure: From: song edit job directory (JUMP #600) Select: 16:ClrSong (JUMP #616) To execute: the operation press ENTER. To quit: without executing press EXIT.
SONG MODE Song setup jobs Summary: Song setup parameters affect the overall functioning of the sequencer. Procedure: From: song play mode or song record mode Press: F7 (Stup) (JUMP #617) Select: the desired song setup job. Move the cursor in this area and press ENTER to select the specified job. Pressing F1-F5 will select the corresponding job 1-5. SONG SETUP JOBS 01: Receive Event: To conserve sequencer memory, you can specify that unwanted types of data not be recorded.
SONG MODE SONG SETUP JOBS 2. Output channel Summary: Specify the MIDI channel on which each track of the sequencer will transmit its data. Procedure: From: song setup job directory (JUMP #617) Select: 02:0utput Channel (JUMP #619) Specify: the MIDI transmission channel for each track. To exit: to the song setup job directory press EXIT. SONG SETUP JOBS Tracks 1-16 (1...16): Specify the channel 1-16 on which each track will transmit data from the rear panel MIDI OUT. 3.
SONG MODE SONG SETUP JOBS 5. Clock/Beat Summary: Set the number of clocks per beat that will be displayed in editing. Procedure: From: song setup job directory (JUMP #617) Select: 05:Clock/Beat (JUMP #622) 198 Quantize (1/6, 1/8, 1/12, 1/16, 1/24, 1/32, 1/48, 1/64, 1/96): Specify the time value of one displayed beat. This sets the number of clocks per beat that will be displayed in editing. This has no effect on the time signature, but is simply a convenience for editing.
SONG MODE Song name Summary: The sequencer song can be given an eight-character name, which will be displayed in song play or song record mode. Procedure: From: song play or song record mode Press: F8 (Name) (JUMP #623) Specify: the song name. To exit: to the previous display press EXIT. JUMP #623 Enter a eight-character name for the sequencer song. To clear the currently entered name press F1 (Clr). To switch to upper-case characters press F2 (Uppr). To switch to lower-case characters press P3 (Lowr).
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PATTERN MODE PATTERN MODE Pattern mode allows you to record and playback Patterns of 1 to 32 measures. These patterns can be edited in various ways, and a different pattern can be placed in each Part of track 16 (the pattern track) to play frequently repeating phrases or rhythm patterns. Contents of this section page Pattern play............................................................................................................................. 204 Pattern record.................................
PATTERN MODE In pattern mode you can record and playback Patterns of 1 to 32 measures. Editing functions in song mode allow you to place these patterns in track 16 (the pattern track). Since the same pattern can be placed in more than one part of track 16, you can save time and sequencer memory by creating a pattern for each frequently appearing motif and assigning it to the appropriate location every time you want it to playback.
PATTERN MODE How pattern play mode and pattern edit mode are organized 01:Copy Pattern 02:Get Pattern 03:Put Pattern From the Pattern Play display you can press F6 to enter the Pattern Edit Job job directory, F7 to enter the Pattern Setup job directory, or F8 to clear a selected pattern or all patterns.
PATTERN MODE Pattern play Summary: In pattern play mode you can select and playback any pattern 01-99. You can also make settings for the click (metronome) and synchronization. Procedure: Press: PATTERN to enter pattern play mode. The PATTERN LED will light red. Select: the pattern to playback. To start: playback press RUN. To stop: playback press STOP. Pattern (01...99): This selects the pattern to playback. Measure (001...032): This determines the measure from which the pattern will begin playback.
PATTERN MODE Pattern record Summary: In pattern record mode you can make settings in preparation to recording a pattern. You can specify either realtime or step recording, set the time signature and length of the pattern, and make other settings for click and sync as in the Pattern Play display. Procedure: From: pattern play display Press: RECORD and the RECORD LED will light. Select: the recording mode. To begin: recording press RUN. To end: recordine oress STOP. PATTERN (01...
