Datasheet

Lesson 01 | Primitives
PROjECT 01 | LESSON 01 | PRIMITIVES
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Tip: A NURBS object can have its smoothness set differently in each viewport using the
following hotkeys:
1—rough
2—medium
3—ne
Adjust NURBS smoothness
5
The display of NURBS surfaces in a viewport can be adjusted by increasing or decreasing
its smoothness.
Select the wall.
From the main Display menu, select NURBS.
Select any of the menu items between Hull, Rough, Medium, Fine, or Custom NURBS
Smoothness.
These settings will affect how selected NURBS objects are displayed in all view panels.
Create columns
6
In order to create the large columns that will surround the throne room, you will use
polygonal cylinders.
Select Create Polygonal Primitives Cylinder.
Rename the cylinder to column.
Click+drag on the green manipulator handle to scale up the column along the Y-axis to
about 10 units.
Press the w hotkey to select the Move Tool.
Click+drag on the green manipulator handle to move the column up on the Y-axis until
the bottom of the column touches the top of the oor.
With the column still selected, highlight the polyCylinder2 node in the Channel Box.
Set the following:
Radius to 2;
Subdivisions Axis to 20;
Subdivisions Height to 5;
Subdivisions Caps to 1.
Note: Since you have been scaling everything so far from the origin, notice that your
geometry is going through and underneath the ground plane.