Datasheet
Lesson 01 | Primitives
PROjECT 01 | LESSON 01 | PRIMITIVES
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L01_012_opposite.tif
Seeing inside the environment
L01_011_inside.tif
Perspective inside the environment
Change the sky’s display
1
To simplify your scene interaction, there is a way of seeing inside the sky dome even
when the camera is outside of it. To do so, you will have to change the way the geometry
is displayed. The following actions are somewhat more advanced than what you will
undertake in this project, but they will allow you to see inside the environment more easily.
Select the • skydome.
Select • Window → Attribute Editor.
The Attribute Editor is similar to the Channel Box, but with many more accessible attributes.
Expand• the Render Stats section by clicking the small arrow button.
This section controls how the models are displayed in the viewports and render time.
Disable• the Double-Sided attribute.
This tells Maya to hide the sides of the geometry facing away from the camera.
Enable• the Opposite attribute.
This tells Maya that you want the geometry to be displayed inside out.