PATTERN MODE Pattern recording procedure: 1. Select the pattern to record. 2. If the selected pattern has not yet been recorded, specify the time signature and length. 3. Make setting for tempo, quantize, receive channel, click, click beat, and sync. 4. Specify the recording mode; realtime (F1) or step 5. Press RUN and pattern recording will begin. The recording display will depend on the recording mode selected in step 2.
PATTERN MODE PATTERN RECORD Pattern step record Summary: In step recording the notes you play will be recorded at intervals of the specified step, regardless of the actual exact timing with which you play them. Newly recorded notes will be added to the previous data in the pattern. Procedure: From: the pattern record display Press: F2 (Step) to select step recording. To begin: recording press RUN. The RUN LED will light green. To stop: recording and return to the song play display press STOP.
PATTERN MODE Tie (numeric key "-"): To extend the duration of the previously entered note, press TIE. The duration of the note will be extended by the current note value, and the cursor will advance accordingly. Rest (numeric key 0): To advance one step without entering data press REST. Recording procedure: Entering notes: Each time you press and release a key it will be recorded, and the position will move ahead one step as specified by the step time.
PATTERN MODE Pattern edit Summary: This is where you edit individual events that have been recorded in a pattern. Procedure: From: pattern play or pattern record mode Press: EDIT. To exit: edit mode and return to pattern play mode press EXIT. Pattern data editing: To select data editing press F8 (Data). The display will show the type and numerical values for each event. Data editing is divided into two modes; graph mode and data mode. In data mode you can either Change or Insert data.
PATTERN MODE Pattern edit jobs Summary: Pattern edit jobs allow you to copy a pattern to another pattern, copy data from a track into a pattern, copy data from a pattern into a track, or copy the pattern data of all parts into a track. Procedure: From: the pattern play or pattern record display Press: F6 (Job). PATTERN EDIT JOBS 210 Move the cursor in this area and press ENTER to select the specified job. Pressing F1-F4 will select the corresponding job 1-4.
PATTERN MODE PATTERN EDIT JOBS 2. Get pattern Summary: Copy data from specified measures of a track 1-15 into a pattern. Procedure: From: the pattern edit job (JUMP #700) directory Select: 02:Get Pattern. (JUMP #702) Specify: the source track and the measures from which to copy the data, and specify the destination pattern into which to copy the data. To execute: the operation press ENTER. To quit: without executing press EXIT.
PATTERN MODE PATTERN EDIT JOBS 4. Put chain pattern Summary: Copy the data of all patterns used by track 16 (the pattern track) into a specified track 1-15. Procedure: From: the pattern edit job (JUMP #700) directory Select: 04:Put Chain Pattern (JUMP #704) Specify: the destination track To execute: the operation press ENTER. To quit: without executing press EXIT. 212 JUMP #704 Destination (Track 01...15): Specify the track to which the data will be copied.
PATTERN MODE Pattern setup jobs JUMP #705 Summary: Setup parameters affect the overall functioning of the sequencer. Procedure: From: the pattern play or pattern record display Press: F7 (Stup) (JUMP #705) Select: the desired pattern setup job 02: Output Channel: Specify the MIDI channel on which each track of the sequencer will transmit its data. 03: MIDI Control: Specify whether the SY77's sequencer will be controlled by its own timing source or by an external sequencer.
PATTERN MODE Clear pattern Summary: All data can be cleared from any specified pattern or from all patterns 01-99. Procedure: From: the pattern play or pattern record display Press: F8(Clr) (JUMP #711) Specify: whether to clear a single pattern or all patterns. To execute: the operation press ENTER. To quit: without executing press EXIT. 214 JUMP #711 Pattern (01...99): If you have pressed Fl (One), specify the pattern to be cleared. To clear a single pattern press Fl (One) and specify the pattern.
UTILITY MODE UTILITY MODE In utility mode you can make settings that affect the SY77's overall system, make settings for MIDI transmission and reception, transmit bulk data via MIDI, and save or load on card or disk. Contents of this section page System utility........................................................................................................................... 217 MIDI utility...........................................................................................................
