User's Manual

Document MV0319P.N
© Xsens Technologies B.V.
MVN User Manual
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Figure 52: Contact editing reprocess bar
If many contacts have been inaccurately detected specifically on one side of the body, it is likely to be
caused by inaccurate calibration. Check that the MTs of the legs and pelvis have not moved. Also check
that the body dimensions are correct. If necessary, repeat a basic calibration (N or T pose).
If the lower leg protrudes through the foot during landing following a jump, the foot that pushed-off was
probably detected as a contact for too long. This is remedied by removing the contacts of last few frames
before the push-off.
The orthogonal view in the sagittal plane (Y) is a helpful way of determining exactly when the foot strikes
the ground. It may help to remove all contacts for an interval around the expected contact frame to
determine the time frame of contact.
To remove all edited contact points and let the MVN Fusion Engine detect contact points automatically,
select ‘Edit >Remove all user defined’. Reprocess to apply changes.
10.5 Multi-person editing
In the MVNS file, the contact and aiding points for each character can be edited separately. Click on
one of the segments of the character you want to edit and follow the workflow as described in Section
10.3.
The body dimensions and scenario can also be changed in the calibration for the selected character.
For each suit, a separate export file will be generated when exporting to MVNX, BVH or FBX, C3D see
Section 12.
Reprocess
progress bar