User manual
Each member attends the meeting with their existing devices — desktops, laptops,
netbooks, tablets and mobile phones — and is able to immediately view, edit, annotate,
comment, and share content with every other member. In addition, each member may opt to
share ideas across the primary screen, or break off into smaller groups to share content with
only a select few from the meeting.
The thinking behind Collab8 is for technology to get out of the way. There exists a virtually
unlimited number of combinations for collaboration to occur, and each combination is
defined by the member, and not by presentation constraints. With full independence from
cables, adapters, software and firmware downloads, compatibility of operating systems,
projector and screen resolution issues, any member may immediately begin an organic
collaboration session with multiple users. (See Case Example: Page 7)
Primary Collaborations
Collab8 comprises these primary collaborations for organizations anywhere in the world:
(a) Web-Based Collaboration. (b) Touch Collaboration. (c) External Third-Party
Collaboration. And (d) Wireless Presentation
Web-Based Collaboration
Collab8 supports Skype™, Cisco WebEx™, GoTo Meeting™, and Microsoft Lync™ to allow
total collaboration from anywhere using an internet connection and web camera. Collab8‘s
web-based collaboration posits the idea of unified communication, instant connectivity, and
real-time collaboration with members, regardless of physical proximity. Instant collaboration
feeds into greater levels of discussion, which drive the idea-generation process. Rather than
utilizing multiple platforms to facilitate web-meetings, Collab8 addresses the innate need of
users to engage one channel of communication through which technologies can integrate,
and ideas can be shared and expounded on.
Touch Collaboration
Collab8 integrates seamlessly with current touch technology. Touch has become ubiquitous
owing to its integration with natural human gestures and movements (pinch, swipe, and tap).
Interacting with Collab8 extrapolates touch technology so users interact with presentations
as natively as they do with their touch-enabled devices. In addition, the extensibility of touch
to the presentation medium is unique, drawing from existing utility derived from current
devices to the presentation itself. When a screen is touch-enabled, users can physically