UTILITY MODE In Utility mode you can make settings that affect the SY77's overall system, make settings for MIDI transmission and reception, transmit bulk data via MIDI, and save or load data on card or disk. The functions of utility mode are divided into four job directories; System Utility, MIDI Utility, Card Utility, and Disk Utility. When you press UTILITY the last-selected of these directories will appear. Select a job directory by pressing F1-F4.
UTILITY MODE System utility Summary: System utility settings affect the entire SY77 system. Procedure: From: MIDI Utility, Card Utility, or Disk Utility (JUMP #806, #812, #816) Press: Fl (Sys) (JUMP #800) Select: the desired system utility job and press ENTER. Move the cursor in this area to select one of the following jobs and then press ENTER. SYSTEM UTILITY SYSTEM UTILITY 01: Master Tuning: The overall tuning of the SY77 can be adjusted both in half steps and fine tuning.
UTILITY MODE 3. Easy Output - - - is the Normal velocity curve Key velocity Fixed Velocity (off, 1...127): When this is set "off", the SY77 tone generator will respond to your playing velocity according to the velocity curve specified in When this is set to a value 0...127, all notes will be given the same specified velocity value regardless of your playing velocity. Velocity Curve (0...
UTILITY MODE SYSTEM UTILITY 3. Controllers Summary: The MODULATION 2 wheel and an optional footswitch connected to the FOOT SWITCH jack will transmit data using the MIDI control number you specify. Procedure: From: system utility job directory (JUMP #800) Select: 03 Controllers (JUMP #803) Specify: the MIDI control number for each assignable controller Assignable Foot Switch (0...
UTILITY MODE SYSTEM UTILITY 4. Edit confirm Summary: The "Are you sure?" message that appears when you store, recall, or initialize data can be turned on/off. Procedure: From: system utility job directory (JUMP #800) Select: 04:Edit Confirm (JUMP #804) Specify: whether or not the confirm message will appear SYSTEM UTILITY Edit Confirm (on, off): When this is on you will be asked "Are you sure?" whenever an operation that erases or replaces data is about to be performed.
UTILITY MODE MIDI utility Summary: MIDI utility settings determine how MIDI data is transmitted and received. Procedure: From: System Utility, Card Utility, or Disk Utility (JUMP #800, #812, #816) Press: F2 (MIDI) (JUMP #806) Select: the desired MIDI utility job and press ENTER. MIDI UTILITY Move the cursor in this area to select one of the following jobs and then press ENTER.
UTILITY MODE Bulk Protect (off, on): The SY77 is able to receive system exclusive bulk data at any time, and the newly received data will replace the data in memory. By setting bulk protect on you can prevent unexpectedly arriving bulk data from overwriting important data. Pressing F1-F6 will move the cursor to the corresponding item in the display. Local: If you are using the SY77 by itself, you should usually leave local on. However local off can be useful in the following situations.
UTILITY MODE Program change = direct: This allows any voice or multi memory to be selected using program changes. Program changes 0-116 will be received and transmitted just as in "normal". Transmission: If you select a voice or multi after changing the memory (internal, card, preset 1, or preset 2) or mode (voice or multi), one of the following program changes 117-127 will be transmitted to indicate the newly selected memory or mode.
UTILITY MODE 1 Voice: If you select 07:1 Voice and press F8 (Dir) a directory of the sixteen voices in the currently selected bank will appear. Select a bank A-D, and select a voice 1-16. Then press F8 (Go) and the data of the selected voice will be transmitted. Only internal voices can be dumped. 1 Multi: If you select 08:1 Multi and press F8 (Dir) a directory of the sixteen multis in the currently selected memory will appear. Select a multi 116.
UTILITY MODE Card utility Summary: Card utility jobs allow you to transfer data to and from a card, and to format a card to accept SY77 data. Procedure: From: System Utility, MIDI Utility, or Disk Utility (JUMP #800, #806, #816) Press: F3 (Card) (JUMP #812) Select: the desired card utility job and press ENTER. CARD UTILITY Move the cursor in this area to select one of the following jobs and then press ENTER. 01: Save To Card: Synthesizer data can be saved to a RAM card.
