Datasheet
Lesson 01 | Primitives
PROjECT 01 | LESSON 01 | PRIMITIVES
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Tip: A NURBS object can have its smoothness set differently in each viewport using the
following hotkeys:
1—rough
2—medium
3—ne
Adjust NURBS smoothness
5
The display of NURBS surfaces in a viewport can be adjusted by increasing or decreasing
its smoothness.
Select the • wall.
From the main • Display menu, select NURBS.
Select any of the menu items between • Hull, Rough, Medium, Fine, or Custom NURBS
Smoothness.
These settings will affect how selected NURBS objects are displayed in all view panels.
Create columns
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In order to create the large columns that will surround the throne room, you will use
polygonal cylinders.
Select• Create → Polygonal Primitives → Cylinder.
Rename• the cylinder to column.
Click+drag• on the green manipulator handle to scale up the column along the Y-axis to
about 10 units.
Press the • w hotkey to select the Move Tool.
Click+drag• on the green manipulator handle to move the column up on the Y-axis until
the bottom of the column touches the top of the oor.
With the • column still selected, highlight the polyCylinder2 node in the Channel Box.
Set the following:•
Radius to 2;
Subdivisions Axis to 20;
Subdivisions Height to 5;
Subdivisions Caps to 1.
Note: Since you have been scaling everything so far from the origin, notice that your
geometry is going through and underneath the ground plane.