User Manual

76
Item
3
Ally
Pay 1 Power
Types of Actions
Activate
Choose one Item or Ally in your Realm with
an Activate symbol. Pay the card’s Activation
Cost, if any, and perform the card’s Activated
Ability. (See Types of Cards for details.)
Example: Pay the
Cost (3 Power),
then play this Item
to any location.
Example: Pay 1
Power to activate
this card’s Ability.
Ally
Example: Move an Ally
from any unlocked
location to an adjacent
unlocked location.
Gain Power
Take Power from the Cauldron equal to the number on the symbol. Power is
the currency of the game. You need Power to play cards and activate Abilities.
Fate
Choose an opponent to target and reveal* two cards from the top
of their Fate deck. Play one card and discard the other face up to
that opponents Fate discard pile. You decide how to use the Fate
card’s Ability against your opponent. By taking a Fate action, you
can disrupt an opponents progress.
A Hero may be played to any location in that opponents Realm,
as long as it is not locked. Play the Hero to the top of their Board,
covering the top of the location. (See Types of Cards for details.)
*See “Revealing” Cards and “Looking at” Cards on page 10.
Vanquish
Defeat one Hero at any location in your
Realm by using one or more Allies that are
already at the same location as the Hero.
Each Ally and Hero has a Strength
(lower left corner) which may be
modified by other cards in the Realm.
The Ally must have a Strength equal
to or higher than the Heros Strength.
Multiple Allies may be used by adding
their Strengths together.
To Vanquish the Hero, discard the
Ally (or Allies) to your Villain discard
pile. Discard the defeated Hero to
your Fate discard pile.
Move a Hero
Move one Hero at any location in your
Realm to an adjacent location. You may not
move a Hero into or out of a locked location.
Play a Card
Play a card from your hand. You may play
only one card for each Play a Card action.
Most cards have a Cost that is shown in
the upper left corner. When you play a
card, you must pay its Cost by returning
that many Power to the Cauldron. If you
do not have enough Power to pay a card’s
Cost, you may not play the card.
An Item or Ally may be played to any location in your Realm,
as long as it is not locked. Play the card to the bottom of your
Board, below the location. (See Types of Cards for details.)
Discard Cards
Discard as many cards as you wish from your
hand. Cards should be discarded face up to your
Villain discard pile. Getting rid of unwanted cards
will give you new options on your next turn.
When discarding, do not immediately draw new
cards. You must wait until the end of your turn to
draw back to four cards.
Move an Item or Ally
Move one Item or one Ally at
any location in your Realm to an
adjacent location.
You may not move an Item or Ally
into or out of a locked location.
You may not move an Item that is
attached to an Ally or a Hero.
Take 2 Power.
=
Example: You have three Allies at the same location as a
Hero with a Strength of 5. Because two of the Allies have
a combined Strength of 5 (4+1), only those two Allies
need to be used to Vanquish the Hero. Discard the Hero
and the two Allies. The third Ally remains at the location.
Note: Each Board is different, and some of
these actions may not appear on your Board.
Important: Your Villains location dictates what
actions you may perform. However, you can perform
those actions at any location, as long as it is not locked.
1
Hero
5
1
Ally
4
Villain Deck
Discard Pile
Fate Deck
Discard Pile
In a 5- or 6-player game:
When you are the target of a Fate
action, take the Fate Token from the
last player who was targeted. As long as you
have the Fate Token, you may not be targeted.