UTILITY MODE CARD UTILITY 2. Load from card Summary: Synthesizer data can be loaded from a RAM or ROM card. Procedure: From: card utility job directory (JUMP #812) Select: 02:Load From Card (JUMP #814) Specify: the type of data to be loaded. To execute: the load operation press F8 (Go). To quit: without executing press EXIT. JUMP #814 Data Type (synth all, multi&voice (pan, mct), synth setup): You can load all or part of the data from card. When "synth all" is selected all the data will be loaded.
UTILITY MODE Disk utility Summary: Disk utility operations allow you to transfer data to and from a disk, and to format a disk to accept SY77 data. Procedure: From: System Utility, MIDI Utility, or Card Utility (JUMP #800, #806, #812) Press: F4 (Disk) (JUMP #816) Select: the desired disk utility job and press ENTER Move the cursor in this area to select one of the following jobs and then press ENTER. 01: Save To Disk: Synthesizer or sequencer data can be saved to disk.
UTILITY MODE 1. Move the cursor to the type of data you wish to save and then press ENTER to get the following display. If you want to save the data to the selected file without modifying the name, press F8 (Go). 2. Data is stored on disk in files. Move the cursor to select a disk file to which the selected data will be saved. 3. To save the data from SY77 memory to the selected file, press F8 (Go). This indicates the type of data you selected in the previous display.
UTILITY MODE DISK UTILITY 2. Load from disk Summary: Synthesizer and sequencer data can be loaded from disk. Procedure: From: disk utility job directory (JUMP #816) Select: 02:Load From Disk (JUMP #817) Specify: the type of data to be loaded. Press: ENTER Select: the file from which to load the data. To execute: the loading operation press F8 (Go). To quit: without loading press EXIT. Move the cursor in this area to select the type of data you wish to load from disk.
UTILITY MODE 3. To select the destination into which the selected voice (multi) will be loaded, press F2 (Dst) the bank A-D (only when loading voices), and the memory select buttons 1-16 to specify the loading destination. Voice saved from bank A-C can be loaded only into bank A-C. 4. When you have selected the destination voice (multi), press F8 (Go) and the selected voice (multi) will be loaded from disk into internal memory. Load from disk (type 12): Selecting data type 12.
UTILITY MODE DISK UTILITY 4. Backup disk Summary: Use this operation to make backup disks for important data. Procedure: From: disk utility job directory (JUMP #816) Select: 04:Back Up Disk (JUMP #819) To execute: the backup operation press F8 (Go). To quit: without executing press EXIT. Floppy disks are generally quite reliable, but it is always a good idea to make backup copies of important data. Important: When this 4. Backup disk operation is used, all data in the SY77 sequencer memory will be lost.
UTILITY MODE 1. After selecting the type of file you wish to rename, press ENTER and the names of all files of the selected type will be displayed. 2. Move the cursor or use the numeric keys to select the file 1-99 you wish to rename. If to scroll the necessary press F1 or F2 list of filenames. 3. After selecting the file you wish to rename press F8 (Name). 4. Enter an eight-character name for the file. To DISK UTILITY 6. Delete file Summary: You can delete an unwanted file from disk.
UTILITY MODE Total: The total number of files on the disk Used: The amount of disk space occupied by files Free: The amount of unused disk space All: The number of files saved as "All Data". Syn all: The number of files saved as "Synthesizer All". Seq all: The number of files saved as "Sequencer All". Misc.: The number of all other types of files. Remarks: When this job is selected the currently inserted disk will be checked immediately, so be sure to insert the disk before you select the job.
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APPENDIX APPENDIX This section contains various supplementary information that may be useful to advanced users or programmers. Contents of this section page Explanation of the preset voices ......................................................................................... Using RCM hybrid synthesis ................................................................................................. Error messages.........................................................................................
APPENDIX Explanation of the preset voices Preset 1 A-1 GrandPiano: Standard grand piano. A-2 Arianne: Warm synth and sample hybrid pad. MW1 = vibrato. A-3 Dyno E.Pno: A pretty tine piano, very expressive and most suitable for solo improvisation. MW1 = vibrato, aftertouch = tremolo. A-4 Alto Sax: Bright alto sax with a wide dynamic range. A-5 BrasChoral: Very expressive "piano style brass" which expands into full brass with a heavy touch. Aftertouch = vibrato. A-6 Folk 1 Gtr: Steel string folk guitar.
