User Manual
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JOLLY ROGER
CAPTAIN HOOK
SKULL ROCK MERMAID LAGOON HANGMAN’S TREE
CAPTAIN HOOK’S
OBJECTIVE
Defeat Peter Pan
at the Jolly Roger.
Ending the Game
Reference
As soon as a player has fulfilled their Villain’s Objective, the game ends and that player is the winner!
Note: Some Objectives are only fulfilled at the start of the turn, as stated on the Villain’s Board.
Realm
All cards in play on either side of your Board are considered to be in your Realm. A card only affects other cards in the same
Realm. No card in one Villain’s Realm will ever affect a card in another Villain’s Realm.
Locked Locations
Some Villains have locations that are locked at the beginning of the game, but which may be unlocked during the game.
A locked location is denoted with a Lock Token.
A Villain cannot move to a locked location. In addition, cards cannot be played to, moved to, or moved from a locked
location. However, if a card is at a location that later becomes locked, the card’s Ability, if any, remains in effect.
“Playing” Cards and “Moving” Cards
Playing a card refers to adding a card to a Villain’s Realm, either from your hand or from a Villain or Fate deck.
Moving a card refers to taking a card that is in your Realm and moving it to a new location. If a card’s Ability is triggered
when it (or another card) is played, the Ability is not triggered if it is moved. Likewise, if a card’s Ability is triggered when it
(or another card) is moved, the Ability is not triggered if it is played.
“Revealing” Cards and “Looking at” Cards
If a card instructs you to reveal cards, either from your hand or from your Villain or Fate deck, turn the cards over so that
all players can see them. If a card instructs you to look at cards, either from your Villain or Fate deck, you may look at them
privately, keeping them secret from the other players. If you ever need to reveal or look at a card from a deck when it is
empty, shuffle the discard pile to form a new deck.
“Finding” a Hero
If a card instructs you to find a specific Hero and play them, you must take the specified Hero from wherever they are and
play them. When finding a Hero, first check to see if they are already at a location in the Realm. If so, remove them from
their location and then play them to the specified location. If the Hero is not already in the Realm, search the Fate discard
pile and play them. If they are not in the Fate discard pile, search the Fate deck, play them, and re-shuffle the Fate deck.
Cauldron of
Power Tokens
2nd
Player
1st
Player
3rd and 4th
Players
5th and 6th
Players
Player Setup
1
2
5
3
4
Setup
Lock Token
(not all Villains)Villain Mover
Board
Starting Hand
Fate Deck
Fate Deck
Discard Pile
Villain Deck
Discard Pile
Villain Deck
Each player chooses
a Villain and takes the
corresponding Board,
Villain Mover, Villain
deck, Fate deck, and
Villain Guide, as well
as a Reference Card.
Place your Board in
front of you. Each Board
contains four locations.
Place your Villain Mover
on the left-most location.
Draw a starting hand of
four cards from your Villain
deck. You may look at your
cards, but keep them secret
from the other players.
If the right-most
location has a lock
symbol in the corner,
place a Lock Token
on that location.
Shuffle your Villain
deck and place it
face down to the
left of your Board.
Leave room for a
discard pile.
6 7
8
Shuffle your Fate deck
and place it face down
to the right of your
Board. Leave room for
a discard pile.
Place the Power Tokens
in the Cauldron and
place it within reach of
all players.
Choose a player to go first. The first
player does not start with any Power.
The second player takes one Power
from the Cauldron. The third and fourth
players each take two Power. The fifth
and sixth players each take three Power.
Lock Token
Lock Symbol