User Manual

8 5
Types of Cards
Each player has two decks of cards: Villain cards
(with colored backs) and Fate cards (with white
backs). You play your Villain cards from your hand
to the bottom of your Board, while your opponents
play your Fate cards to the top of your Board.
Any card that is at a location on your Board is considered to be
in your Villains Realm. A card’s Ability is ongoing and in effect
for as long as the card remains in your Realm.
There is no limit to the number of Villain cards or Fate cards that
may be played to a location. As cards are played to locations,
slightly offset them so all cards at a location can be seen.
Villain Cards Fate Cards
Hero
RAJAH
Rajah gets +2 Strength
if Princess Jasmine is
in Jafar’s Realm.
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Strength
Ability
Name
Card Type
GAZEEM
When Gazeem is discarded from
your Realm, you may search
your discard pile for an Item and
put it into your hand.
Ally
2
2
Strength
Cost
Ability
Name
Card Type
Ally cards appear only in the Villain deck and represent your Villains henchmen, helpers,
and pets. To play an Ally, pay its Cost (shown in the upper left corner) and place the card
below any unlocked location in your Realm.
Once Allies have been played to a location, you may use them to defeat Heroes at the same
location by performing the Vanquish action. Each Ally has a Strength (shown in the lower
left corner), which may be modified by other cards in the Realm. Additionally, most Allies
have an Ability that affects other cards or actions. Once an Ally is in your Realm, you’ll need
to decide whether to use it to defeat a Hero or keep it in your Realm for its Ability.
Hero cards appear only in the Fate deck and represent the irksome do-gooders
who are trying to stop your Villains sinister plans. You play Heroes from your
opponents’ Fate decks by performing the Fate action. To play a Hero, place the card
so it is covering the top of any unlocked location in that opponents Realm.
You can use a Hero to hinder an opponents progress by covering useful actions.
The actions covered by a Hero are no longer available until the Hero is moved or
defeated. Each Hero has a Strength (shown in the lower left corner), which may be
modified by other cards in the Realm. Additionally, most Heroes have an Ability that
makes it harder for your opponent to achieve their Objective.
If there are multiple Heroes at a location, and the Hero covering the action symbols
is defeated, move any other Heroes down so one of them covers the symbols.
Note: Some Villains have additional card types unique to
them. These are explained in their respective Villain Guides.
The Lock Token indicates that this
location is locked. You may not
move to a locked location.
1
3
Move Your Villain
Move your Villain Mover to a different location. You may move to any location in your
Realm, as long as it is not locked. You may not stay at your previous location.
Draw Cards
At the end of your turn, if you have fewer than four cards in your hand, draw from your Villain deck until you have four.
If you need to draw from your deck when it is empty, shuffle your discard pile to form a new deck.
On Your Turn Do the following, in this order:
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Perform Actions
Each location has symbols representing the actions
you may take when you move there. You may
perform all of the available actions in any order.
Each action may be performed one time for each
symbol that appears. All actions are optional.
(See Types of Actions on the next page.)
During the game, actions may become covered
by Fate cards. If an action is covered, that action is
unavailable and may not be performed until the
card covering it is moved or discarded. When an
action is uncovered, it is immediately available and
may be performed if your Villain is at that location
and it is still your turn.
Now it’s the next player’s turn.
1
3
2
WHITE RABBIT’S HOUSE
QUEEN OF HEARTS
TULGEY WOODHEDGE MAZECOURTYARD
QUEEN OF HEARTS’
OBJECTIVE
Have a Wicket at each
location and successfully
take a shot.
Actions covered
by a card are not
available and may
not be performed.
If you move to this
location, you may
perform all four actions.
Hero
CHESHIRE CAT
When Cheshire Cat is played,
convert up to two Wickets to Card
Guards. When Cheshire Cat
is defeated, Queen of Hearts
may convert up to two
Card Guards to Wickets.
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If you move to this location,
you may perform only
these two actions.