APPENDIX C-4 Brass 1 Sct: Bright brass trumpet section. C-5 1980 Brass: Analog synth brass sound popular from the end of the 70's through the beginning of the 80's. Also good for powerful leads. C-6 Star Brass: Synthetic analog style brass sound. Aftertouch = vibrato. C-7 Anna Brass: Analog synth brass with broad dynamic range by velocity. C-8 BrashBrass: Powerful brass sound that will not be overpowered by any rock band. C-9 Soft Brass: Soft synth brass.
APPENDIX A-16 BreathBass: Bass with superimposed breathy chorus, good for slow exposed bass lines. This voice will also play well in higher octaves. Aftertouch = vibrato. B-l B-2 B-3 B-4 B-5 B-6 B-7 B-8 B-9 B-10 B-11 B-12 B-13 B-14 B-15 B-16 Violin: Solo violin. MW1 = bow "bite", aftertouch = vibrato. Pizzicato: Pizzicato strings. Contrabass: Solo contrabass. Velocity = dynamics over a wide range. Aftertouch = vibrato. Air Cello: These cellos almost become a choir in the lower register.
APPENDIX D-11 AnnaPad: Spacious, soft pad. D-12 Gosh!: Steamy comping sound with filter sweep. The two elements pan in opposite directions. Aftertouch = vibrato. D-13 Debonair: Smooth comping synth sound with filter sweep sound. Aftertouch = vibrato. D-14 HiddenRing: Hard staccato playing will produce the sound of the harmonics on the bass accompaniment sound. D-15 Drum 1: Drums assigned to the keyboard similar to the Yamaha RX series rhythm machines.
APPENDIX Using RCM hybrid synthesis Suggestions for using AWM + AFM (Voice modes 9 & 10) The ability to use an AWM voice as an input to an operator is one of the radical innovations of the SY77. Since the architecture is so flexible it will be a long time before this capability can be fully explored. This section will suggest one possible starting point for experimentation. 1. Select the voice mode From: Voice edit mode Select: Voice mode (F1) (JUMP #200) Select: Voice Mode 9 (1AFM&1AWM) Press: F2 (Com) 2.
APPENDIX Select: Freq Mode and use -1+1 to change "ratio" to "fixed" Select: Coarse and use -1 +1 to change 1.0 to 0.00 Press: Operator select button to choose OP2 and repeat the above operation. Press: EXIT to return to the AFM job directory 9. Introduce the AWM wave into operator 2 of the FM algorithm From: Voice Edit Press: F3 (E1) to select the (JUMP #246) AFM element for editing Select: l:Algrthm (JUMP #232) (AFM algorithm) Press: F2 (Extn) This page selects the external inputs to each operator.
APPENDIX Error messages MIDI MIDI buffer full ! When the SY77 attempted to receive or transmit a large amount of MIDI data, its handling capacity was exceeded. Song memory full! When receiving sequence data (bulk), the internal memory capacity was exceeded, and not all the data was received. MIDI data error! An error occurred when receiving MIDI data. Device number is off! Since the device number is off, bulk data cannot be transmitted or received.
APPENDIX Disk Disk not ready ! The disk is not correctly inserted into the disk drive. Illegal change! During the backup operation, the Original and back up disks were inserted in the wrong order. Disk full! There is no more memory available on the disk. Directory full ! The directory area on the disk is full, and new files cannot be created. Media type error! The disk is the wrong type. Illegal disk! The data in the disk is faulty. Illegal file! Bad disk! The disk is faulty.
APPENDIX Other Use bank D! 4 element voices can be stored (or copied) only to bank D. Illegal mark! You attempted to mark a display which does not allow marking. Please stop sequencer! Please stop the sequencer and try the operation once again. Use bank A-C! The voice must be stored in bank A, B, or C.
APPENDIX Multi data blank chart MULT I DATA Voice Name Mu-lti Name 01 05 09 13 Voioce Volume Voioce Tuning Voioce Note S h i f t Voioce Static Pan Voioce O u t p u t Select Effect Mode Date 02 06 10 14 01 02 03 04 05 06 07 Stereo M i x 1 Mod.Effect 1 03 04 07 08 11 12 15 16 08 09 10 11 12 13 14 15 16 Mod.Effect 2 Stereo M i x 2 Rev.Effect 1 Rev.
APPENDIX Specifications Tone generator: Realtime Convolution and Modulation (RCM) AWM2: 16 bit linear waveform data, maximum 48 kHz sampling frequency AFM: 6 operators, 45 algorithms, 3 feedback loops, 16 waveforms, modulation from AWM output Filter: Time variant IIR (infinite impulse response) digital filters, 2 filters for each element (maximum of 8 filters per voice) Maximum simultaneous notes: 16 notes AWM +16 notes AFM Maximum simultaneous timbres: 16 Note assignment: Last note priority, DVA (dynamic
APPENDIX Index -1/+1 keys 21, 28 AFM, block diagram of element 60, edit jobs 116, filter 131, in RCM hybrid synthesis 10, initialize element 135, LFO (main) 127, LFO (sub) 128, oscillator 121, pitch EG 129, sixteen types of AFM waveform 121, voices 12, used as AWM waveform 139 AWM, block diagram of element 56, copy 138, edit jobs 138, EG 141, filter 146, LFO 144, list of waveforms 139, output 142, sensitivity 143, pitch EG 145, initialize element 147, as part of RCM hybrid synthesis 10, voices 12, input to
APPENDIX Edit, confirm on/off 220, modes 24, pattern 209, pattern jobs 210, sequence editing jobs 17, song 46, 179, song job 48, song graph 179, song data change 180, song data insert 181, voice 53 EFFECT BYPASS key 18 Effect, copy from another voice 102, four DSP units 14, mode select 101, modulation 102, reverb 103, set 100, settings for a multi 37, 165 EG, AFM operator 123, 125, AFM pitch 129, AWM 141, AWM pitch 145, filter cutoff 134 Element, copy AFM 117, copy AWM 138, detune 93, level 92, note shift 9
APPENDIX Move around the SY77, how to 24 Move clock 191 Multi, compare 161, copy 158, directory 157, edit job directory 161, effect 37, 165, explanation of 16, how to set up 36, initialize 166, list of preset 8, mode 159, name 166, note shift 164, pan 164, play mode 155, recall 167, select 157, store 161, voice select 162, voice volume 163, voice tuning 163, voice output group 165, Mute, playback tracks 172 Name, drum set 152, multi 166, song 199, voice 113 Noise, input to an algorithm 120 Normal voice, see
APPENDIX Simultaneous note capacity of sequencer 173 Slider, data entry, see Data entry slider Song edit job, directory 185, using a 48 Song, clear 195, edit 46, 179, how to record 8, mode 169, name 199, play 172, record 174, setup jobs 196, song play and song edit modes 171 Status, of disk 232 Step record 16, pattern 17, song 177, specify F1-F4 accent levels for 197 STOP key 19 Store, multi 161, voice 63,76, 89 SUSTAIN jack 23 Synthesis methods using RCM 10 System utility jobs 217 Temperament, see Micro t
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IMPORTANT SAFETY AND INSTALLATION INSTRUCTIONS INFORMATION RELATING TO POSSIBLE PERSONAL INJURY, ELECTRIC SHOCK, AND FIRE HAZARD POSSIBILITIES HAS BEEN INCLUDED IN THIS LIST. WARNING — When using electronic products, basic precautions should always be followed, including the following: 1. Read all Safety and Installation Instructions, Supplemental Marking and Special Message Section data, and any applicable assembly instructions BEFORE using this product. 2.
SPECIAL MESSAGE SECTION ELECTROMAGNETIC INTERFERENCE (RFI): Your Yamaha Digital Musical Instrument Proapplicable regulations. However, if it is Installed in the immediate proximity of other electronic devices, some form of interference may occur. For additional RFI information see FCC Information section located in this manual.